he does not, he didnt buy an FMod license, SCS bought it for the game, therefore they have to use the FMod logo or pay an extra fee to get rid of it, modders dont have todo anythingBeckysFootSlave wrote: ↑01 Apr 2021 13:10 Well, can you also change the workshop pictures?
Because if fmod® sound system is used, you MUST put the fmod logo in your work!
[REL] Ford Trucks F-MAX v2.0
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- xXCARL1992Xx
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Re: [REL] Ford Trucks F-MAX v2.0
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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- NemesysTrans
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Re: [REL] Ford Trucks F-MAX v2.0
@simulation : very nice truck! Awesome job.
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Re: [REL] Ford Trucks F-MAX v2.0
@BeckysFootSlave
It´s not renamed.
You can change the sound.sui and soundrefs in engine defs and link it to the "ecotorq500.bank"
Then you should have the sound from EVR, which he made at start of this project.
I recommend to make this as a seperate mod, because when workshop version gets an update, the changes will be lost (and it´s possible, that the team delete that sound some time in future).
It´s not renamed.
You can change the sound.sui and soundrefs in engine defs and link it to the "ecotorq500.bank"
Then you should have the sound from EVR, which he made at start of this project.
I recommend to make this as a seperate mod, because when workshop version gets an update, the changes will be lost (and it´s possible, that the team delete that sound some time in future).
- BeckysFootSlave
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Re: [REL] Ford Trucks F-MAX v2.0
Thanks!
Good to know!
(that means the file is there but the soundrefs are directing to the daf_eu6.bank,right?)
Good to know!
(that means the file is there but the soundrefs are directing to the daf_eu6.bank,right?)
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Re: [REL] Ford Trucks F-MAX v2.0
Do not modify Workshop files
- Sounds updated by xXCARL1992Xx
- Fix interior light and geometry issues
- Updated dlc_toys compability.
- Interior Lights fixed
- Sounds updated by xXCARL1992Xx
- Fix interior light and geometry issues
- Updated dlc_toys compability.
- Interior Lights fixed
Re: [REL] Ford Trucks F-MAX v2.0
@SiSL, on the co-driver, seat everyone is sitting backward. Apart from that, the mod looks great.
- BeckysFootSlave
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- Location: Germany
Re: [REL] Ford Trucks F-MAX v2.0
Why not?
Doesn't make any sense to me to put work on ecotorq500.bank @xXCARL1992Xx , but then to use the daf_eu6.bank!
Even if the sound is from the ford cargo (using nearly the same engine) it is better to use it instead of daf!
Now I'm just using the turbo from the daf_eu6.bank (don't know naming in ecotorq500.bank) and some default sounds where I found out that gear_grind and gear_wrong isn't working (not your fault because that is original scs files, but console said that they couldn't be found?!)
It's just for me! Not making credits with other people work!
Doesn't make any sense to me to put work on ecotorq500.bank @xXCARL1992Xx , but then to use the daf_eu6.bank!
Even if the sound is from the ford cargo (using nearly the same engine) it is better to use it instead of daf!
Now I'm just using the turbo from the daf_eu6.bank (don't know naming in ecotorq500.bank) and some default sounds where I found out that gear_grind and gear_wrong isn't working (not your fault because that is original scs files, but console said that they couldn't be found?!)
It's just for me! Not making credits with other people work!
Re: [REL] Ford Trucks F-MAX v2.0
Because we are changing mod every now and then and you are now using ecotorq500.bank properly. Since now I updated the mod, your mod in Workshop is overwritten.
- BeckysFootSlave
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Re: [REL] Ford Trucks F-MAX v2.0
New Version in Workshop is still packed (123MB zip file)
Again no sounds because "bank"-files DON'T like to be compressed!
Again no sounds because "bank"-files DON'T like to be compressed!
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