[REL] Mercedes Actros MP1 [1.40]

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SACHIYH
Posts: 126
Joined: 29 May 2020 07:43

Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#11 Post by SACHIYH » 21 Nov 2020 12:35

Got it Working, I think Problem was in the one of the engine. I choose the default one nothing happens. I will check again and let you know...
Last edited by Mohegan13 on 21 Nov 2020 12:43, edited 1 time in total.
Reason: Rule 2.12

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ArTrailfanRaf214
Posts: 740
Joined: 16 Jul 2019 06:38

Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#12 Post by ArTrailfanRaf214 » 21 Nov 2020 13:36

Thank you @Bimo Wahyu Saputro for the update, much appreciated.
FMOD sound modder for ATS and ETS2

ArcXGamer
Posts: 56
Joined: 20 Apr 2019 22:15

Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#13 Post by ArcXGamer » 21 Nov 2020 14:02

nice truck thanks updating this beauty of a truck old school baby and maybe can someone do a sound mod please to go with this truck as like a separate mod?

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JamesKirk
Posts: 365
Joined: 13 May 2016 12:58

Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#14 Post by JamesKirk » 22 Nov 2020 02:16

@Bimo Wahyu Saputro ==========>>>> Thank you for keeping this truck-mod alive. However, I must only make an observation to provide a future and brief correction since it brings problems.
Remove the features
exterior sound and interior sound of the trucks defined in quick jobs, as it can cause crashes in the game.
These characteristics in the composition of the models do not need to be present anymore, and must be eliminated to avoid any incompatibility problems with the current version.

In the templates for quick jobs you should exclude:

Code: Select all

accessories[]: .mp1.soundint
accessories[]: .mp1.soundext

 -------
 
 vehicle_sound_accessory : .mp1.soundint {
 wear: 0
 data_path: "/def/vehicle/truck/mercedes.mp1/sound/interior.sii"
}

vehicle_sound_accessory : .mp1.soundext {
 wear: 0
 data_path: "/def/vehicle/truck/mercedes.mp1/sound/exterior.sii"
} 
 
To avoid fatal errors or crashes in the game.
Translated by Google Translate - sorry if any words become meaningless

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Bimo Wahyu Saputro
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Location: Indonesia
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Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#15 Post by Bimo Wahyu Saputro » 22 Nov 2020 08:03

@JamesKirk

Yap maybe I will fix it soon

but thanks for telling me which part caused this game to crash I really appreciate it

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Dani Lucena
Posts: 16
Joined: 18 Apr 2020 12:30

Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#16 Post by Dani Lucena » 24 Nov 2020 19:52

hi, is it possible that it works with V8 V6 sound mod? thanks

poweeer
Posts: 12
Joined: 04 Sep 2020 13:30

Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#17 Post by poweeer » 25 Nov 2020 09:40

This is fantastic, but the truck is too expensive. Should be made cheaper? Any overrides I can make myself to do so?

Edit, aha it's unlocked. Sorted then )
Last edited by poweeer on 25 Nov 2020 22:27, edited 1 time in total.

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derLPMaxe
Posts: 58
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Location: Western Pomerania
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Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#18 Post by derLPMaxe » 25 Nov 2020 20:35

Awesome. One of my favourite lorries is back. Unfortunately, it's not working with OpenGL. I've fixed it by re-compressing the DDS files with BC3/DXT5 using GIMP. Thank you for leaving the mod unlocked.
Tip of the day: For compatibility with OpenGL (Mac & Linux), use BC3/DXT5 as the compression method and generate mipmaps when creating DDS files.
The unixoid truck-sim community thanks you. Thank you!

Fare thee as well as I fare.


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Dani Lucena
Posts: 16
Joined: 18 Apr 2020 12:30

Re: Mercedes Actros MP1 ValheinXL, JamesKirk [1.39]

#20 Post by Dani Lucena » 03 Dec 2020 17:49

hello, do you have an .xml file to make skin? thanks

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