MAN TGX Euro6 v2.2 (v1.34 fix)

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xXCARL1992Xx
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2551 Post by xXCARL1992Xx » 16 Sep 2020 19:51

i just did it for the shit and giggles, converterPIX and conversion tool are the easiest method, in combination with Notepad++ and Bulk Rename Utility, for the animation updates blender is still needed, dont know how to convert animations with converterPIX alone, also much trial and error, at least the game didnt crash on me when i first loaded the mod :lol:

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LadenSwallow
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2552 Post by LadenSwallow » 16 Sep 2020 20:08

xXCARL1992Xx wrote:
16 Sep 2020 19:27
hm, looks normal to me, no difference to the original except the switched n to d that is correct (64)
IMHO the original path is "man_tgx_euro6/textures", not "man_tgx_e6/textures". This results in a different file length! But the file length is encoded in the TOBJ - the "46" in the third row is hex code for the length of the path.

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xXCARL1992Xx
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2553 Post by xXCARL1992Xx » 16 Sep 2020 20:11

ah, he changed the whole name, just renaming it to mad instead of man would be enough and the headache of .tobj would be solved
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LoaderSaints
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2554 Post by LoaderSaints » 17 Sep 2020 10:27

@xXCARL1992Xx animations are quite straight forward to convert with ConvertPIX, just put an asterisk after the animated model's name and it converts the animations, though it is unable to convert them in bulk so you'd need to know the names of all animated models (luckily there aren't that many in a truck, primarily the interior's animated model and the exterior wipers).
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LAFAYET47
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2555 Post by LAFAYET47 » 17 Sep 2020 16:07

xXCARL1992Xx wrote:
16 Sep 2020 20:11
ah, he changed the whole name, just renaming it to mad instead of man would be enough and the headache of .tobj would be solved
yep, I made an unnecesary stupid mistake, I renamed the whole folder of vehicle/truck with the wrong name :lol:

Now I made the truck work, thank you very much for your help

the vanilla tgx 6:

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and Madster's tgx 6:

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both running at the same time, I didn´t need to use any other program than grepWin (didn´t need to convert the animations or whatsoever) both trucks are running without issues so far. Only error that remained in gamelog is this one, it is harmless apparently:

Code: Select all

00:00:07.992 : <ERROR> [fs] Failed to open file '/vehicle/truck/mad_tgx_euro6/interior/win_mask_l.mask' in the read_only mode.
00:00:07.992 : <ERROR> [tga] Can not load '/vehicle/truck/mad_tgx_euro6/interior/win_mask_l.mask'
00:00:07.992 : <ERROR> [interior_glass] Failed to load window mask image '/vehicle/truck/mad_tgx_euro6/interior/win_mask_l.mask', should be uncompressed grayscale TARGA with .mask file name extension, aborting openable glass pane creation!
00:00:07.992 : <ERROR> [fs] Failed to open file '/vehicle/truck/mad_tgx_euro6/interior/win_mask_r.mask' in the read_only mode.
00:00:07.992 : <ERROR> [tga] Can not load '/vehicle/truck/mad_tgx_euro6/interior/win_mask_r.mask'
00:00:07.992 : <ERROR> [interior_glass] Failed to load window mask image '/vehicle/truck/mad_tgx_euro6/interior/win_mask_r.mask', should be uncompressed grayscale TARGA with .mask file name extension, aborting openable glass pane creation!

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xXCARL1992Xx
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2556 Post by xXCARL1992Xx » 17 Sep 2020 16:09

changes this one back to man, maybe it will fix it
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LAFAYET47
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Re: MAN TGX Euro6 v2.2 (v1.34 fix)

#2557 Post by LAFAYET47 » 17 Sep 2020 16:17

indeed, that fixed that gamelog error. Mission accomplished :lol:

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