[1.47 - 1.49] Volvo FH&FH16 2012 Reworked by Eugene v3.1.12

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Mondo.N
Posts: 193
Joined: 08 Dec 2015 07:37

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#341 Post by Mondo.N » 31 Oct 2021 09:26

@Madkine

Thank you.
Are lod models need for Convoy mode?
I'll check ingame models.
azumukupoe
Posts: 272
Joined: 03 Oct 2020 17:12
Location: Tokyo, Japan
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Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#342 Post by azumukupoe » 31 Oct 2021 09:37

@Mondo.N
yes
unless, other players won't be able see you
if you don't want to add convoy support, just add a warning to the description and people will stop bugging you
john171
Posts: 36
Joined: 31 Dec 2018 14:08

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#343 Post by john171 » 31 Oct 2021 09:44

@Mondo.N
In mods from Jazzycat can not be LOD models along the path of vehicle/truck/volvo_fh16_2012, as Jazzycat uses his own path
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Mondo.N
Posts: 193
Joined: 08 Dec 2015 07:37

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#344 Post by Mondo.N » 31 Oct 2021 10:30

@azumukupoe
@john171

Thank you for your information.
Please let me think for a moment.
Lillen
Posts: 590
Joined: 01 Feb 2015 17:45

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#345 Post by Lillen » 01 Nov 2021 19:48

I can't use Low beam and High Beam at night if I use them the instruments and Rearview mirrors get so dark so I can't see either the instruments or other traffic in the mirrors
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Mondo.N
Posts: 193
Joined: 08 Dec 2015 07:37

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#346 Post by Mondo.N » 03 Nov 2021 08:22

I checked definition files about cabin and chassis.
Sorry, some files about cabin call lod models.
It might be the cause of game crash in convoy mode.
I fixed these files.
Please download fixed main mod in first post.
Maybe fixed mod doesn't occur game crash.

@Lillen
It's weird.
Please know me the interior and mirror you use.
Lillen
Posts: 590
Joined: 01 Feb 2015 17:45

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#347 Post by Lillen » 06 Nov 2021 23:19

@Mondo.N strange now it works again maybe it was a mod conflict this time I only had this mod active.
darkomastar
Posts: 42
Joined: 04 Oct 2021 03:45

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#348 Post by darkomastar » 10 Nov 2021 06:58

Hi. Can you do a fix where there is an animation of the side windows going up and down? Whenever I press the buttons to make the window go down or up, there is no animation but I can hear the sound of the wind outside. Thanks.
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Mondo.N
Posts: 193
Joined: 08 Dec 2015 07:37

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#349 Post by Mondo.N » 10 Nov 2021 10:49

@darkomastar

It's weird. I checked window animation, both windows work fine.
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nemanja694
Posts: 389
Joined: 16 Aug 2018 15:20

Re: [1.42] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.7

#350 Post by nemanja694 » 10 Nov 2021 11:53

darkomastar wrote: 10 Nov 2021 06:58 Hi. Can you do a fix where there is an animation of the side windows going up and down? Whenever I press the buttons to make the window go down or up, there is no animation but I can hear the sound of the wind outside. Thanks.
Make sure you dont use any mod that changes interior.
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