Fliegl SDS350 Mega v2.3 (18.10.2022) [1.44+]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)
Looking really good. Gonna make some skins and revert!
Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)
Some work from the Workshop ... Fliegl SDS 350 - Tobi Transport Texture needs some adjusting on the sides: the logo and the reflectors in the corners are placed too high ... so bach to the Workshop then
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AMD Ryzen 7 2700 | MSI B450M Mortar | GTX 1070Ti 8GB | Corsair Vengeance 16GB RAM | 3x SSD Samsung 850 Pro 250GB | Dell UtraSharp 27" U2719D
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)
Finally I had the opportunity to try this trailer. And it's AWESOME! Great work mate.
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Re: [1.28] Fliegl SDS350 Mega - Rework by obelihnio v1.5 (26.08.17)
@yannis: I took me over 40 hours of trial and error to just reduce the polycount to an acceptable state before anything else was touched. I don't think a 500k+ polygon model is a definition of a good mod, but that's just me.
I also think that all those mods that are straight up converts from turbosquid without any thought about performance are just lazy. But hey, shit on SCS all you want.
My respect towards them grew tenfold since I started making mods, and how much work it takes to make something both look and perform good.
I also think that all those mods that are straight up converts from turbosquid without any thought about performance are just lazy. But hey, shit on SCS all you want.
My respect towards them grew tenfold since I started making mods, and how much work it takes to make something both look and perform good.
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