Mercedes Benz New Actros 2019 [Update 1.49/ 16.01.2024]

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Seerman
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1471 Post by Seerman » 18 May 2021 20:02

Thanks to the author, soon every second person in this thread will learn how to make their own mods. :D

I have already figured out how to remove non-disconnectable visors, fixed the light in the glasses. Now I want to make some interior details lighter.
I translate via Google Translate. Sometimes he does it badly. I beg understand and forgive. :geek:
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Peterbilt 389 Rework | Western Star 5700XE Rework
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xXCARL1992Xx
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1472 Post by xXCARL1992Xx » 18 May 2021 20:05

this would be the case if @@Actros 2019@@ would have any translation but it doesnt, if the game cant find this key it will ignore the @@ and just show what is written in it, so Actros 2019 in this case, or it would show hello_world if you type @@hello_world@@
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Winchester1979
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1473 Post by Winchester1979 » 18 May 2021 20:22

I thought we were talking about the truck browser?

The truck browser names in Eugene's mod are set by these lines in locale/[language code]/local_module_scania_ng.sii


key[]: "truck_browser_brand_scania_g_2016"
val[]: "Scania G"

key[]: "truck_browser_brand_scania_p_2016"
val[]: "Scania P"

There's some header info and other translations as well, but the file is identical in all 42 language folders.

The problem is, I don't know how or why the game reads the local_module_scania_ng.sii (it doesn't overwrite any files in the base game, so maybe it reads everything by default like it does defs), and I don't know how it knows to associate "truck_browser_brand_scania_g_2016" with the Scania G model, because there's nothing in def/vehicle/truck/scania.g_2016/data.sii that points to this term. Maybe Eugene lucked out and the game was pre-coded for Scania G and P, or maybe there's a pattern to it that he managed to get right. I don't have a clue what the pattern would be for Mercedes trucks at least. I may have to download Schumi's reworks for the MP3 and MP4.

There's also these values:

key[]: "series_scania_g_2016"
val[]: "G"

key[]: "series_scania_p_2016"
val[]: "P"

that go with matching @@statements@@ in the data.sii files, which is how they get their names in the dealer screen.
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xXCARL1992Xx
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1474 Post by xXCARL1992Xx » 18 May 2021 20:28

he didnt luck out, he has done the logical thing, the game throws you the name right in your face when you add a game foreign truck and this string you use to translate it/add a name to it instead of the key

and the game read automatically every file inside the locale folder

this exist since 1.33 and is written down in the modding wiki
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Winchester1979
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1475 Post by Winchester1979 » 18 May 2021 20:34

Lol, then I'm silly and so is everyone else for not doing this, especially given that you don't need to replace an existing locale file, and can use the same one for all languages to get the name right. Now, I'mma going to go see if I can do this for the RJL Scania... :)
better0ff
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1476 Post by better0ff » 18 May 2021 20:43

@xXCARL1992Xx You're right, I missed the part where @NemesysTrans changed the data.sii file so it should display the right name.

In that case, check if the DEF-mod is actually updated with the modified data.sii and that the updated mod is loaded.
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NemesysTrans
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1477 Post by NemesysTrans » 18 May 2021 20:58

Well, I did modify data.sii from the A5C_-_ACTROS_5_2019_-_V.1.40_-_DEF because that's the only place where there is a def folder. There isn't one in the base mod. I will try to give higher priority to the mods but they are already pretty high up...

Hmmm.... now I feel dumb. When I extracted the scs archive, I forgot to remove it from the mod folder. Now it's working. Sorry for the noise!
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Loyal4ets2
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1478 Post by Loyal4ets2 » 18 May 2021 22:05

Guys, i hope the authors of this epic mod, will fix all this things that you reported, when they will have a spare time. We can wait for this epic content.
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R_A_ZZ
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1479 Post by R_A_ZZ » 18 May 2021 23:55

Ill try again... obviously you guys aren't having this problem so can someone tell me if I am missing something?

In quick jobs where the truck should be is just a blank square... so the job shows up but no picture of the truck or info popup when hovering the curser over it. if I still click on it the game crashes.
here is the order of mods... maybe I'm missing a mod?


MB Actros MP4/MP5 OM470 sound by Max2712
Mercedes Actros 5 (BASE)
Mercedes Actros 5 (DEF)
A5C - ACTROS 5 2019 Cabin ACC
ACTROS 5 2019 - Cabin ACC DEFs

Help is appreciated.
leo.arevalo12ss
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Re: Mercedes Benz New Actros 2019 [Update 1.40 09.05.2021]

#1480 Post by leo.arevalo12ss » 19 May 2021 01:28

have you thought about adding the company paint jobs?
Take it with a grain of salt nothing is 100% sure
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