Maybe it conflicts with another mod because I tried it with Scania 4 series and it works.. you Just have to turn on your headlights . It doesn't work with beacon button
[REL] [1.47] RJL Scania G, R & Streamline v23.6.25
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
-
- Posts: 99
- Joined: 19 Sep 2015 20:14
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
- rookie_one
- Posts: 2633
- Joined: 26 Mar 2014 05:40
- Location: Quebec, Canada
- Contact:
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
Not sure they changed much in the soundbanks, what I found is that they define the distortion in the interior files, throughl 2 sui files for each truck:LoaderSaints wrote: ↑12 Nov 2021 16:31 Hard to say without an official changelog from SCS. I would guess the changes happen inside the soundbanks and the mod uses the default soundbanks from SCS. If there are changes to the contents of the soundref files then those will need to be updated.
sound_effects.sui :
Code: Select all
# Configuration of the sound effects for the cabin interior/exterior sound equalizations.
effect_equalizer_cabin_inside: .effect.equalizer.cabin.inside
effect_equalizer_cabin_outside: .effect.equalizer.cabin.outside
# Configuration of the sound effects for the interior reverb and the windows opening sound equalizations.
effect_reverb_window_closed: .effect.reverb.window.closed
effect_reverb_window_opened: .effect.reverb.window.opened
effect_add_window_eq_closed: .effect.add.window_eq.closed
effect_add_window_eq_opened: .effect.add.window_eq.opened
Code: Select all
# Configuration of the sound effects for the interior reverb and the windows opening sound equalizations.
#
# .effect.reverb.window.closed / .opened = Reverb settings for fully closed / opened windows.
# .effect.equalizer.windows.closed / .opened = 3-eq settings for fully closed / opened windows for central (interior) sound.
# .effect.add.window_eq.closed / .opened = 3-eq settings for additive sound of fully closed / opened window. (Applied for left/right windows independently.)
#
# Sfx reverb parameters:
# decay_time - Decay Time : Reverberation decay time at low-frequencies in milliseconds. Ranges from 100.0 to 20000.0. Default is 1500.
# early_delay - Early Delay : Delay time of first reflection in milliseconds. Ranges from 0.0 to 300.0. Default is 20.
# late_delay - Reverb Delay : Late reverberation delay time relative to first reflection in milliseconds. Ranges from 0.0 to 100.0. Default is 40.
# hf_reference - HF Reference : Reference frequency for high-frequency decay in Hz. Ranges from 20.0 to 20000.0. Default is 5000.
# hf_decay_ratio: - Decay HF Ratio : High-frequency decay time relative to decay time in percent. Ranges from 10.0 to 100.0. Default is 50.
# diffusion - Diffusion : Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.
# density - Density : Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.
# low_shelf_frequency - Low Shelf Frequency : Transition frequency of low-shelf filter in Hz. Ranges from 20.0 to 1000.0. Default is 250.
# low_shelf_gain - Low Shelf Gain : Gain of low-shelf filter in dB. Ranges from -36.0 to 12.0. Default is 0.
# high_cut - High Cut : Cutoff frequency of low-pass filter in Hz. Ranges from 20.0 to 20000.0. Default is 20000.
# early_late_mix - Early/Late Mix : Blend ratio of late reverb to early reflections in percent. Ranges from 0.0 to 100.0. Default is 50.
# wet_level - Wet Level : Reverb signal level in dB. Ranges from -80.0 to 20.0. Default is -6.
# dry_level - Dry Level : Dry signal level in dB. Ranges from -80.0 to 20.0. Default is 0.
#
# Sfx 3-equalizer
# low_gain - Low frequency gain. Units: Decibels Range: [-80, 10] Default: 0
# mid_gain - Mid frequency gain. Units: Decibels Range: [-80, 10] Default: 0
# high_gain - High frequency gain. Units: Decibels Range: [-80, 10] Default: 0
# low_crossover - Low-to-mid crossover frequency. Units: Hertz Range: [10, 22000] Default: 400
# high_crossover - Mid-to-high crossover frequency. Units: Hertz Range: [10, 22000] Default: 4000
# crossover_slope - Crossover Slope where 0 is 12dB/Octave, 1 is 24dB/Octave and 2 is 48dB/Octave.
#
# Please be very careful when setting a large difference boundaries for the low_crossover, high_crossover parameters on the same equalizer.
