ReShade – JD6 – LuxuS v1.5 – Ray Tracing [RELEASE] - 1.41

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JD6
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Re: ReShade – JD6NEXT – KYNG – SCS Vanilla Weather RELEASED

#21 Post by JD6 » 02 Feb 2021 16:50

Just some current WIP stuff, it will undoubtedly change with 1.40 but here it is:

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Picture feat. the stunning work of @Dotec , Mercedes master.
JURGEN254
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Re: ReShade – JD6NEXT – KYNG – SCS Vanilla Weather RELEASED

#22 Post by JURGEN254 » 04 Feb 2021 12:38

Waiting for your 1.40 reshade now that beta is out
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Re: ReShade – JD6NEXT – KYNG – SCS Vanilla Weather RELEASED

#23 Post by JD6 » 05 Feb 2021 01:32

Until then I'm sharing these 4K pics that were supposed to be an update for 1.39.
As always, realism is what I aim for and even though that word is thrown around loosely by others I'm actually commited to it.

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JURGEN254
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Re: ReShade – JD6NEXT – KYNG – SCS Vanilla Weather RELEASED

#24 Post by JURGEN254 » 07 Feb 2021 15:58

Hi, any early shader presets we can use for 1.40 beta
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Re: ReShade – JD6NEXT – KYNG – SCS Vanilla Weather RELEASED

#27 Post by JD6 » 15 Feb 2021 16:23

@retoucher Hello! Very nice, I would definitely welcome such stuff but AFAIK no game has such options and it can be done with Nvidia.
An obvious perk of this would be no additional CPU overhead if it's in-engine rather than an overlay from ReShade or Nvidia. The downside is that not everyone understands how those settings work and I doubt SCS would bother with a feature not many would use. Personally, I like the challenge of building over a pre-defined vanilla look.

Some more recent stuff I did with 1.40.
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A very short video!

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Re: ReShade – JD6NEXT – KYNG – SCS Vanilla Weather RELEASED

#28 Post by Rocket455Man » 15 Feb 2021 17:47

Hi!

How I can use these reshades?
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Re: ReShade – JD6NEXT – KYNG – SCS Vanilla Weather RELEASED

#30 Post by Rocket455Man » 16 Feb 2021 18:28

OK, thanks!

This will work on ATS, too?
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