[REL] Feldbinder KIP trailer pack v1.3

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Stilgar
Posts: 423
Joined: 24 Jun 2016 14:27

Re: [REL] Feldbinder KIP trailer pack v1.2

#151 Post by Stilgar » 13 Jul 2020 16:09

Will it be added to traffic ?
My Mod Combo - ETS 1.38 - Update : 08.09.2020

Company: Universal Transports -- Headquarter : Hamburg
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W.O.T. : Rhuarc

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LAFAYET47
Posts: 1467
Joined: 02 Nov 2017 23:14
Location: Poland/Spain

Re: [REL] Feldbinder KIP trailer pack v1.2

#152 Post by LAFAYET47 » 13 Jul 2020 16:25

Reading the first post would have answered your question:

Code: Select all

1.2
compatibility with v1.37
added freight market and AI traffic support
added 4axle variant for Scandinavia
added tuning options for side tubes

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LadenSwallow
Posts: 236
Joined: 04 Jul 2016 07:47
Location: Nuremberg, Germany

Re: [REL] Feldbinder KIP trailer pack v1.2

#153 Post by LadenSwallow » 14 Jul 2020 20:34

Thanks @LAFAYET47 , you are absolutely right 🙂

BTW a quick progress report from the "tandem" WIP":
Yesterday I could take my first 34 tons job within Scandinavia with a tandem silo 😁
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I decide to base the mod on Kast's RJL tandem add on and IconRJ's chassis. The latter, unfortunately, is not up to date with the current ETS2 release yet...
So, please don't expect a release of something like a "Feldbinder Tandem Addon" until the required truck chassis are available 😐
Meanwhile, I will be preparing some more nice paint jobs for Scandinavian silo trucks...

Happy trucking,
LadenSwallow

zebulon
Posts: 356
Joined: 02 Jan 2018 10:59

Re: [REL] Feldbinder KIP trailer pack v1.2

#154 Post by zebulon » 15 Jul 2020 08:23

wouaou !

RudiRaser
Posts: 1452
Joined: 25 Nov 2016 20:53

Re: [REL] Feldbinder KIP trailer pack v1.2

#155 Post by RudiRaser » 15 Jul 2020 16:55

LAFAYET47 wrote:
13 Jul 2020 16:25
Reading the first post would have answered your question:

Code: Select all

added freight market and AI traffic support
he offers support for AI traffic. so if someone creates the necessary defs and of course has the right skins,(although the defs are already there, but there are no skins at the other end) you might see the trailers in traffic.
i haven't done it myself yet, but i was wondering why i haven't seen a trailer in traffic so far, so i just took a closer look at the defs. :)

and of course thanks for the update, i like the trailers. Image

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LAFAYET47
Posts: 1467
Joined: 02 Nov 2017 23:14
Location: Poland/Spain

Re: [REL] Feldbinder KIP trailer pack v1.2

#156 Post by LAFAYET47 » 15 Jul 2020 17:07

It is in traffic, I have seen them

If you play with other (huge) traffic packs it might be difficult to spot them, that's true

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LadenSwallow
Posts: 236
Joined: 04 Jul 2016 07:47
Location: Nuremberg, Germany

Re: [REL] Feldbinder KIP trailer pack v1.2

#157 Post by LadenSwallow » 15 Jul 2020 18:40

Here is one in AI traffic:
Image

And yes, I have reduced the spawn rate so that it is less often seen than Box trailers, but you can change that if you want: just look in "def\vehicle\trailer\" for "ffb_<silotype>_traffic.sii" and change the value of "spawn_ratio" in thes files.

RudiRaser
Posts: 1452
Joined: 25 Nov 2016 20:53

Re: [REL] Feldbinder KIP trailer pack v1.2

#158 Post by RudiRaser » 15 Jul 2020 19:42

all right, I take it all back and say the opposite. :D
i was at 1.38 and there the trailers don't work in traffic. but i have no idea what is the reason. the defs all look the same, i can't see any difference.
also all other trailers from 1.37 still work on 1.38 without any changes, no problems.

so i have to apologize. ;)

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LadenSwallow
Posts: 236
Joined: 04 Jul 2016 07:47
Location: Nuremberg, Germany

Re: [REL] Feldbinder KIP trailer pack v1.2

#159 Post by LadenSwallow » 16 Jul 2020 12:59

@RudiRaser Never mind :)

Actually, the Freight Market and AI silo trailers have been mapped to match most of SCS's standard skins. My last post "Nos pâturages" is an example for that. The Defs in my mod point to the SCS skins by default. However, not every in-game company has its own trailer skins - e.g. quarries where you can pick up sand or cement don't have own skins - so some of the trailers will remain white.
AFAIK, SCS changed all DEFs which are included by other DEFs in v1.38 OB, from ".sii" to ".sui". I will investigate whether renaming these DEFs makes the difference.

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Nielsen_
Posts: 1814
Joined: 09 Nov 2014 00:45
Location: Denmark

Re: [REL] Feldbinder KIP trailer pack v1.2

#160 Post by Nielsen_ » 16 Jul 2020 18:18

Awesome mod thank you!
Just someone from Denmark who finds trucks interesting.
And also an amateur skinner.


My screenshots here | My Flickr profile

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