Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

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Khayecin
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#161 Post by Khayecin » 11 Oct 2021 01:56

Thank you for the update on how things are going <3
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Digital X
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#162 Post by Digital X » 11 Oct 2021 10:38

It's a pleasure, just trying to tackle this glass reflection. I have the Mercedes MP3 glass in Blender since this is the one that effects the SISU, but both of them show "ext" when I need the "int" reflection.

Code: Select all

reflection: /material/environment/interior_reflection.tobj
This is what's getting me. There is no interior_reflection.tga, In material/environment folders there are "generic_s, generic_t" etc. I'm a bit confused by all these.
horseman89
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#163 Post by horseman89 » 11 Oct 2021 10:49

@Digital X Try to find glass.tobj or glass_int.tobj. They usually lays in the "vehicle/truck/share" folder and tweak them.
The biggest stupidities are done with serious faces.
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Digital X
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#164 Post by Digital X » 11 Oct 2021 12:53

tobj's only reference a texture, it's the automat files that hold the values.

I've made a little bit of progress in reducing the interior glare, by increasing the tint value a little. It's more of a bandaid fix than anything but here's some comparison taking at 10:30 on a "nice" weather preset for reference.

I did try making an entire new material in Blender using the values provided by Dotec but my windows just had a full on dark reflection. There were more files and folders that got exported than I wanted.

Inside:

[ external image ]

Outside:

[ external image ]
horseman89
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#165 Post by horseman89 » 11 Oct 2021 13:15

@Digital X LOL you tell me?! I know that very well. Just tough you were messing with dds files. Try to use values from game defaults and enter these values and see how they works:
add_ambient : 0
diffuse : { 1 , 1 , 1 }
fresnel : { 0.01 , -1 }
queue_bias : 0
shininess : 24
specular : { 1 , 1 , 1 }
tint : { 0.933107 , 0.933107 , 0.933107 }
tint_opacity : 0
The biggest stupidities are done with serious faces.
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Digital X
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#166 Post by Digital X » 22 Oct 2021 14:23

Now I've got one truck I am working on updated for 1.42 for ATS, I am focusing my time on this truck & the Mercedes that comes along with it.

There shouldn't be much left to do on this one. Then I can tackle the Mercedes.
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Digital X
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#167 Post by Digital X » 02 Nov 2021 02:24

Quick update on these.

Both have engine & interior sounds.
Both show up in the Mod Dealer and can be purchased just fine.
All the mirrors are fixed.

Will try and tweak the SISU's glass a bit more then notify Mr Capital when I send the files over for inspection.

We shouldn't be too far off releasing this if I get the go ahead.
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Phantom19
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#168 Post by Phantom19 » 27 Dec 2021 13:57

wow nice hope it gets support for the actros mp3 sound mods.
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Digital X
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#169 Post by Digital X » 27 Dec 2021 14:01

I haven't forgotten about this, apologies for it being a while. Once I get the update out for the 1632 NG I will focus my attention back on this truck.

Regarding sounds I will give it default MP3 sounds for now, only problem is the Actros is going to have the same unless I use the other sound banks.
metpei
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Re: Sisu Polar Mk1 - ByCapital v4.0.2 [CLOSED]

#170 Post by metpei » 28 Mar 2022 17:52

Hi, any news?
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