Modified Peterbilt 389 V2.2.5 ETS2

Viper2
Posts: 391
Joined: 06 May 2015 14:52
Location: Germany

Modified Peterbilt 389 V2.2.5 ETS2

#1 Post by Viper2 » 05 Jun 2015 20:25

Hi i'm working on a modification of the famous Peterbilt 389 by Stas556 & dmitry58, its my first mod, and i'm still learning, so the 3D models will have flaws. but i'm trying to improve quality over time.

If you want a perfect mod, don't download this !! this is a work in progress mod, so there may be bugs, and things will change after time
Now with Steam Workshop support !

Image




If you updating from an older version, please sell old truck before updating to prevent game chrash


truck credits:

Builder by Ivan (Haulin)
Import ATS/GTS and building : Kenworth58(2)
GTS import: Iljaxas
Parts : Ivan, Superman, Classick, Bayonett, Artic Wolf, Cedric, Peter379, Colonel, Dylan, Matt, Steve, Bora, Rowan, Sascha, Chris, maxx2504, Fabio Contier, Ventures87 (Wendi), RBR-DUK
Convert to ETS 2: "dmitry68", "Stas556"
Sounds: Kriechbaum
Technical Support: Solutech
Modified by : maxx2504, ED101, Kriechbaum, V2obert, viper2, Harven

Do not reupload to other sites !!

v2.2.5 Steam Workshop Link: https://steamcommunity.com/sharedfiles/ ... 1766558924



download template: http://sharemods.com/0woj1dy8soq9/Peter ... e.zip.html
Last edited by Viper2 on 19 Feb 2020 09:37, edited 46 times in total.

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MrCapital
Posts: 7276
Joined: 17 Feb 2015 13:36
Location: The Royal Republic of Victoria
Contact:

Re: Modified Peterbilt 389 1.0 [WIP]

#2 Post by MrCapital » 05 Jun 2015 20:45

Looks really nice. Thumbs up!
Image
- retired modder - do not disturb -

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TruckSimChris
Posts: 1524
Joined: 07 Oct 2013 08:30
Location: Seattle, WA, United States

Re: Modified Peterbilt 389 1.0 [WIP]

#3 Post by TruckSimChris » 05 Jun 2015 22:26

An 8x4 would be awesome! :D

Image

Viper2
Posts: 391
Joined: 06 May 2015 14:52
Location: Germany

Re: Modified Peterbilt 389 1.0 [WIP]

#4 Post by Viper2 » 05 Jun 2015 23:07

yes really like the 8x4 :D

but i don't know if i can make it :?

looks so cool
Image

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TruckSimChris
Posts: 1524
Joined: 07 Oct 2013 08:30
Location: Seattle, WA, United States

Re: Modified Peterbilt 389 1.0 [WIP]

#5 Post by TruckSimChris » 06 Jun 2015 00:49

That's OK. You're update is already great. ;)

However, I seem to recall there being additional headlight options for this truck in the original mod. Or will those be added later?

DrBones
Posts: 13
Joined: 28 Apr 2014 12:24

Re: Modified Peterbilt 389 1.0 [WIP]

#6 Post by DrBones » 06 Jun 2015 12:04

I'm really excited that someone is working on this truck again. I'd like to throw in some suggestions.

The engines are overpowered. I would like to see some more realistic torque values. I have done some research and edited my files. I'd be happy to give you this info to help you out.

The GPS needs to be disconnected from the beacon button. It needs to be either on all the time or an accessory option.

I liked the apple. I would like to see the apple and fly be separate accessory options rather than interior options.

I would like to see an accessory option for the red interior light, adding different colors including an option for none.

I like that the different parts require certain levels like the standard trucks. Currently, only one engine requires a level.

Of course, a 8x4 chassis option would be awesome.

Keep up the good work. I can't wait to see where this will go.

Z10
Posts: 86
Joined: 31 May 2015 02:57

Re: Modified Peterbilt 389 1.0 [WIP]

#7 Post by Z10 » 06 Jun 2015 14:43

Awesome!
Looking for the new update with 8x4 chassis :D


Viper2
Posts: 391
Joined: 06 May 2015 14:52
Location: Germany

Re: Modified Peterbilt 389 1.0 [WIP]

#9 Post by Viper2 » 06 Jun 2015 19:07

okay figured out how to add an extra axle :)

http://steamcommunity.com/sharedfiles/f ... =456402428

nothing modeled yet, just proof of concept, but it looks like i have to make the chassis longer, and the tank shorter,
:roll:
time to learn how to use blender properly.

DavyJones
Posts: 332
Joined: 01 May 2014 19:03

Re: Modified Peterbilt 389 1.0 [WIP]

#10 Post by DavyJones » 06 Jun 2015 20:19

I like the idea with the GPS on the beacon button . as I am not a frequent beacon user this is fine for me :)

but also an Error keeps repeating in thelog

Code: Select all

<ERROR> Empty material name in model '/vehicle/truck/upgrade/mudflap/peterbilt.pmd'
Otherwise cool truck 8-) . Maybe add Metallic paint in next version.

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