I really don't know what to do to prevent this reflection on the tubesnemanja694 wrote: ↑08 Apr 2021 18:02 Haha AFAIK means as far as i know it has nothing to do with blender
For .mat go trough automat file open each folder and there are .mat files, use notepad to open all of them until you find anything thas has to do with headlights.
[1.47 - 1.49] Volvo FH&FH16 2012 Reworked by Eugene v3.1.12
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
I already know what the problem is. Such reflections are only on the low deck chassis and does not anyone know how to fix it on ordinary ones?
- NemesysTrans
- Posts: 665
- Joined: 30 Dec 2019 20:01
Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
Thanks for the update @Mondo.N !
Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
Mod is updated.
- Fixed brightness of speedmeter and tachometer needles.
- Fixed texture of decals.
Download from first post.
- Fixed brightness of speedmeter and tachometer needles.
- Fixed texture of decals.
Download from first post.
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- Posts: 5
- Joined: 04 Apr 2021 09:02
Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
thanks! No increment in version No. ?
- nemanja694
- Posts: 389
- Joined: 16 Aug 2018 15:20
Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
I noticed a jamb, on the edge of the panel circled it in red,there is not enough texture I do not understand just
https://imgur.com/a/v0g5rHp
https://imgur.com/a/v0g5rHp
Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
nice update, will there be a fix for man trucks too?
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Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
i used to put also the mbl addons on the truck for more options, but it is not more compatible, is there a way to have more nodes so you put daylights on the lowbumper and pablo's on the mirrors, and the option to choose from more backbumpers and sideskirts like in the past?
- Der Kantrowicz
- Posts: 109
- Joined: 04 Jan 2017 16:08
- Location: Hamburg
Re: [1.40] Volvo FH&FH16 2012 Reworked by Eugene Unofficial Update v3.1.6
Yesterday I found the add-on and was happy, I skinned all parts and was disappointed in the game that it didn't work.
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