NTM semi/full-trailers (05.05.20)

Storm123
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Joined: 17 Oct 2019 13:46

Re: NTM semi/full-trailers (29.06.19)

#401 Post by Storm123 » 17 Oct 2019 20:25

@m1keY is there a list off the acc_list for all the trailers, i want to skin a trailer but i cant find the acc_list for it

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m1keY
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Re: NTM semi/full-trailers (29.06.19)

#402 Post by m1keY » 17 Oct 2019 20:36

they can be found in the main mods, most of them are in the default skinfile (accessory)

this might be useful how-to find the correct acc_list viewtopic.php?f=37&t=247834&start=510#p1074036 works the same for trucks and trailers...only different parts
this a few gameversions ago, but can be related in the way of the new system viewtopic.php?f=37&t=251421#p960612 (might seems like I'm doing ads for my posts...no intention in any way) :lol:
for this NTM you check the main mod
def\vehicle\trailer_owned\ntm\paint_job\accessory\color.sii and the same for the tandem addon mod ...
and while looking at these see how the filestructure are for each trailer...
for example the tandem addon filepath have to be like this for this specific trailer:
\def\vehicle\trailer_owned\ntm.rigid_r22\paint_job\accessory

Storm123
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Re: NTM semi/full-trailers (29.06.19)

#403 Post by Storm123 » 17 Oct 2019 20:42

lets say on tandem, when i check the long 12m tandem acc_list its the same list as the short one

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m1keY
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Re: NTM semi/full-trailers (29.06.19)

#404 Post by m1keY » 17 Oct 2019 22:15

@Storm123 , yes, most of the trailers have the same acc_list
... more or less of fenders and sideskirt/railoptions... so the accessories acc_list can all be the same in each of the trailermodels skin ...

for example ( this is a part of my skinpackage for one of the Ekeritrailers, not completely updated it so it can be something missing/wrong )
def\vehicle\trailer_owned\ekeri.rigid_long12\paint_job\accessory\ernstek6.sii - and my skins have new # for each trailer
...something making them overwrite eachother if the name is the same even if the folders are different for each trailer... something I missed or it's the new way :P
The important thing is the filestructure for the definitions as previously mentioned... it HAVE to be as the main trailermod ...
the actual textures/skins locations can be anything you wish for, but keep the names as unique as possible to prevent modconflicts...

Code: Select all

SiiNunit
{	

simple_paint_job_data : .ernst01
{
#   paint_job_mask: "/vehicle/trailer_eu/ernst/skins/ernst_4_4_tandem.tobj"
	paint_job_mask: "/vehicle/trailer_eu/ernst/vak/ernst_semis.tobj"	

##Ekeri 4.4m Rigid LONG12
    acc_list[]: "body.tandem12"	
	    acc_list[]: "body.body_dolly2"
	
}

simple_paint_job_data : .ernst05
{
	paint_job_mask: "/vehicle/trailer_eu/paint_job/ekeri_owned/ernst/frame.tobj"
	
##AXLES
	acc_list[]: "axles.axles_2s"	
	acc_list[]: "axles.axles_2mid"
	acc_list[]: "axles.axles_3"
	acc_list[]: "axles.axles_3s"	
	acc_list[]: "axles.axles_3mid"
	acc_list[]: "axles.axles_step"
	
	acc_list[]: "axles.axles_1"
	acc_list[]: "axles.axles_1x2"
	acc_list[]: "axles.axles_2x2"
	acc_list[]: "axles.axles_2x3"	
	
##FRAME	
	acc_list[]: "frame.chas12"
	acc_list[]: "frame.chassis_r22"	
	
	acc_list[]: "frame.chassis_2"
	acc_list[]: "frame.chassis_2s"
	acc_list[]: "frame.chassis_3"
	acc_list[]: "frame.chassis_3s"
	acc_list[]: "frame.frame_p"
	acc_list[]: "frame.chassis_p"	
	acc_list[]: "frame.chassis_step"
	
	acc_list[]: "frame.chassis"	
	acc_list[]: "frame.chassis_1x2"
	acc_list[]: "frame.chassis_2x2"
	acc_list[]: "frame.chassis_2x3"	

##R_BUMPER	
	acc_list[]: "r_bumper.standard"
	acc_list[]: "r_bumper.standard_p"
	acc_list[]: "r_bumper.standard_sp"
	acc_list[]: "r_bumper.hook_p"
	acc_list[]: "r_bumper.zepro_p"
	acc_list[]: "r_bumper.zepro_p2"
	
