Kinematic Reshade Reborn - v1.12 - 18/10/2020

kreti
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Re: Kinematic Reshade 1.3

#31 Post by kreti » 09 Jul 2019 11:40

This is the best reshade for me until now, and i test a lot of then. I use 1.3 version but i don't use the magic boom effect and look better for me.

It's true that images seem different depending on the monitor. Ingame footage are better what images show.

I'm using NG1.7 and RGM partially (climate files only)

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chopoland
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Re: Kinematic Reshade 1.3

#32 Post by chopoland » 09 Jul 2019 13:41

In the next version I will reduce more the bloom, although I prefer that it continues having something of protagonism to emphasize the sun blinding the driver in the dawns and dusks.

I'm also giving it some more color, but balancing the tones to avoid the fluorescence of the base game being seen again. Especially in reds, greens and blues.

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DaStig
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Re: Kinematic Reshade 1.3

#33 Post by DaStig » 09 Jul 2019 18:34

Using v1.3, but without the MagicBloom effect ... looking really good

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Milan1NL
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Re: Kinematic Reshade 1.3

#34 Post by Milan1NL » 09 Jul 2019 20:46

:O
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chopoland
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Re: Kinematic Reshade 1.3

#35 Post by chopoland » 11 Jul 2019 19:04

Well, given how unsuccessful it has been XD, in the next version MagicBloom will be removed.

In order to contrast it, adjustments have been made in color and intensity, but without creating a mist effect.

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MagicBloom disapear...

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... but the sun is still bothering.
Last edited by chopoland on 11 Jul 2019 19:26, edited 2 times in total.

AgentChaos
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Re: Kinematic Reshade 1.3

#36 Post by AgentChaos » 11 Jul 2019 19:23

Well I am using magicbloom but I tune the intensity way down. 10 intensity is just too much and too blurry. Remind me of those 'next gen GTA 5 8k graphics' video where the road is super wet like mirror. :D

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DaStig
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Re: Kinematic Reshade 1.3

#37 Post by DaStig » 11 Jul 2019 19:41

I'm using this on ATS and it looks really good ... but it could use a bit more saturated colors ... currently colors are kinda washed out too much IMHO
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chopoland
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Re: Kinematic Reshade 1.3

#38 Post by chopoland » 11 Jul 2019 19:46

I'm trying color for color. The problem is that vanilla green (grass and trees) is "too green" and if I give it saturation, the rest of colors (red, yellow) become too saturated.

The green have less saturation to highlight shades of brown, because the grass is not just green (and to highlight a little more the shadows between the leaves of the trees).
It also happens that, if I give too much blue to the sky, at dusk, when the sun has set, the image would look too blue (and grass too green), especially on guardrails and other surfaces (house walls).

Here the sky looks bluer, at dusk, but I haven't touched any value with respect to the photos above.

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Anyway, the game looks better than in the pictures.

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chopoland
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Re: Kinematic Reshade 1.3

#39 Post by chopoland » 12 Jul 2019 10:53

I keep balancing greens and blues.

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DaStig
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Re: Kinematic Reshade 1.3

#40 Post by DaStig » 12 Jul 2019 12:19

Dude, now that is looking REALLY awesome ... Good color balance
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