DAF XF 105 by vad&k (1.49.x) (upd:2.12.23)

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vad&k
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4221 Post by vad&k » 22 Aug 2021 16:54

@Nick2332f
Changelog for ver. 6.8
.....
- added steering wheel animation of 1800 degrees (thanks AlexeyP)
......
So just read CAREFULLY the start message of the topic. ;)

As for the chassis options.
The standard equipment of the DAF XF 105 has a huge variety of different chassis options. I won't even try to do all of them. This is laborious and I did not see the point in this before, and even more so, I do not want to do it now.
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4222 Post by Space_Night » 22 Aug 2021 20:26

@Nick2332f
In the first post:
To activate the steering wheel animation 1800 degrees, go to the "/def/vehicle/truck/daf.xf/interior" folder and open the "animations.sui" file (for interiors with automatic transmission) or "animations_m.sui" (for interiors with manual transmission) in any text editor.
Look for lines in this file that begin with the words "wheel_anim:".
Place the characters “//” before the line ending with the words 900 degree.
And remove the "//" characters before the line ending with the words 1800 degree.
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4223 Post by LoaderSaints » 23 Aug 2021 06:57

Space_Night wrote: 22 Aug 2021 14:16 if i could find a way of making the 6x2 tag lift to accept "absolute fury" rims to make it single tyred, --
You would need to rename the wheel locators in Blender as single wheels are front wheels even when used as rear wheels.
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4224 Post by Space_Night » 23 Aug 2021 07:15

Aaah.

Unfortunately I don't have blender. Oh well
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4225 Post by vad&k » 23 Aug 2021 09:21

Space_Night wrote: 22 Aug 2021 20:26 In the first post:
there is even a link to a training video. ;)
LoaderSaints wrote: 23 Aug 2021 06:57 You would need to rename the wheel locators in Blender as single wheels are front wheels even when used as rear wheels.
or create config files for the rear wheels indicating tires, rims and bolts from the front wheels. 8-)
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4226 Post by Space_Night » 23 Aug 2021 11:12

Might try that at some stage
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4227 Post by Zizu » 23 Aug 2021 18:41

can you find out what mat files are responsible for these deflectors?
https://imgur.com/9JIo9WC
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4228 Post by vad&k » 23 Aug 2021 20:07

@Zizu i think this one -
/automat/f7/f76c382cbabf3b93.mat

but you can check it yourself. The configuration files for the side deflectors are located in folder /def/vehicle/truck/daf.xf/accessory/s_defl.
Files of 3d models are located in folder /vehicle/truck/upgrade/s_defl/daf_xf. Open files with the .pmd extension in any text editor and you yourself will see a list of mat files that are used in this 3D model. Just keep in mind that files s_defl_01.pmd and s_defl_01_int.pmd contain four looks (differences in the color of the parts). Therefore, you do not need to change all four math files, but only one of them.
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4229 Post by Zizu » 24 Aug 2021 04:32

Ok. Thank you.
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Re: DAF XF 105 by vad&k (1.41.x) (upd:26.07.21)

#4230 Post by SETrucker » 25 Aug 2021 01:31

How should this be in mod manager to work in the best way?

DAF_XF_by_vadik_v.7.5
DAF_XF_by_vadik_DLC - DAF Tuning Pack
DAF_XF_by_vadik_Cabin_Accessories
DAF_XF_by_vadik_50k_addons
DAF_by_vadik_kraker_ntm
bdf_by_vadik
Airco_DAF_XF_105
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