Since 1.36, it's not possible anymore to launch the map editor from the game, and you have to launch it with command line codes. Now this is quite a hassle for people to switch between different game modes. So, I made a tool that helps you to do just that, and much more!
The Truck Simulator Launcher is a tool that sends start-up parameters to Steam. The parameters can be changed in an intuitive, visual way. We have experimented and refine the launcher within the ProMods team to see if it works, but now I want to release it to a bigger audience.
[ external image ]
What can this program do?
The program can do the following things:
- Change your home directory
- Define the location where it needs to dump automatically converted files
- Change the game mode (game, editor, item validation mode)
- Change the rendering device (DirectX 11 or OpenGL)
- Define which map module the editor starts in
- Enable or disable mods
- Enable or disable DLCs
- Enable or disable the intro animation
- Enable or disable unlimited logs
- Force 64-bit mode
- Change memory management options
How do I need to set up this program?
You may have to install MicroSoft's .NET Runtime Library, if you haven't installed it already. You can get this from the MicroSoft website.
Once you get the program up and running, you need to set your Steam folder location. When you set your Steam folder, it will automatically recognise which game(s) you have installed; the buttons and menus for the game it recognises are enabled.
What do I do when my game is in another location?
If you have your games in another location than where Steam is installed, you can add that folder by adding a semicolon ; to the Steam folder line and after that the root folder of where the games are installed. If you do this correctly, the launcher will enable the games it can find at the defined location. Example:
Code: Select all
C:\Program Files (x86)\Steam; D:\My Other Games Folder
That's correct. It will also only work on Windows PCs.
Are the DLCs I have installed automatically recognised
No, they aren't. Due to inconsitencies in the naming of the DLC packages and their actual online name, I couldn't make an automatic recognition algorithm. You can edit the DLCs it can recognise yourself, however.
The lists below will give you an overview of the tags for all map DLCs
ATS:
Code: Select all
TAG | NAME
---------+------------
nevada | Nevada
arizona | Arizona
nm | New Mexico
or | Oregon
wa | Washington
ut | Utah
id | Idaho
co | Colorado
Code: Select all
TAG | NAME
---------+------------
east | Going East
north | Scandinavia
fr | France
it | Italy
balt | Baltics
balkane | Black Sea
iberia | Iberia
Well, right here!:
https://mega.nz/file/2JplgAoI#B9lOCefqy ... 5Khm8Dyxbg
CHANGELOG
1.0.3.0. (2021-03-21)
- Added option to ignore loading the "user_map" folder when loading the map editor. Useful when your map's source files are on a different location (like team projects).
- Added option to force mods without loading workshop mods: "Force Mods (Local only).
- Added Map Sound Editor game mode option, since SCS separated sound editing from the map editing.
- Added VR options;
- Added more log management options;
- Memory pool default values adjusted;
If there are any questions about this Launcher, please feel free to ask on this topic.
Happy Trucking, everyone!