[1.48 Steam][REL] Volvo FH3 (V1.11)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [1.41][REL] Volvo FH 3rd Generation (V1.051)
@MAxim51x I have no intention to add support for 3rd-party cabin accessories for now.
@MDAchivous There sort of was just now.
@ActrosMP3 Noted. Thanks for the info.
@MDAchivous There sort of was just now.
@ActrosMP3 Noted. Thanks for the info.
Re: [1.41][REL] Volvo FH 3rd Generation (V1.051)
Yo johnny, what is the wheelbase for the 4x2? 3900mm?
Re: [1.41][REL] Volvo FH 3rd Generation (V1.051)
Hello @johnny244 , don't know if the UV-mapping bug was already reportet
If not I'm doing it now
As you can see, Ingame are the Wihte stripes not a straight line, but in photoshop they are.
Maybe you have an solution for it...( or maybe I just re-UVmap the whole Truck. )
Btw, the Painted parts are added by me( f_fender_chs , f_fender_cab , filter etc.)
[[ external image ]
[ external image ]
Btw an Ingame Shot
[ external image ]
If not I'm doing it now
As you can see, Ingame are the Wihte stripes not a straight line, but in photoshop they are.
Maybe you have an solution for it...( or maybe I just re-UVmap the whole Truck. )
Btw, the Painted parts are added by me( f_fender_chs , f_fender_cab , filter etc.)
[[ external image ]
[ external image ]
Btw an Ingame Shot
[ external image ]
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OS: WINDOWS10
CPU: AMD Ryzen 7 2700
RAM: 16GB GSkill TridentZ RGB
PSU: BeQuiet Straight Power 11 550W
GPU: Nvidia RTX2070 Super ROG STRIX
STORAGE: SAMSUNG 970EVO PLUS NVMe M.2 512GB + Crucial BX500 480GB + 1TB HDD
OS: WINDOWS10
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- Joined: 25 Mar 2021 09:01
Re: [1.41][REL] Volvo FH 3rd Generation (V1.051)
Are you planning to make the L2H1 cab and 6x2 taglift and 6x4 chassis ?.
And then, i want to convey my corrections about your mod.
And then, i want to convey my corrections about your mod.
Re: [1.41][REL] Volvo FH 3rd Generation (V1.051)
Ah okay! I noticed the big gap between the truck cabin and trailer. 3600mm is the default wheelbase for a 16,5m semi truck+trailer
Re: [1.41][REL] Volvo FH 3rd Generation (V1.051)
@Dotec It differs from truck manufacturer to truck manufacturer. Germans (MAN and Mercedes) tend to prefer 3600 mm (with 3900mm option), while Swedes (Volvo and Scania + Renault as part of volvo group) and DAF most often use 3750-3800 mm chassis. I'm not so sure about Ivecos though
- alphastar003
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Re: [1.41][REL] Volvo FH 3rd Generation (V1.051)
Hey could someone point me in the direction of like how to have your own sign on the custom decal plate , i have the templates but how do I get the changes made in the templates show in game ?
Re: [1.41][REL] Volvo FH 3rd Generation (V1.051)
@LucasT95 Usually you manually align the lines in Photoshop until you like it. In this case, I see a slight issue at the top, nothing major but you notice it if you're close enough to the truck. Sometimes you can't have things matching 99.99% perfect.
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