Kraker Walkingfloor Pack by Kast (13.05.22)

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sovietwarbear nl
Posts: 99
Joined: 03 Oct 2017 11:36

Re: Kraker Walkingfloor Pack v2.1 by Kast (05.05.20)

#1191 Post by sovietwarbear nl » 22 Jun 2020 11:41

Csabee wrote: 14 Jun 2020 20:59 Editing the “ trailer_mass “ in cargo files might help you solve your problem.
so far that onlye make trailer heavy but not cargo and can give other problems. so when truck got no cargo it stil heavy
Last edited by sovietwarbear nl on 25 Jun 2020 11:32, edited 2 times in total.
yozza
Posts: 370
Joined: 18 Apr 2013 16:52

Re: Kraker Walkingfloor Pack v2.1 by Kast (05.05.20)

#1192 Post by yozza » 22 Jun 2020 12:13

Is this trailer only ownable.
Miguel~GER
Posts: 23
Joined: 19 Apr 2017 11:40

Re: Kraker Walkingfloor Pack v2.1 by Kast (05.05.20)

#1194 Post by Miguel~GER » 24 Jun 2020 18:34

Is it possible to edit a config so the Trailer is only ownable and not selectable as trailer for job?
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m1keY
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Re: Kraker Walkingfloor Pack v2.1 by Kast (05.05.20)

#1195 Post by m1keY » 24 Jun 2020 22:35

@Miguel~GER

open the def/vehicle/trailer_storage.kraker.sii

copy & paste this into the file, replacing the content ... # = will remove all freight market options

Code: Select all

SiiNunit
{
#@include "trailer/kraker.sii"
#@include "trailer/kraker2.sii"
#@include "trailer/kraker3.sii"
#@include "trailer/krakerlink.sii"
#@include "trailer/krakerlink_folded.sii"
#@include "trailer/kraker_double.sii"
#@include "trailer/kraker_double_a.sii"
#@include "trailer/kraker_double_b.sii"
#@include "trailer/kraker_ntm_double.sii"
#@include "trailer/kraker_iso.sii"
#@include "trailer/kraker_iso2.sii"
#@include "trailer/kraker_iso3.sii"
}
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VersettiSP
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Re: Kraker Walkingfloor Pack v2.1 by Kast (05.05.20)

#1196 Post by VersettiSP » 05 Jul 2020 11:13

@m1keY , I apologize, but if it's not difficult for you, please tell me with my question, which I wrote on the previous page? Is it possible to make this trailer available for personal use in the game? viewtopic.php?p=1347575#p1347575
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m1keY
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Re: Kraker Walkingfloor Pack v2.1 by Kast (05.05.20)

#1197 Post by m1keY » 05 Jul 2020 13:01

@VersettiSP
everything is possible, but I have no knowledge in doing so - requires some work in blender i believe.
If you ask Kast kindly he might add this variant krakerlink_folded to the Ownables in some future release....
Miguel~GER
Posts: 23
Joined: 19 Apr 2017 11:40

Re: Kraker Walkingfloor Pack v2.1 by Kast (05.05.20)

#1198 Post by Miguel~GER » 05 Jul 2020 21:29

@m1keY I did that with the VAK Trailer but its still appears for freight market
szakal89
Posts: 38
Joined: 06 Feb 2019 17:11

Re: Kraker Walkingfloor Pack v2.1 by Kast (05.05.20)

#1200 Post by szakal89 » 20 Jul 2020 14:38

Hello,Kast I have a question why the semitrailers cannot be seen in traffic and it is written that they are
Last edited by szakal89 on 20 Jul 2020 14:55, edited 1 time in total.
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