[REL] [1.47] RJL Scania G, R & Streamline v23.6.25

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skipper001
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#471 Post by skipper001 » 17 Nov 2021 02:17

Kamikaze500 wrote: 14 Nov 2021 08:31 i have everything activated but the light doesnt go on
Maybe it conflicts with another mod because I tried it with Scania 4 series and it works.. you Just have to turn on your headlights . It doesn't work with beacon button
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rookie_one
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#472 Post by rookie_one » 17 Nov 2021 18:02

LoaderSaints wrote: 12 Nov 2021 16:31 Hard to say without an official changelog from SCS. I would guess the changes happen inside the soundbanks and the mod uses the default soundbanks from SCS. If there are changes to the contents of the soundref files then those will need to be updated.
Not sure they changed much in the soundbanks, what I found is that they define the distortion in the interior files, throughl 2 sui files for each truck:

sound_effects.sui :

Code: Select all

# Configuration of the sound effects for the cabin interior/exterior sound equalizations.
	effect_equalizer_cabin_inside: .effect.equalizer.cabin.inside
	effect_equalizer_cabin_outside: .effect.equalizer.cabin.outside

# Configuration of the sound effects for the interior reverb and the windows opening sound equalizations.
	effect_reverb_window_closed: .effect.reverb.window.closed
	effect_reverb_window_opened: .effect.reverb.window.opened
	effect_add_window_eq_closed: .effect.add.window_eq.closed
	effect_add_window_eq_opened: .effect.add.window_eq.opened
sound_effects_units.sui :

Code: Select all

# Configuration of the sound effects for the interior reverb and the windows opening sound equalizations.
#
# .effect.reverb.window.closed / .opened = Reverb settings for fully closed / opened windows.
# .effect.equalizer.windows.closed / .opened = 3-eq settings for fully closed / opened windows for central (interior) sound.
# .effect.add.window_eq.closed / .opened = 3-eq settings for additive sound of fully closed / opened window. (Applied for left/right windows independently.)
#
# Sfx reverb parameters:
#	decay_time		- Decay Time       	: Reverberation decay time at low-frequencies in milliseconds.  Ranges from 100.0 to 20000.0. Default is 1500.
#	early_delay		- Early Delay     	: Delay time of first reflection in milliseconds.  Ranges from 0.0 to 300.0.  Default is 20.
#	late_delay		- Reverb Delay    	: Late reverberation delay time relative to first reflection in milliseconds.  Ranges from 0.0 to 100.0.  Default is 40.
#	hf_reference		- HF Reference     	: Reference frequency for high-frequency decay in Hz.  Ranges from 20.0 to 20000.0. Default is 5000.
#	hf_decay_ratio: 	- Decay HF Ratio   	: High-frequency decay time relative to decay time in percent.  Ranges from 10.0 to 100.0. Default is 50.
#	diffusion		- Diffusion        	: Reverberation diffusion (echo density) in percent.  Ranges from 0.0 to 100.0.  Default is 100.
#	density			- Density          	: Reverberation density (modal density) in percent.  Ranges from 0.0 to 100.0.  Default is 100.
#	low_shelf_frequency	- Low Shelf Frequency	: Transition frequency of low-shelf filter in Hz.  Ranges from 20.0 to 1000.0. Default is 250.
#	low_shelf_gain		- Low Shelf Gain   	: Gain of low-shelf filter in dB.  Ranges from -36.0 to 12.0.  Default is 0.
#	high_cut		- High Cut         	: Cutoff frequency of low-pass filter in Hz.  Ranges from 20.0 to 20000.0. Default is 20000.
#	early_late_mix		- Early/Late Mix   	: Blend ratio of late reverb to early reflections in percent.  Ranges from 0.0 to 100.0.  Default is 50.
#	wet_level		- Wet Level        	: Reverb signal level in dB.  Ranges from -80.0 to 20.0.  Default is -6.
#	dry_level		- Dry Level        	: Dry signal level in dB.  Ranges from -80.0 to 20.0.  Default is 0.
#
# Sfx 3-equalizer
#	low_gain		- Low frequency gain. Units: Decibels Range: [-80, 10] Default: 0
#	mid_gain		- Mid frequency gain. Units: Decibels Range: [-80, 10] Default: 0
#	high_gain		- High frequency gain. Units: Decibels Range: [-80, 10] Default: 0
#	low_crossover		- Low-to-mid crossover frequency. Units: Hertz Range: [10, 22000] Default: 400
#	high_crossover		- Mid-to-high crossover frequency. Units: Hertz Range: [10, 22000] Default: 4000
#	crossover_slope		- Crossover Slope where 0 is 12dB/Octave, 1 is 24dB/Octave and 2 is 48dB/Octave.
#
#	Please be very careful when setting a large difference boundaries for the low_crossover, high_crossover parameters on the same equalizer.
#	Large differences can generate unwanted sound patterns.

