W.I.P Nooteboom OSDS-48-03V D & MCO-97-06V Beta Version
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: W.I.P Nooteboom OSDS-48-03V D & MCO-97-06V
Exactly two years ago, I added the first post here. Today, however, I am posting a beta version of nooteboom for you, without loads and ui graphics, I do it so that you can see the model yourself and find bugs. You will find the link in the first post
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Re: W.I.P Nooteboom OSDS-48-03V D & MCO-97-06V Beta Version
Looks really good. Will definitly give it a try!
I was wondering, Will you eventually make it extendable trough the F7menu?
I was wondering, Will you eventually make it extendable trough the F7menu?
Re: W.I.P Nooteboom OSDS-48-03V D & MCO-97-06V Beta Version
Fixed guys, sory :p
- DzulfikarAT
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- S Gaming Simulator
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Re: W.I.P Nooteboom OSDS-48-03V D & MCO-97-06V Beta Version
Bardzo fajnę mod:)
Re: W.I.P Nooteboom OSDS-48-03V D & MCO-97-06V Beta Version
Gentlemen, first load added. I also have the first problem because I don't know how to edit the tobji file, I'm using modsstudio but the game spits a bug. Someone may know how to edit this magic file
00:02:42.716 : <ERROR> [dx11] Failed to create texture (/material/ui/cargo_icons/catg.tobj) (0x80070057)
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00:02:42.716 : <ERROR> [dx11] Failed to create texture (/material/ui/cargo_icons/catg.tobj) (0x80070057)
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Re: W.I.P Nooteboom OSDS-48-03V D & MCO-97-06V Beta Version
@kazan1234
I use the same tool, open a .tobj file that has no errors, edit the path and save it. Always when I had errors like that it worked.
Nice work
I use the same tool, open a .tobj file that has no errors, edit the path and save it. Always when I had errors like that it worked.
Nice work
- xXCARL1992Xx
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Re: W.I.P Nooteboom OSDS-48-03V D & MCO-97-06V Beta Version
you can create a plain .txt with the .tobj content and let conversion tool do the work, it will work 100% without any use of tools to modify existing files
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