DAF XF 105 by vad&k (1.49.x) (upd:2.12.23)

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Bulldozer 1973
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4341 Post by Bulldozer 1973 » 28 Nov 2021 18:28

@vad&k

What do you mean by the new lighting scheme?
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4342 Post by klopps » 28 Nov 2021 19:28

Harald-RS wrote: 28 Nov 2021 18:28 @vad&k

What do you mean by the new lighting scheme?
Probably the updated lighting system added in 1.40
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4343 Post by Bulldozer 1973 » 28 Nov 2021 19:37

@klopps

I know this myself, because all red and orange mod lights glow orange at night.

Which is really annoying.

What also sucks is that you can't see any light cones in the tunnels during the day or in the shop windows and on the AI vehicles.

In real life, you can see the light cones during the day in tunnels, underpasses, forests and even in fog, snow and rain.
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4344 Post by vad&k » 28 Nov 2021 20:07

Yes, after patch 1.40 we got a lot of unexpected things. And not all of these things made the game better. Alas.
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4345 Post by pete_agreatguy » 28 Nov 2021 20:11

No problem :)
Please check out my mods, ty 8-) WoT :)

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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4346 Post by Bulldozer 1973 » 28 Nov 2021 20:13

@vad&k

Yes you now have to make matching glasses in the colors for the red / white / orange lights so that they shine beautifully.

It would have been nicer if you had finally managed to see the flares in the interior and the luminous mats.
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4347 Post by vad&k » 28 Nov 2021 21:20

Harald-RS wrote: 28 Nov 2021 20:13 Yes you now have to make matching glasses in the colors for the red / white / orange lights so that they shine beautifully.
Do you mean the light from the headlights with colored glass? I'll give you a little life hack. Halogen lamps - have a yellowish tint in color. And xenon lamps have a bluish tint. Just install the correct lamp and you will get the lighting color you want. ;)
Harald-RS wrote: 28 Nov 2021 20:13 It would have been nicer if you had finally managed to see the flares in the interior and the luminous mats.
this is the case when I again did not understand what it was about. :roll:
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4348 Post by vad&k » 29 Nov 2021 16:45

@pete_agreatguy, you might be interested.
Textures lbox_highline_sign.dds and lightmask_lbox_highline.dds do not need to be changed. The mod already contains these textures in the form in which they work without problems.
Textures lightbox_topline_sign.dds and lightmask_lbox_topline.dds really required a change. I did not use your textures (although I have nothing against them). I made some changes at my discretion to my textures. I hope you don’t take offense at me. Moreover, I am really grateful to you for the hint. :)
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4349 Post by pete_agreatguy » 29 Nov 2021 22:03

No offense taken at all :) Thank you for the informative response :) Much appreciate it :)
Please check out my mods, ty 8-) WoT :)

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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4350 Post by Bulldozer 1973 » 30 Nov 2021 18:18

vad&k wrote: 28 Nov 2021 21:20 Do you mean the light from the headlights with colored glass? I'll give you a little life hack. Halogen lamps - have a yellowish tint in color. And xenon lamps have a bluish tint. Just install the correct lamp and you will get the lighting color you want. ;)
I wasn't talking about the headlights, but the taillights.

They all glow a light orange at night.

No matter if it is red, and the turn signal is then also in the same orange as the red taillights.

But only on the mod trucks, passenger cars.
Greetings,
Harald

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Sorry for my bad english, i from germany. I use Translators deepl.com / google.de
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I will not distribute a modified mods without permission from the original creator / author!
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