[REL] Next Generation Scania P G R S [v.2.5.4 - 30.12.2023 - SW Only]

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Cereal
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1741 Post by Cereal » 06 Sep 2020 20:37

I hate asking a question like this as I am not requesting anything but I feel like it could come off that way. Is there any plans for adding the XT modifications? I was able to come across a older mod a bit ago that does add the XT parts and I was able to get it to work with this mod but it ain't the best, so I am pretty curious about your plans if you have any at all.

Awesome mod btw! I like seeing mods for the NG Scania and this one is darn solid.
Transit
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1742 Post by Transit » 10 Sep 2020 06:36

coolusername wrote: 25 Aug 2020 19:39 Yep, he means flat roof, and probably short cabs with the backwall just behind the seats, and half cabs with some space behind the seats
Yes, I spoke about it earlier and even threw off photos from Scania's website, but everyone is silent !!! Probably, this is not interesting to anyone, but when they do, there are many who want to appear!
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erkinalp
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1743 Post by erkinalp » 10 Sep 2020 06:48

This is the 780hp engine that you are looking for:
https://iepieleaks.nl/wp-content/upload ... t-R780.jpg
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rezafatul
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1744 Post by rezafatul » 12 Sep 2020 00:49

Hello I'm new at skinning... So I just tried to make a skin for G Cabin and this is happened:
[ external image ]
No, the actual skin is not pink at all :|

Actually all I did was change the skin for s cab (which I created via ms 2.0) and change the def file, to my knowledge. And this is the contents of the .sii file

Code: Select all

SiiNunit
{
accessory_paint_job_data: testest_0.scania.g_2016.paint_job
{

@include "testest_shared.sui"
@include "testest_metallic.sui"
@include "testest_mask.sui"

suitable_for[]: "normal.scania.g_2016.cabin"
suitable_for[]: "highline.scania.g_2016.cabin"


paint_job_mask: "/vehicle/truck/upgrade/paintjob/scania.g_2016/testest/testest_0.tobj"

}
}
What did I do wrong?
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m1keY
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1745 Post by m1keY » 12 Sep 2020 01:51

@rezafatul if you changed the foldername make sure to correct the filepaths in the .tobj files aswell
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rezafatul
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1746 Post by rezafatul » 12 Sep 2020 03:37

@m1keY thanks for the answer mate :D, so I already change the correct path at .tobj files aswell and this is happened

[ external image ]
:| :| :|

What did I do wrong this time?

edit

The log shows this:

Code: Select all

00:00:44.914 : <ERROR> [tobj] Failed reading map name from file '<MEMFILE><UNKNOWNFS>/vehicle/truck/upgrade/paintjob/scania.g_2016/testest/testest_0.tobj'.
00:00:44.915 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/rezaf/Documents/Euro Truck Simulator 2/mod/Testes.zip | >/vehicle/truck/upgrade/paintjob/scania.g_2016/testest/testest_0.tobj'.
00:00:44.919 : <ERROR> [tobj] Failed reading map name from file '<MEMFILE><UNKNOWNFS>/vehicle/truck/upgrade/paintjob/scania.g_2016/testest/testest_0.tobj'.
00:00:44.920 : <ERROR> [tobj] Failed reading map name from file '<C:/Users/rezaf/Documents/Euro Truck Simulator 2/mod/Testes.zip | >/vehicle/truck/upgrade/paintjob/scania.g_2016/testest/testest_0.tobj'.
Something's wrong about the .tobj files but I don't understand :?

This is inside the testest_0.tobj:

Code: Select all

±p                             C       /vehicle/truck/upgrade/paintjob/scania.g_2016/testest/testest_0.dds
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Bulldozer 1973
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1747 Post by Bulldozer 1973 » 12 Sep 2020 05:35

What did you use to edit the tobj file?
Greetings,
Harald

---
Sorry for my bad english, i from germany. I use Translators deepl.com / google.de
---
I will not distribute a modified mods without permission from the original creator / author!
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rezafatul
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1748 Post by rezafatul » 12 Sep 2020 06:17

@Harald-RS I'm using notepad ++, it looks like something's wrong with the settings :s

Maybe I should download another app

EDIT

Turns out I can edit the files with MS2 and now it's working fine :D :D :D

Thank you very much guys!
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theroyalnl
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1749 Post by theroyalnl » 12 Sep 2020 16:05

can anyone help me? game is crashing when i am using this mod and want to buy a scania
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Winchester1979
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Re: [REL] Next Generation Scania P G R S [v.2.2 - 26.07.2020]

#1750 Post by Winchester1979 » 13 Sep 2020 14:12

Cereal wrote: 06 Sep 2020 20:37 I hate asking a question like this as I am not requesting anything but I feel like it could come off that way. Is there any plans for adding the XT modifications? I was able to come across a older mod a bit ago that does add the XT parts and I was able to get it to work with this mod but it ain't the best, so I am pretty curious about your plans if you have any at all.

Awesome mod btw! I like seeing mods for the NG Scania and this one is darn solid.
I scrounged up my own XT parts kit a while back, using bits from several different mods and some editing of existing parts - like flipping the RHD-only XT mirrors to make an LHD version, and mashing together the existing XT fenders with the ones from the SCS truck to make a set that fit the other two cab types (IIRC the existing fenders were only for the G and S, I had to make my own versions that fit the P and R). I've learned since then that the lower grill on the XT version is a little different from the standard (it slopes); and sadly my modified ride-height 6x4 and 6x6 chassis will need redoing since Eugene changed the locators for the fenders back to where the SCS model had them.

We really could do with a new bumper and lower grill combo though, as the bumper is fairly low resolution (the foglights are visibly octagonal, and there are gaps between the bumper and front grill).

(Also, I wish I could remember how to open up my 10x4*6 chassis and fix the textures, as the mudflaps went red with the last update...)
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