[REL] Magirus-Deutz Transeuropa V2.0

User avatar
Dogbert
Posts: 253
Joined: 01 Aug 2019 19:37
Location: S.W.WALES

Re: [REL] Magirus-Deutz Transeuropa V2.0

#601 Post by Dogbert » 21 Feb 2021 15:41

@Frenchy

Yeah i will have to use it as it is in 1.40 and hope it gets updated.

It is too nice a model not to use it and the sounds are brilliant.

User avatar
EricF
Posts: 189
Joined: 05 Feb 2017 22:16
Location: New England area, USA

Re: [REL] Magirus-Deutz Transeuropa V2.0

#602 Post by EricF » 22 Feb 2021 14:07

@Dogbert That effect in your screenshot reminds me of some laminated safety glass in the 1970s/1980s/early 1990s. After it had been out in the sun for a few years, it started to get that appearance of little shadowy circular spots, about an inch or so across, neatly lined up all across the glass. Usually easier to notice right after cleaning the glass. The truck is from that era, so I don't know if Ventyres designed the effect into the glass material and now the new lighting is over-emphasizing it, or if it's just an odd bug. I almost missed it in your screenshot because I've seen that effect in real life, and my brain kind of filtered it out! :lol:

Glad to see the truck is working pretty well in 1.40 though. I'd held off adding it to my fleet -- didn't want to get attached to it and then have it completely killed off by the version upgrade. Been bitten before...

@sarah1224 I'm pretty sure the fuel capacity is based on the real truck's spec. Yes, stopping for fuel more often is a hassle, but all too often the older trucks' maximum fuel capacity was based on how much weight in fuel could be carried without cutting into the maximum payload capacity. Weight limits were lower back then... and it made the margin for fuel capacity versus payload and total weight pretty thin for trade-offs.

sarah1224
Posts: 4
Joined: 27 Dec 2012 22:58

Re: [REL] Magirus-Deutz Transeuropa V2.0

#603 Post by sarah1224 » 22 Feb 2021 19:26

@EricF Yes I'm pretty sure that the fuel capacity is based on the real truck and that's fine with me but it would be nice if there be an option for a bigger tank (at least for 900 kms).

Image

User avatar
King Leo
Posts: 103
Joined: 05 Apr 2019 16:51
Location: Germany
Contact:

Re: [REL] Magirus-Deutz Transeuropa V2.0

#604 Post by King Leo » 22 Feb 2021 19:27

A tour with a Magirus 340 D16 from the 70s.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.

User avatar
EricF
Posts: 189
Joined: 05 Feb 2017 22:16
Location: New England area, USA

Re: [REL] Magirus-Deutz Transeuropa V2.0

#605 Post by EricF » 22 Feb 2021 20:28

@sarah1224 What we need is a mod for virtual jerrycans! Bind a key to add a few liters of fuel to get to the next station, without calling road assistance! :D

User avatar
Alang7
Posts: 665
Joined: 06 Jan 2013 03:08
Location: Italy
Contact:

Re: [REL] Magirus-Deutz Transeuropa V2.0

#606 Post by Alang7 » 23 Feb 2021 00:26

Don't test it at 1.40 because the newest patch have breaked something.

Don't worry, once the patch became official we will update it ;)

User avatar
muli
Posts: 241
Joined: 29 May 2013 21:58
Location: Wuppertal (Germany)

Re: [REL] Magirus-Deutz Transeuropa V2.0

#607 Post by muli » 23 Feb 2021 16:46

@Alang7 Thx for the info.
sorry for my bad englisch

User avatar
Dogbert
Posts: 253
Joined: 01 Aug 2019 19:37
Location: S.W.WALES

Re: [REL] Magirus-Deutz Transeuropa V2.0

#608 Post by Dogbert » 23 Feb 2021 16:48

Alang7 wrote:
23 Feb 2021 00:26
Don't test it at 1.40 because the newest patch have breaked something.

Don't worry, once the patch became official we will update it ;)
Thanks very much for the info, very good news.

Chikha TV
Posts: 6
Joined: 09 Aug 2016 10:54

Re: [REL] Magirus-Deutz Transeuropa V2.0

#609 Post by Chikha TV » 26 Feb 2021 00:00

Hi, can someone write me a simple tutorial how to change price of the truck and trailer for my own use? Which files and lines in it I need to edit?
Why I am asking for that is because I started playing at new profile where I want to use only "retro" trucks from mods and the price of that Magirus-Deutz compared to other trucks, for example to trucks by XBS, seems way too high. Like all trucks cost something between 20 000€-40 000€ and that truck costs 160 000€.
Thanks in advance!

User avatar
Paulebaer1979
Posts: 572
Joined: 22 Nov 2014 09:52
Location: Schleswig - Northern Germany

Re: [REL] Magirus-Deutz Transeuropa V2.0

#610 Post by Paulebaer1979 » 26 Feb 2021 05:18

sarah1224 wrote:
22 Feb 2021 19:26
@EricF Yes I'm pretty sure that the fuel capacity is based on the real truck and that's fine with me but it would be nice if there be an option for a bigger tank (at least for 900 kms).
Because the mod is locked, you can only use economy_data.sii to get more travel distance per fuel. Just change the value for

Code: Select all

max_eco_consumption_drop[0]
to higher numbers and you save fuel per km.
Ryzen 5 3600, Asrock B550 Phantom Gaming 4, 2x8GB 3200 RAM, PowerColor RX5700XT, 4 displays (2560 x 1080/3x 1680 x 1050) playing 7600 x 1050 res
ProMods, Realistic Graphics Mods (by Frkn64), ReShade -> 30 - 60 fps

Post Reply

Return to “Trucks”

Who is online

Users browsing this forum: Johnny11, Kordo and 23 guests