DAF XF 105 by vad&k (1.49.x) (upd:2.12.23)

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Olek_S12
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4311 Post by Olek_S12 » 02 Nov 2021 08:13

@SirDannyL What mod can navigation theoretically conflict with? I have quite a lot of included mods and have never had any unflashes, and there are no mods for navigation at all.
Olek_S12
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4312 Post by Olek_S12 » 02 Nov 2021 08:59

@SirDannyL @vad&k I tried this mod on my clear profile. And it looks like on next picks. [ external image ] [ external image ].
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NemesysTrans
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4313 Post by NemesysTrans » 02 Nov 2021 14:40

Yes, I meant do I have to re-download all the other files or just the main 7.6 file?
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SirDannyL
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4314 Post by SirDannyL » 02 Nov 2021 14:41

@Olek_S12 this is for you to find out. i don't know what can cause it because i have no problem with it.
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SirDannyL
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4315 Post by SirDannyL » 02 Nov 2021 14:43

@NemesysTrans you can download it all. you will have no problem.
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vad&k
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4316 Post by vad&k » 02 Nov 2021 15:43

NemesysTrans wrote: 02 Nov 2021 14:40 Yes, I meant do I have to re-download all the other files or just the main 7.6 file?
I test the functionality of my mod with the versions that are provided for download. Therefore, you are better off replacing old add-ons with new ones, even if these add-ons differ only by the version number. Thus, you do not need to independently monitor changes within add-ons.
Moreover, you can download the entire mod using one archive (to save Internet traffic), or each add-on you need separately.

@Olek_S12, if I understand you correctly, then you want to return the default view of the navigator. This is not difficult - viewtopic.php?f=35&t=223465&start=3030#p1273922
Olek_S12 wrote: 01 Nov 2021 23:49 And I decided to play your 105 in conjunction with @Dotec KOGEL MEGA.
Unfortunately, modders do not have a single rule for the coordinates of the location of the locator of the non-default coupling. Therefore, non-standard trailers (tandems, low-decks, etc.) sometimes cannot be used normally.
There are also some problems with the wrong geometry of the truck itself, and therefore it is also not possible to place this locator correctly.
As a result, we have similar horrors.
SirDannyL wrote: 01 Nov 2021 20:55 it's awful with this google translator
Yes, this is indeed a problem for non-english speaking people. Therefore, the more additional information is presented in the question, the easier it will be for me to understand what they want from me.

@Khayecin Thanks. :)

Guys, a lot has been written, so if suddenly I did not notice someone's question, just ask it again!
Olek_S12
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4317 Post by Olek_S12 » 02 Nov 2021 19:25

@vad&k thx
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NemesysTrans
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4318 Post by NemesysTrans » 03 Nov 2021 21:48

You're the man @vad&k !
ALAN
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4319 Post by ALAN » 04 Nov 2021 23:14

Hi,
I have an issue with steering wheel.
When I activate the mod I see two steering wheel. I have this mod with the same truck before and I never have problems.
(I don't want to take another truck, he have +250k km and i would like to keep it.)
Can someone help me please?
Screenshot from the game:
[ external image ]
Last edited by ALAN on 04 Nov 2021 23:17, edited 1 time in total.
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vad&k
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Re: DAF XF 105 by vad&k (1.42.x) (upd:30.10.21)

#4320 Post by vad&k » 05 Nov 2021 10:26

There are two solutions to this problem - correct and temporary.
The correct decision is not to use my mod in conjunction with other mods that interfere with the 3D model of the DAF XF 105 truck.
The temporary decision - is to set all addons from my mod to the highest priority in the mod manager.
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