##CHASSI BOXES
	acc_list[]: "chs_f_l.paint_box_m"	
	acc_list[]: "chs_f_l.paint_step1"
	acc_list[]: "chs_f_l.paint_step2"
	acc_list[]: "chs_f_l.paint_step3"
	acc_list[]: "chs_f_l.paint_step4"
	acc_list[]: "chs_f_l.paint_step5"
	acc_list[]: "chs_f_l.paint_step6"
	acc_list[]: "chs_f_l.paint_2ax"
	acc_list[]: "chs_f_l.paint_2ax2"
	acc_list[]: "chs_f_l.paint_2ax3"
	acc_list[]: "chs_f_l.paint_2ax4"
	acc_list[]: "chs_f_l.paint_box_c"
	acc_list[]: "chs_f_l.paint_box"
	acc_list[]: "chs_f_l.paint_box2"	
	acc_list[]: "chs_f_l.paint_box3"	
	acc_list[]: "chs_f_l.paint"	
	acc_list[]: "chs_f_l.paint_rail_m"
	
	acc_list[]: "chs_f_l.paint_cover"	
	
	acc_list[]: "chs_f_r.paint_step1"
	acc_list[]: "chs_f_r.paint_step2"
	acc_list[]: "chs_f_r.paint_step3"
	acc_list[]: "chs_f_r.paint_step4"
	acc_list[]: "chs_f_r.paint_step5"
	acc_list[]: "chs_f_r.paint_step6"
	acc_list[]: "chs_f_r.paint_2ax"
	acc_list[]: "chs_f_r.paint_2ax2"
	acc_list[]: "chs_f_r.paint_2ax3"
	acc_list[]: "chs_f_r.paint_2ax4"
	acc_list[]: "chs_f_r.paint_box"	
	acc_list[]: "chs_f_r.paint_box2"	
	acc_list[]: "chs_f_r.paint"	
	
	acc_list[]: "chs_f_r.paint_cover"	
	
	acc_list[]: "chs_m_l.s_siderail_p"
	acc_list[]: "chs_m_l.siderail_p"
	acc_list[]: "chs_m_l.paint_box"
	acc_list[]: "chs_m_l.paint_box2"
	acc_list[]: "chs_m_l.paint_cover"
	acc_list[]: "chs_m_l.chrome_box_p"
	acc_list[]: "chs_m_l.paint_city"
	acc_list[]: "chs_m_l.paint_rail2"
	
	acc_list[]: "chs_m_r.paint_cover"
	acc_list[]: "chs_m_r.paint_city"
	acc_list[]: "chs_m_r.chrome_box_p"

	acc_list[]: "chs_r_l.paint_box"
	acc_list[]: "chs_r_l.paint_box2"
	acc_list[]: "chs_r_l.paint_box3"
	acc_list[]: "chs_r_l.paint_box4"
	acc_list[]: "chs_r_l.paint_box_m"

	acc_list[]: "chs_r_l.p_waste_b2"
	acc_list[]: "chs_r_l.p_waste"
	acc_list[]: "chs_r_l.p_waste2"	
	
##FUELTANKS		
	acc_list[]: "fueltank.fueltank_p"
	acc_list[]: "fueltank.fueltank2_p"
	acc_list[]: "fueltank.fueltank_p3"
	acc_list[]: "fueltank.fueltank_p4"
	
	acc_list[]: "fueltank.fueltank_semi_p"

	acc_list[]: "fueltank.fueltank4"	

}
	
simple_paint_job_data : .ernst06
{
	paint_job_mask: "/vehicle/trailer_eu/paint_job/ekeri_owned/ernst/fenders.tobj"

##FENDERS
	acc_list[]: "fenders_a.parlok"
	acc_list[]: "fenders_a.parlok_ref"
	acc_list[]: "fenders_a.parlok_s"
	acc_list[]: "fenders_a.parlok_ref_s"
	acc_list[]: "fenders_a.parlok_p"
	acc_list[]: "fenders_a.parlok_refl_p"
	acc_list[]: "fenders_a.parlok_ref_p"	
	
	acc_list[]: "fenders_b.parlok"
	acc_list[]: "fenders_b.parlok_s"
	acc_list[]: "fenders_b.parlok_ref_s"
	acc_list[]: "fenders_b.parlok_ref"	
	acc_list[]: "fenders_b.parlok_p"
	acc_list[]: "fenders_b.parlok_ref_p"
	acc_list[]: "fenders_b.parlok_refl_p"
	acc_list[]: "fenders_b.parlok_cut_p"
	acc_list[]: "fenders_b.parlok_cut"	
	acc_list[]: "fenders_b.parlok_cut_ref_p"	
	
	acc_list[]: "fenders_c.parlok"
	acc_list[]: "fenders_c.parlok_ref"	
	acc_list[]: "fenders_c.parlok_p"
	acc_list[]: "fenders_c.parlok_refl_p"	
	
	acc_list[]: "fenders_e.parlok"
	acc_list[]: "fenders_e.parlok_ref"

	acc_list[]: "fenders_e.parlok_p"
	acc_list[]: "fenders_e.parlok_ref_p"	
	
	acc_list[]: "fenders_f.parlok"
	acc_list[]: "fenders_f.parlok_ref"

	acc_list[]: "fenders_f.parlok_p"
	acc_list[]: "fenders_f.parlok_ref_p"
	
	acc_list[]: "fenders_g.parlok"
	acc_list[]: "fenders_g.parlok_ref"
	acc_list[]: "fenders_g.parlok_st_p"	

	acc_list[]: "fenders_g.parlok_p"	
	acc_list[]: "fenders_g.parlok_ref_p"	
	
	acc_list[]: "fenders_s.parlok_s"
	acc_list[]: "fenders_s.parlok_st_p"
	acc_list[]: "fenders_s.parlok_ref_s"	
	acc_list[]: "fenders_s.parlok_s_p"	
		
