[ Updates] grass_3.0
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [ Updates] mod grass
Great Big Thanks
EDIT:
Errors from log
00:00:23.467 : <ERROR> [unit] File '<D:/Profile SCS/Euro Truck Simulator 2/mod/grass_2.0_2k_Going_East_Scandinavia.scs | >/def/world/vegetation_model.dr.sii', line 4:
00:00:23.467 : <ERROR> [unit] The unit name 'vegetmodel.pine.lodgepole.small01.id' is already taken by an existing unit (of type 'vegetation_model').
00:00:23.467 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/vegetation_model.dr.sii)
00:00:23.467 : <ERROR> Data error. (/def/world/vegetation_model.sii)
00:00:23.523 : <WARNING> Ignoring obsolete attribute 'distance_type' of unit 'model.122' (of type 'model_def').
EDIT:
Errors from log
00:00:23.467 : <ERROR> [unit] File '<D:/Profile SCS/Euro Truck Simulator 2/mod/grass_2.0_2k_Going_East_Scandinavia.scs | >/def/world/vegetation_model.dr.sii', line 4:
00:00:23.467 : <ERROR> [unit] The unit name 'vegetmodel.pine.lodgepole.small01.id' is already taken by an existing unit (of type 'vegetation_model').
00:00:23.467 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/vegetation_model.dr.sii)
00:00:23.467 : <ERROR> Data error. (/def/world/vegetation_model.sii)
00:00:23.523 : <WARNING> Ignoring obsolete attribute 'distance_type' of unit 'model.122' (of type 'model_def').
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- Posts: 298
- Joined: 23 Apr 2018 22:38
Re: [ Updates] mod grass
jankopl: I updated. the error is gone?
1.39
https://sharemods.com/okriqjb9opgf/gras ... 9.scs.html
https://sharemods.com/xrtc7eaeywer/gras ... 9.scs.html
1.38
https://sharemods.com/b3l73g4xmlv2/gras ... a.scs.html
1.39
https://sharemods.com/okriqjb9opgf/gras ... 9.scs.html
https://sharemods.com/xrtc7eaeywer/gras ... 9.scs.html
1.38
https://sharemods.com/b3l73g4xmlv2/gras ... a.scs.html
Re: [ Updates] mod grass
@juninho944 Only things right now are this : 00:00:22.661 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading '/model2/vegetation/tree_balt/trees_denye_balt.dds' with size 44739372
and add description text to mod file Poland looks great. Thanks for great work
and add description text to mod file Poland looks great. Thanks for great work
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- Posts: 7
- Joined: 28 Apr 2020 17:13
Re: [ Updates] mod grass
hey i love your mod a lot, is it getting updated to ets2 1.40?
Re: [ Updates] mod grass
We look forward to an update on v1.40
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- Posts: 298
- Joined: 23 Apr 2018 22:38
Re: [ Updates 1.40] mod grass
update 2.1 have a good time
https://sharemods.com/ib5lwwcgl8vy/gras ... a.scs.html
https://sharemods.com/ib5lwwcgl8vy/gras ... a.scs.html
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- Posts: 298
- Joined: 23 Apr 2018 22:38
Re: [ Updates 1.40] mod grass
forgot to remove these files, open with winrar and delete. "country, env_data.sii, game_data.sii"
[ external image ]
[ external image ]
- celikosman
- Posts: 30
- Joined: 25 Jun 2020 09:02
- Location: Mainz, Germany
Re: [ Updates 1.40] mod grass
Hi,
Can we combine it with fael's trees?
Can we combine it with fael's trees?
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- Posts: 7
- Joined: 28 Apr 2020 17:13
Re: [ Updates 1.40] mod grass
Requires extracting grass mod using win-rar or 7-zip n replacing all the .dds files in grass mod with the ones in fael environment, but your performance will go down and anti-aliasing would seem to stop working since the game engine is not built to smoothen such high and small vegetation details, so i recommend using default scs vegetation unless you have an extreme performance PC
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- Posts: 7
- Joined: 28 Apr 2020 17:13
Re: [ Updates 1.40] mod grass
Is an update for replacing grass in france, Italy and french grass in the newer parts of the map coming?juninho944 wrote: ↑03 Apr 2021 17:59 update 2.1 have a good time
https://sharemods.com/ib5lwwcgl8vy/gras ... a.scs.html
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