sound_reverb_data : .effect.reverb.window.closed	
{
	decay_time: 140.0
	early_delay: 3.0
	late_delay: 4.0
	hf_reference: 1500.0
	hf_decay_ratio: 55.0
	diffusion: 50.0
	density: 80.0
	low_shelf_frequency: 250.0
	low_shelf_gain: 0.0
	high_cut: 9000.0
	early_late_mix: 50.0
	wet_level: -9.5
	dry_level: -3.0
}

sound_reverb_data : .effect.reverb.window.opened
{
	decay_time: 250.0
	early_delay: 2.0
	late_delay: 3.0
	hf_reference: 5000.0
	hf_decay_ratio: 30.0
	diffusion: 40.0
	density: 30.0
	low_shelf_frequency: 500.0
	low_shelf_gain: -20.0
	high_cut: 14000.0
	early_late_mix: 50.0
	wet_level: -10.0
	dry_level: 0.0
}

sound_three_eq_data : .effect.equalizer.cabin.inside
{
	low_gain: -4.0
	mid_gain: -7.0
	high_gain: -20.0
	low_crossover: 500.0
	high_crossover: 4500.0
	crossover_slope: 1
}

sound_three_eq_data : .effect.equalizer.cabin.outside
{
	low_gain: 0.0
	mid_gain: 0.0
	high_gain: 0.0
	low_crossover: 400.0
	high_crossover: 22000.0
	crossover_slope: 1
}

sound_three_eq_data : .effect.add.window_eq.closed
{
	low_gain: -1.0
	mid_gain: -11.0
	high_gain: -18.0
	low_crossover: 400.0
	high_crossover: 4000.0
	crossover_slope: 1
}

sound_three_eq_data : .effect.add.window_eq.opened
{
	low_gain: 0.0
	mid_gain: 0.0
	high_gain: 0.0
	low_crossover: 400.0
	high_crossover: 4000.0
	crossover_slope: 1
}



Engine and Transmission compilation mod : here
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LoaderSaints
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#473 Post by LoaderSaints » 18 Nov 2021 07:18

Alright, I'll take a look at it once 1.43 is out. Probably have to come up with a small update then.
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rookie_one
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#474 Post by rookie_one » 18 Nov 2021 14:59

Nice thing about this is how this would permit different distortions for different cabs (for example, the interior for the small cabs, then the highline and finally the topline could each have their own distortions
Engine and Transmission compilation mod : here
Space_Night
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#475 Post by Space_Night » 18 Nov 2021 15:57

They could theb add a distortion or muffling factor for things like curtains and such, sonthebcabin islander without fabrics to muffle the sound.

Notice how a room is more echoey without beds sofa, carpets, curtains etc in it compRex to ehe fully furnaxhex
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Marik
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#476 Post by Marik » 20 Nov 2021 07:57

the update is worth waiting for, version 1.43 is coming soon, and the truck is Tested in Euro Truck Simulator 2 v1.40.x.?
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LoaderSaints
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#477 Post by LoaderSaints » 20 Nov 2021 09:04

@Marik Yes, the mod was last updated for game version 1.40 but it works just fine on 1.41 and 1.42 as well. In Convoy mode there is a slight sound issue that is easily fixed. I will release a compatibility update once 1.43 is out.
JolliciousJosh
Posts: 471
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#478 Post by JolliciousJosh » 20 Nov 2021 11:31

Looking forward to it...
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sirius346
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#479 Post by sirius346 » 20 Nov 2021 12:34

Hey LoaderSaints. Great mod, been using it forever! I have a doubt though. Is there a good Open Pipe sound mod for this truck? I've tried several but none of them is quite what I'm looking for. Plus, with some of them I had crashes and problems. What open-pipe-like sound mod would you recommend? Cheers!
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Ruward
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Re: [REL] [1.40] RJL Scania R & Streamline v21.5.22

#480 Post by Ruward » 21 Nov 2021 09:47

@sirius346
Kriechbaum has an awesome V8 sound:
viewtopic.php?t=151840
Greetings oet Grunn!
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