}

simple_paint_job_data : .ernst07
{
	paint_job_mask: "/vehicle/trailer_eu/paint_job/ekeri_owned/ernst/white.tobj"

##AC COOLERS/HEATERS
	acc_list[]: "f_body.ekeheat_p"
	acc_list[]: "f_body.ekeheat_b_p"
	acc_list[]: "f_body.hk_430_p"	

}

simple_paint_job_data : .ernst08
{
	paint_job_mask: "/vehicle/trailer_eu/paint_job/ekeri_owned/ernst/custom_lp.tobj"

##LICENSE PLATES
	acc_list[]: "custom_lp.custom_lp"
	acc_list[]: "custom_lp.custom_lp2"
	
	acc_list[]: "custom_lp.custom_lp3"
	acc_list[]: "custom_lp.custom_lp4"
	
	acc_list[]: "custom_lp.custom_lp_2"
	acc_list[]: "custom_lp.custom_lp_5"
	
	acc_list[]: "custom_lp.lp_tyllis"
	
	acc_list[]: "custom_lp.custom_lp_10"
	acc_list[]: "custom_lp.custom_lp_11"
	acc_list[]: "custom_lp.custom_lp_12"
	acc_list[]: "custom_lp.custom_lp_13"
	acc_list[]: "custom_lp.custom_lp_14"	
	
}	
	
simple_paint_job_data : .ernst09
{
	paint_job_mask: "/vehicle/trailer_eu/paint_job/ekeri_owned/ernst/chs.tobj"

##F_VENTS	
	acc_list[]: "f_vent.vent_p"
	acc_list[]: "f_vent_2.vent_p"
	
	acc_list[]: "r_reflector.vent_plate"
	acc_list[]: "r_reflector.plate"
	acc_list[]: "r_reflector.plate_ref"
	acc_list[]: "r_reflector.vent_ref"
	acc_list[]: "r_reflector.vent_door"
	acc_list[]: "r_reflector.vent_plate_r"	

}

#simple_paint_job_data : .ernst10
#{
#	paint_job_mask: "/vehicle/trailer_eu/paint_job/ekeri_owned/ernst/custom_mflap.tobj"

##R_MUDFLAP	
#	acc_list[]: "r_mudflap.paint"
#	acc_list[]: "r_mudflap.paint_s"	
#	acc_list[]: "r_mudflap.stock"	

#}
}
ONLY thing that is different between each trailervariants are the first part
which decides to which trailer the skins i suitable for...

Code: Select all

SiiNunit
{	

simple_paint_job_data : .ernst01
{
#   paint_job_mask: "/vehicle/trailer_eu/ernst/skins/ernst_4_4_tandem.tobj"
	paint_job_mask: "/vehicle/trailer_eu/ernst/vak/ernst_semis.tobj"	

##Ekeri 4.4m Rigid LONG12
    acc_list[]: "body.tandem12"	
	    acc_list[]: "body.body_dolly2"
	
}

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niepa
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Re: NTM semi/full-trailers (29.06.19)

#405 Post by niepa » 18 Oct 2019 04:09

@m1keY might be the nicest person around here. ;)
Image

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Antoniopua
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Re: NTM semi/full-trailers (29.06.19)

#406 Post by Antoniopua » 18 Oct 2019 12:20

⭐ ⭐ ⭐ ⭐ ⭐

mgysgtdevon
Posts: 10
Joined: 16 Feb 2020 12:32

Re: NTM semi/full-trailers (29.06.19)

#407 Post by mgysgtdevon » 26 Feb 2020 19:37

Is there a tamdem trailer like ekiri that is max 12 meters long and has a front axle and rear axle? I could use eriki tamdem trailer but i don't like the side doors

alice32
Posts: 1
Joined: 08 Apr 2020 15:14

Re: NTM semi/full-trailers (29.06.19)

#408 Post by alice32 » 25 Apr 2020 13:24

I feel like a total dumbass - but is there any handbook/video/eli5 to explain skinning the both truck + box & tandem trailer?
Since the box isn't a skin on it's own and seems to use the trucks paintjob I can't figure it out and it's been bugging for a while now. :)

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m1keY
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Re: NTM semi/full-trailers (29.06.19)

#409 Post by m1keY » 25 Apr 2020 15:21

@alice32 sort of tutorial...for now the trucks...using the addon
guess if you know how to read it might be in some kind of help,,,,but not sure that even helps...still got a lot of questions about it - guess I'm a bad, bad teacher :oops: :cry: :?

Anyway, you could give it a try...
viewtopic.php?f=172&t=281680#p1300376

for trailers i would suggest the ModsStudio2 ..if you haven't done that kind of skins before, but they are almost the same as the trucks
viewtopic.php?f=123&t=274650


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