# Large differences can generate unwanted sound patterns.
sound_reverb_data : .effect.reverb.window.closed
{
decay_time: 140.0
early_delay: 3.0
late_delay: 4.0
hf_reference: 1500.0
hf_decay_ratio: 55.0
diffusion: 50.0
density: 80.0
low_shelf_frequency: 250.0
low_shelf_gain: 0.0
high_cut: 9000.0
early_late_mix: 50.0
wet_level: -9.5
dry_level: -3.0
}
sound_reverb_data : .effect.reverb.window.opened
{
decay_time: 250.0
early_delay: 2.0
late_delay: 3.0
hf_reference: 5000.0
hf_decay_ratio: 30.0
diffusion: 40.0
density: 30.0
low_shelf_frequency: 500.0
low_shelf_gain: -20.0
high_cut: 14000.0
early_late_mix: 50.0
wet_level: -10.0
dry_level: 0.0
}
sound_three_eq_data : .effect.equalizer.cabin.inside
{
low_gain: -4.0
mid_gain: -7.0
high_gain: -20.0
low_crossover: 500.0
high_crossover: 4500.0
crossover_slope: 1
}
sound_three_eq_data : .effect.equalizer.cabin.outside
{
low_gain: 0.0
mid_gain: 0.0
high_gain: 0.0
low_crossover: 400.0
high_crossover: 22000.0
crossover_slope: 1
}
sound_three_eq_data : .effect.add.window_eq.closed
{
low_gain: -1.0
mid_gain: -11.0
high_gain: -18.0
low_crossover: 400.0
high_crossover: 4000.0
crossover_slope: 1
}
sound_three_eq_data : .effect.add.window_eq.opened
{
low_gain: 0.0
mid_gain: 0.0
high_gain: 0.0
low_crossover: 400.0
high_crossover: 4000.0
crossover_slope: 1
}
Engine and Transmission compilation mod : here
- LoaderSaints
- Posts: 1350
- Joined: 10 Jun 2014 16:39
- Location: LoaderTech HQ, Uusimaa, Finland
- Contact:
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
Alright, I'll take a look at it once 1.43 is out. Probably have to come up with a small update then.
- rookie_one
- Posts: 2633
- Joined: 26 Mar 2014 05:40
- Location: Quebec, Canada
- Contact:
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
Nice thing about this is how this would permit different distortions for different cabs (for example, the interior for the small cabs, then the highline and finally the topline could each have their own distortions
Engine and Transmission compilation mod : here
-
- Posts: 2854
- Joined: 23 Oct 2013 21:10
- Location: Between somewhere and somewhere else
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
They could theb add a distortion or muffling factor for things like curtains and such, sonthebcabin islander without fabrics to muffle the sound.
Notice how a room is more echoey without beds sofa, carpets, curtains etc in it compRex to ehe fully furnaxhex
Notice how a room is more echoey without beds sofa, carpets, curtains etc in it compRex to ehe fully furnaxhex
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
the update is worth waiting for, version 1.43 is coming soon, and the truck is Tested in Euro Truck Simulator 2 v1.40.x.?
- LoaderSaints
- Posts: 1350
- Joined: 10 Jun 2014 16:39
- Location: LoaderTech HQ, Uusimaa, Finland
- Contact:
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
@Marik Yes, the mod was last updated for game version 1.40 but it works just fine on 1.41 and 1.42 as well. In Convoy mode there is a slight sound issue that is easily fixed. I will release a compatibility update once 1.43 is out.
-
- Posts: 471
- Joined: 01 May 2021 14:17
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
Looking forward to it...
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
Hey LoaderSaints. Great mod, been using it forever! I have a doubt though. Is there a good Open Pipe sound mod for this truck? I've tried several but none of them is quite what I'm looking for. Plus, with some of them I had crashes and problems. What open-pipe-like sound mod would you recommend? Cheers!
Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22
Greetings oet Grunn!
World of Trucks
World of Trucks
Who is online
Users browsing this forum: MADster and 22 guests