[REL] Feldbinder KIP trailer pack v4.0.1 (07.12.23) [1.47-1.49]

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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#251 Post by LadenSwallow » 09 Nov 2021 14:46

Littlefazer wrote: 09 Nov 2021 14:16 Can I just check that the ADR plates are meant to appear on the trailer even in quick jobs? Could of swarn they did but now I seem to be missing them.
ADR plates should appear when carrying ADR freight, but keep in mind that ADR trailers can carry non-ADR freight, too, without having ADR plates in this case.
Littlefazer
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Joined: 29 Oct 2015 23:57

Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#252 Post by Littlefazer » 09 Nov 2021 14:57

Yeah must be a mod conflict issue on my end as the ADR plates won't show up on the actual trailer when loaded in. All are ADR loads. They all show correctly in the trailer listing and browser. And as I say, could of swarn they were working so must be something I've added but don't think I have added anything 🤣
Last edited by Littlefazer on 09 Nov 2021 15:39, edited 1 time in total.
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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#253 Post by LadenSwallow » 09 Nov 2021 15:32

Don't get me wrong - the plates were never visible on the truck, only on the trailer! (the trailer cargo cannot modify the truck itself)
Littlefazer
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Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#254 Post by Littlefazer » 09 Nov 2021 15:38

I meant the trailer 🤣 that's what happens when you right the comment while trying to sort your mods out.
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LadenSwallow
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Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#255 Post by LadenSwallow » 09 Nov 2021 18:17

Strange... I don't see them anymore in v1.42, too :o No warnings/errors in the game log - I need to find out what SCS has changed in the latest update!

Thanks for reporting,
LadenSwallow

EDIT
The labels are still visible on freight market jobs - still investigating quick jobs...
EDIT 2
Problem solved, will be fixed in next update
Littlefazer
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Joined: 29 Oct 2015 23:57

Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#256 Post by Littlefazer » 09 Nov 2021 21:55

Oh fantastic, I am so used to my mods causing issues that I don't even think it was yours or anyone elses mod that would be at fault. The lack of errors did throw me as to what could be causing a possible conflict glad to hear my confusion was because there wasn't a conflicting mod. Love the mod and will look forward to the next update.
Ps enjoy the beer
seth_haveron
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Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#257 Post by seth_haveron » 10 Nov 2021 08:35

the trailer itself is good as it is ......exept that some of the shadows remain pitchblack even if exposed to bright sunlight.....and the job revenue is terrible.

vanilla wot jobs pay more.
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
Littlefazer
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Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#258 Post by Littlefazer » 10 Nov 2021 14:53

seth_haveron wrote: 10 Nov 2021 08:35 the trailer itself is good as it is ......exept that some of the shadows remain pitchblack even if exposed to bright sunlight.....and the job revenue is terrible.

vanilla wot jobs pay more.
You can easily enough adjust the job revenue as I have. I've gone the other way with it however and lowered it for the mods I choose to use.
MercilessFir
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Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#259 Post by MercilessFir » 13 Nov 2021 02:44

@Littlefazer How do you adjust job revenue? I do not know anything about ETS2 modding. Thank you,
Littlefazer
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Re: [REL] Feldbinder KIP trailer pack v1.6 (15.07.21)

#260 Post by Littlefazer » 13 Nov 2021 11:24

Open the scs file, open def, open cargo, In the cargo file you will have the loads (such as sodium hydroxide). Open these via notepad and adjust the unit price per km.
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