[REL]Schmitz S.KO by JUseeTV & obelihnio[1.48][15.08.2023]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 329
- Joined: 08 Oct 2019 22:37
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
this might sound stupid but is there any chance for a Lite version with the trailer as seperate standalone ??
would like to enjoy this mod with all its glory but my rig starts to puff and huff while running it. almost like a Benchmark.
im not to hyped to use the addon -imposter version only because its way less loadheavy ....and got the missing rims already with it.... and other simple things ... (a detail im missing here) and compete with the S.CF..
would like to enjoy this mod with all its glory but my rig starts to puff and huff while running it. almost like a Benchmark.
im not to hyped to use the addon -imposter version only because its way less loadheavy ....and got the missing rims already with it.... and other simple things ... (a detail im missing here) and compete with the S.CF..
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
- Tremonia1974
- Posts: 156
- Joined: 27 Jan 2018 19:47
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
@JUseeTV is it possible to add the hamburger lights to this beauty of trailer?
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
@Tremonia1974 Hamburger lights will be added for the only slots option, meanwhile I already made the Hamburgers from my S.CF compatible until I update this trailer.
@seth_haveron A light Version is unfortunately not possible as it would mean too much work.
@seth_haveron A light Version is unfortunately not possible as it would mean too much work.
I am not giving any sort of support, requests or Q&A through private messages, such messages will be ignored. Please use the appropriate topics, they are there for a reason.
- Tremonia1974
- Posts: 156
- Joined: 27 Jan 2018 19:47
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
thx for the answer
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Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
tryed out some things on a new profile ... seems like the Express trailer itself is the cause for the trouble . it might host one or two hidden flaws .
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
Hi @JUseeTV, you would need to correct the lift axis please as SCS has now moved it backwards.
Then it would be great if you could make the rear storage boxes paintable. The ugly grey is not very pretty.
Then it would be great if you could make the rear storage boxes paintable. The ugly grey is not very pretty.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
@King Leo Axles are known, I am currently working on the update, atm I don't want to give an ETA but it will be there in the near future. About the boxes, I haven't seen them painted yet, so I won't add it.
I am not giving any sort of support, requests or Q&A through private messages, such messages will be ignored. Please use the appropriate topics, they are there for a reason.
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- Joined: 08 Oct 2019 22:37
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
use the 45" container trailer as a workaround ... place it over the SKO in the mod manager ... (at least it worked for me this way )
and a little def. switcheroo by yourself is easy to do ..
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
@JUseeTV , I mean the big steel boxes, not the plastic boxes.
@seth_haveron , I don't know enough about that. I'm patient until the experts have sorted it out.
@seth_haveron , I don't know enough about that. I'm patient until the experts have sorted it out.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
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- Posts: 329
- Joined: 08 Oct 2019 22:37
Re: [REL]Schmitz S.KO by JUseeTV & obelihnio [1.41][1.42][10.10.21]
its easy cheesy everyone with two braincells should be capable to open a zipfile and open some folder ....
[JUSEETV]Schmitz SKO obelihnio.zip\def\vehicle\trailer_owned\obel.s_sko1\chassis
notepad++ is a usefull tool to open the ssi files
the switcheroo should look this :
residual_travel[]: 0.09
residual_travel[]: 0.12
residual_travel[]: 0.12
liftable_axle[]: true
liftable_axle[]: false
liftable_axle[]: false
just go for the numbers and true up front ... you dont need to bother with anything else .... dont forget to save the change ...
(had me confused for a moment to see polish bits in it)
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
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