Big Stars - Actros/Arocs SLT [1.48.*|V1.7.3|07.08.2023]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 272
- Joined: 03 Oct 2020 17:12
- Location: Tokyo, Japan
- Contact:
Re: Big Stars - Actros/Arocs SLT [1.40.*|V1.6.5|24.03.2021]
@Loyal4ets2
Actually, I found a issue with the interiors but instead of missing GPS, it's black textures with no error in the log
It gives the New Actros (Schumi's MP4) black textures as well
[ external image ]
Update: with Schumi's MP4 loaded above this mod, GPS goes missing
Actually, I found a issue with the interiors but instead of missing GPS, it's black textures with no error in the log
It gives the New Actros (Schumi's MP4) black textures as well
[ external image ]
Update: with Schumi's MP4 loaded above this mod, GPS goes missing
- Loyal4ets2
- Posts: 371
- Joined: 14 May 2020 11:22
Re: Big Stars - Actros/Arocs SLT [1.40.*|V1.6.5|24.03.2021]
I ask schumi for a fix and said that it's not from his mod. Maybe if we have a chance to found a fix from this author.
- Paulebaer1979
- Posts: 499
- Joined: 22 Nov 2014 09:52
- Location: Schleswig - Northern Germany
Re: Big Stars - Actros/Arocs SLT [1.40.*|V1.6.5|24.03.2021]
@Loyal4ets2 Why should a modder "repair" his mod without causing trouble when used alone?
You have 2 possibilytis:
- Use 1 truck mod in 1 profile (create nwe profile for each truck mod)
- Learn modding and correct the mods yourself
You have 2 possibilytis:
- Use 1 truck mod in 1 profile (create nwe profile for each truck mod)
- Learn modding and correct the mods yourself
- thunderhawk
- Posts: 272
- Joined: 22 Dec 2012 10:16
- Location: germany
Re: Big Stars - Actros/Arocs SLT [1.41.*|V1.6.6|15.07.2021]
[ external image ]
Hey guys,
Big Stars was just updated to 1.6.6, to support ETS2 1.41.*!
- changed defs of the additional reverse lights (to actual methods/techniques) .... (This fixed toooooooo bright additional reverse lights) @NOOFNOOFNOOF
Updated steam and google - https://drive.google.com/file/d/1vNsPii ... sp=sharing
About problems with other mods: In most cases it's all about replacing vs adding vs using original files.
Big Stars for example doesn't include interior files (3D & 2D). It adds definitions to load the files of the game.
If some mod is replacing/changing the original files, this almost inevitably leads to problems.
Future mods will include everthing. So other mods can't affect my vehicles unintentionally.
Best regards,
Stefan
Hey guys,
Big Stars was just updated to 1.6.6, to support ETS2 1.41.*!
- changed defs of the additional reverse lights (to actual methods/techniques) .... (This fixed toooooooo bright additional reverse lights) @NOOFNOOFNOOF
Updated steam and google - https://drive.google.com/file/d/1vNsPii ... sp=sharing
About problems with other mods: In most cases it's all about replacing vs adding vs using original files.
Big Stars for example doesn't include interior files (3D & 2D). It adds definitions to load the files of the game.
If some mod is replacing/changing the original files, this almost inevitably leads to problems.
Future mods will include everthing. So other mods can't affect my vehicles unintentionally.
Best regards,
Stefan
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- Posts: 490
- Joined: 30 May 2018 14:57
Re: Big Stars - Actros/Arocs SLT [1.41.*|V1.6.6|15.07.2021]
@thunderhawk So BigStars 2 is still being worked on? Exxxcellent! Oh, and thanks for the prompt update.
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- Posts: 322
- Joined: 10 Sep 2018 18:48
Re: Big Stars - Actros/Arocs SLT [1.41.*|V1.6.6|15.07.2021]
Super Mercedes Truck
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- Posts: 55
- Joined: 05 Jul 2021 05:40
Re: Big Stars - Actros/Arocs SLT [1.41.*|V1.6.6|15.07.2021]
I enjoyed the previous version very much, but I found that although these trucks seemed to be available for quick jobs, they would not display an icon with the job, nor would the truck name appear when I hovered over it. Upon selecting such jobs, the game would crash to the desktop immediately. So I was wondering if this mod supports quick jobs. If not, it would be great if the author could add this feature. Unfortunately, I had to delete all my previous profiles (lvls 45, 62 and 71) a couple of days ago and it is going to take me a long time to make enough money to buy one of these (which are super expensive, btw), so I would appreciate being able to drive them on quick jobs.
Also, in the previous version, I found that the fifth wheel was too high and collided with the trailer bulkhead. I don't know if this is because the trucks are meant for oversize and heavy cargo trailers (which look like a low-loader with a gooseneck) or if it was the 315/80 tires on the driven axles that were raising the fifth wheel up a bit. Some clarification would be welcome, because these trucks are absolutely brilliant!
Also, in the previous version, I found that the fifth wheel was too high and collided with the trailer bulkhead. I don't know if this is because the trucks are meant for oversize and heavy cargo trailers (which look like a low-loader with a gooseneck) or if it was the 315/80 tires on the driven axles that were raising the fifth wheel up a bit. Some clarification would be welcome, because these trucks are absolutely brilliant!
- thunderhawk
- Posts: 272
- Joined: 22 Dec 2012 10:16
- Location: germany
Re: Big Stars - Actros/Arocs SLT [1.42.*|V1.6.7|21.10.2021]
@Winchester1979 At some point i will definitely resume the work on Big Stars 2. Eventually even streaming the progress on twitch.
@AlwaysLonging I never had the intention to add these trucks to quick jobs. Investigation of fifth wheel height is an task for future projects. But so far, it always seems to have been due to "normal trailers" (probably also wheel dimensions)
New Version: 1.6.7 for ETS2 1.42.X
- removed wheel_anim attribute
- added "remote sound definitions" for convoy
Updated steam and google drive - https://drive.google.com/drive/folders/ ... sp=sharing
Best regards,
Stefan
@AlwaysLonging I never had the intention to add these trucks to quick jobs. Investigation of fifth wheel height is an task for future projects. But so far, it always seems to have been due to "normal trailers" (probably also wheel dimensions)
New Version: 1.6.7 for ETS2 1.42.X
- removed wheel_anim attribute
- added "remote sound definitions" for convoy
Updated steam and google drive - https://drive.google.com/drive/folders/ ... sp=sharing
Best regards,
Stefan
- The Nightgames
- Posts: 442
- Joined: 19 May 2019 11:03
- Location: Düsseldorf / Germany
Re: Big Stars - Actros/Arocs SLT [1.42.*|V1.6.7|21.10.2021]
Thanks for the update
Discord Server: https://discord.gg/H4B9gWTRyc (ERN-Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Re: Big Stars - Actros/Arocs SLT [1.42.*|V1.6.7|21.10.2021]
Thank you!
How's the other project going?
How's the other project going?
Greetings oet Grunn!
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