Närko trailers by Kast (04.11.20)

User avatar
Csabee
Posts: 2508
Joined: 19 Jun 2016 13:11

Re: Närko trailers by Kast (23.07.20)

#91 Post by Csabee » 09 Sep 2020 13:51

@Cereal : Edit this texture :arrow: vehicle\trailer_owned\upgrade\paintjob\narko\red_parts.dds
Image

riza_wolf12
Posts: 13
Joined: 04 Feb 2020 10:24

Re: Närko trailers by Kast (23.07.20)

#92 Post by riza_wolf12 » 09 Sep 2020 15:15

Is it possible to make the 11m / 15m from the rigid add-on as a normal semi trailer?

User avatar
kast
Posts: 2042
Joined: 11 Dec 2015 19:54

Re: Närko trailers by Kast (23.07.20)

#93 Post by kast » 09 Sep 2020 16:21

nope

User avatar
Cereal
Posts: 18
Joined: 27 Jun 2016 00:02
Location: Cleburne, Texas

Re: Närko trailers by Kast (23.07.20)

#94 Post by Cereal » 09 Sep 2020 19:55

@Csabee
Thanks a boatload dude! I was able to get the white stripes on the fenders to work too when getting them to match the base color.
20200909145437_1.jpg

Space_Night
Posts: 2514
Joined: 23 Oct 2013 21:10
Location: Between somewhere and somewhere else
Contact:

Re: Närko trailers by Kast (23.07.20)

#95 Post by Space_Night » 21 Sep 2020 18:14

Hi Kast,

would it be possible for a set up with the trailer axles at the extreme rear that has all 3 axles steering?, we have one set up that has just one of the axles steering

User avatar
Soundwave
Posts: 322
Joined: 11 Jan 2014 23:38
Location: Reykjavík, Iceland

Re: Närko trailers by Kast (23.07.20)

#96 Post by Soundwave » 11 Oct 2020 13:26

Hi Kast!

Thank you for your awesome mods! I don't know if it has been mentioned, but I noticed that some of the paintable fenders weren't showing correctly on my skins.

I noticed in the acc list that only fend_a, fend_b and fend_c were listed in the accessory .sii file for your paintjobs, whereas some of the trailers have fend_e, f and g.
(I didn't see a fend_d in-game, but I added it to be safe 8-) )

So with this acc_list, everything works perfectly.

Code: Select all

acc_list[]: "narko_fend_a.paint"
	acc_list[]: "narko_fend_b.paint"
	acc_list[]: "narko_fend_c.paint"
	acc_list[]: "narko_fend_d.paint"
	acc_list[]: "narko_fend_e.paint"
	acc_list[]: "narko_fend_f.paint"
	acc_list[]: "narko_fend_g.paint"
Cheers from Iceland!
Atli Jarl.
My WoT Page

ThinkStation P500 - Xeon E5-1650v3/32GB // ThinkPad P70 - Xeon E3-1505M/64GB
ThinkPad W540 - i7-4800MQ/32GB // ThinkPad W520 - i7-2720QM/32GB
ThinkPad T450s - i7-5600U/12GB // Yoga 900 - i7-6500U/16GB

Image

User avatar
kast
Posts: 2042
Joined: 11 Dec 2015 19:54

Re: Närko trailers by Kast (04.11.20)

#97 Post by kast » 04 Nov 2020 19:04

mods updated
Semi-trailer 1.2/Full-trailer addon 1.1
Changes:
-New Thermoking Advancer series cooler units added.
-material errors fixed

Markoesj
Posts: 37
Joined: 11 Nov 2018 18:41

Re: Närko trailers by Kast (04.11.20)

#98 Post by Markoesj » 17 Nov 2020 20:29

Hi Kast,

Thanks for the update! Got a question however. It seems that since the last update, the full trailers are acting somewhat strange when the liftable axle is retracted.

When attached to a rigid truck and the liftable axle is retracted, the trailer is acting as is it on slippery ice. Disabled all the not needed mods, but it still happens. Tested it with the Ekeri one as well, no issues whatsoever.

Any idea?

User avatar
kast
Posts: 2042
Joined: 11 Dec 2015 19:54

Re: Närko trailers by Kast (04.11.20)

#99 Post by kast » 17 Nov 2020 20:35

what type of trailer? There is several options

Markoesj
Posts: 37
Joined: 11 Nov 2018 18:41

Re: Närko trailers by Kast (04.11.20)

#100 Post by Markoesj » 17 Nov 2020 20:49

Made a video, if that helps you:

https://youtu.be/8eVt54c5vlE

EDIT, trailer is fresh out of the shop. No adjustments were made.

Post Reply

Return to “Trailers”

Who is online

Users browsing this forum: No registered users and 2 guests