

IMHO the original path is "man_tgx_euro6/textures", not "man_tgx_e6/textures". This results in a different file length! But the file length is encoded in the TOBJ - the "46" in the third row is hex code for the length of the path.xXCARL1992Xx wrote: ↑16 Sep 2020 19:27hm, looks normal to me, no difference to the original except the switched n to d that is correct (64)
yep, I made an unnecesary stupid mistake, I renamed the whole folder of vehicle/truck with the wrong namexXCARL1992Xx wrote: ↑16 Sep 2020 20:11ah, he changed the whole name, just renaming it to mad instead of man would be enough and the headache of .tobj would be solved
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00:00:07.992 : <ERROR> [fs] Failed to open file '/vehicle/truck/mad_tgx_euro6/interior/win_mask_l.mask' in the read_only mode.
00:00:07.992 : <ERROR> [tga] Can not load '/vehicle/truck/mad_tgx_euro6/interior/win_mask_l.mask'
00:00:07.992 : <ERROR> [interior_glass] Failed to load window mask image '/vehicle/truck/mad_tgx_euro6/interior/win_mask_l.mask', should be uncompressed grayscale TARGA with .mask file name extension, aborting openable glass pane creation!
00:00:07.992 : <ERROR> [fs] Failed to open file '/vehicle/truck/mad_tgx_euro6/interior/win_mask_r.mask' in the read_only mode.
00:00:07.992 : <ERROR> [tga] Can not load '/vehicle/truck/mad_tgx_euro6/interior/win_mask_r.mask'
00:00:07.992 : <ERROR> [interior_glass] Failed to load window mask image '/vehicle/truck/mad_tgx_euro6/interior/win_mask_r.mask', should be uncompressed grayscale TARGA with .mask file name extension, aborting openable glass pane creation!
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