Fliegl SDS350 Mega v2.3 (18.10.2022) [1.44+]

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eurotruck
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)

#101 Post by eurotruck » 23 Sep 2017 11:18

can somebody explain to me how to add the skin ? because i cant see it
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m1keY
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)

#102 Post by m1keY » 23 Sep 2017 12:00

@eurotruck

if you check the mod you see how it's made...

download the 1.5 trailerversion (I guess you already have) AND also the 4k Skins ...
how it's working is easier to see then ...
open the 4k skins (you don't need to use them, just check how the mod is built)

skins located in ...as filepath is pointed towards in the trailermod itself ....to the textures (skins)
example:
def\vehicle\trailer\fliegl_sds350\company_paint_job\bcp.sii

Code: Select all

SiiNunit
{
accessory_paint_job_data : .paint_job
{
airbrush: true
	paint_job_mask: "/vehicle/trailer_eu/fliegl/sds350/company/bluewater.tobj"
}
}
and if you check the 4k skinpackage the texture is in ... :!: :?:

correct... "/vehicle/trailer_eu/fliegl/sds350/company/bluewater.dds" as it is a skinpackage it hasn't got the .tobj ...
it's in the main mod as skinpackages goes above mainmod in modmanager ( if one doesn't replace/merge the two of them)

• placing a custom texture inside the mod isn't gonna work ...
you always needs to put a definitionfile as seen in the codetag above ...
unless you replace the existing ones..then you should have it like the 4k skinpackage...which is gonnaoverwrite the original skins ....
but why do so, it's as easy to do a new one to add to existing ones.... (well now I'm getting boring...repeating myself...good luck :!: ) ;)
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jules.raton
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)

#104 Post by jules.raton » 23 Sep 2017 17:53

Awesome work you did there! For the lowdeck fan that I am this is by far the best trailer ever. I was getting tired with my redo of Edkels' Megaliner.

P.S. : Any chance of a quick and easy technique to get chrome wheels? I tried, following the example of Abas's standalone wheels, but couldn't replicate it.
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obelihnio
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)

#105 Post by obelihnio » 24 Sep 2017 12:20

@Jules: Find the file in the automat folder pointing to kol.dds and play around with the specular and env_reflection values. The wheels are by EdekLS without any edits though, so I don't know if you get the result you want.
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Dotaaar
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)

#106 Post by Dotaaar » 06 Oct 2017 17:26

Hello, I'm using your trailer with davidzoli's low-deck actros and I think that gap between cab & trailer is a little big, what do you think ?
---> [ external image ]

Also the front of the trailer is higher than the rear
---> [ external image ]
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R3AP3R
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)

#107 Post by R3AP3R » 06 Oct 2017 18:08

So I'm not the only one bothered by those 2 things :D...I was excited to finally use a low deck combo til I saw the gap and the way the trailer sits.

Anyway, the gap is due to the fifth wheel position (not related to the trailer).
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Dotaaar
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)

#108 Post by Dotaaar » 06 Oct 2017 18:34

actualy it is, if I use krone mega trailer, then the gap is not that bad. Only wanted to ask obelihnio if he can do something with it.
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obelihnio
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)

#109 Post by obelihnio » 06 Oct 2017 18:44

@Dotaaar: That gap is there because of the difference in fifth wheel position between various low deck mods. I made it a bit bigger to increase compatibility with various mods, since I had clipping issues with some trucks.

I'll see to reducing it a little bit for an update, but I can't guarantee prefect results with every single low deck chassis out there.
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