MAN TGX E6 by Gloover v.1.9 (1.47) 08.05.23

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mackintosh
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#121 Post by mackintosh » 16 Apr 2021 23:57

Awesome stuff. Though I have to admit, I have used so many MAN mods that I can no longer tell them apart :lol:
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W4X
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#122 Post by W4X » 17 Apr 2021 00:43

Looks really good!
[ external image ]
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Gawaganda
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#123 Post by Gawaganda » 17 Apr 2021 07:05

Oh my God...what a Beauty! :o
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Der Kantrowicz
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#124 Post by Der Kantrowicz » 17 Apr 2021 11:26

What's the plan for a sound? I hope not the scs sound because it is not good and does not go with a detailed mod
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mackintosh
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#125 Post by mackintosh » 17 Apr 2021 11:32

Best approach would be to keep the default sound, that way we're free to use whatever mod we want.
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Matr
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#126 Post by Matr » 17 Apr 2021 12:07

Gloover, it's amazing job!! Your MAN is very cool!! SCS's model is not bad, but it have some problems for my opinion. For example, very bad model of headlights. Fog lighs not working in SCS model. It would be very good to make functional "corner lights" if possible in the game.

About your model. I cant see a pipes on the fuel filter. Chassis with two fueltanks have a only one fuel level sensor on the right tank.
tgx_tanks.jpg
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Gloover
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#127 Post by Gloover » 17 Apr 2021 15:15

@Matr I wont add the fog lights also, since there is no extra button aviable to turn them on. And i dont want that they turn on with high beam or low beam.
There are pipes on the fuel filter, barely can see them on the pictures since the shadows cover them. And thanks for the fuel level sensor, will be corrected.
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Matr
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#128 Post by Matr » 17 Apr 2021 15:39

Hm.... Lights, just we called as ''fog lamps" in really is a addititional lights. It have "H4" type bulbs with 2 spirals. 1-st - fog light, switched on by special position on main light switch, 2-nd - addititional high beam light, switched on automatically with high beam in head lights. Additional high beam light should still be done, so TGX will look more realistic.

I remembered another moment. The track width of the front axle on the SCS's chassis seems to me too narrow. Please, check this moment, if it's possible.

If you have interest, ask me, I worked for a long time at the MAN service station and can tell a lot about them.
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Gloover
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#129 Post by Gloover » 17 Apr 2021 16:00

@Matr Thats the point i mean switched on by a special position on main light switch that we cant do in the game sadly, turning them on sepperated.
The width of the front axle was also suspicious to me, 1-2 clicks in blender and it should be fixed.
oscu0
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Re: MAN TGX E6 2015 by Gloover (W.I.P)

#130 Post by oscu0 » 17 Apr 2021 16:08

Re:fog lights, what about front aux/roof aux switches? These can even have animations tied to them, like in Schumi's Volvo.

I'd love to see a CB radio in the interior and compatibility with Signs On Your Truck by Tobrago when this releases eventually.
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