[1.49]Kögel Trailers by Dotec

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Re: [1.41][1.42]Kögel Trailers by Dotec

#221 Post by Ludo Diabolo » 20 Oct 2021 10:30

I have this error since I installed your trailer ;) and I don't have this problem of missing sounds on other trailers ;) .

only on yours ;) .
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Re: [1.41][1.42]Kögel Trailers by Dotec

#222 Post by Madkine » 20 Oct 2021 10:53

And each of these errors is a truck error, not a trailer error.

Maybe try providing a full gamelog?
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Re: [1.41][1.42]Kögel Trailers by Dotec

#223 Post by Ludo Diabolo » 20 Oct 2021 11:08

I don't use any truck mods, just the SCS trucks ;) .

here is my LOG .

https://pastebin.com/4zny50Fz
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Re: [1.41][1.42]Kögel Trailers by Dotec

#224 Post by xXCARL1992Xx » 20 Oct 2021 15:47

you use a soundmod that isnt made for 1.40/1.41 and is overwriting the effect.bank wich also has sounds for trailer in it because these errors in your log

Code: Select all

00:01:41.324 : <ERROR> [sound] Unable to found event 'effects/gear_grind' in the bank '/sound/truck/effects.bank'!
00:01:41.331 : <ERROR> [sound] Failed to initialize sound '/sound/truck/default/effects_gear_grind.soundref'.
00:01:41.332 : <ERROR> [sound] Unable to found event 'effects/gear_wrong' in the bank '/sound/truck/effects.bank'!
00:01:41.332 : <ERROR> [sound] Failed to initialize sound '/sound/truck/default/effects_gear_wrong.soundref'.
00:01:41.542 : <ERROR> [sound] Unable to found event 'effects/hook_detach' in the bank '/sound/truck/effects.bank'!
00:01:41.543 : <ERROR> [sound] Failed to initialize sound '/sound/truck/default/effects_hook_detach.soundref'.
have nothing to do with Dotecs trailer because there is not a single sound file in it
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Re: [1.41][1.42]Kögel Trailers by Dotec

#225 Post by Ludo Diabolo » 20 Oct 2021 16:10

Thank you Mr xXCARL1992Xx for your clarification, I will go hunting for mods that give me these errors, thank you ;) .

and sorry Dotec to have thought that it came from the trailer I love it, very nice work ;) .
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Re: [1.41][1.42]Kögel Trailers by Dotec

#226 Post by Nando CEV » 20 Oct 2021 21:49

Hi @Dotec I have seen some people here that talk about possible future skins for this trailer, and there is one company based near my house that uses these trailers.
Is called Margutsa, and here you have their web page in English: https://www.margutsa.com/en-gb/home
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This one might actually help you a lot :D
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Of course, I do not own these photos, I just found them online. Have a nice day! :D
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Re: [1.41][1.42]Kögel Trailers by Dotec

#227 Post by Дорожный рассвет » 23 Oct 2021 04:29

Good morning! Tell me please, what's wrong with the mudguard, wrong shadows?
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Re: [1.41][1.42]Kögel Trailers by Dotec

#228 Post by Dotec » 23 Oct 2021 09:35

yes I noticed it too, but hadn't much time the last days to fix it.

It's fixed now.
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Re: [1.41][1.42]Kögel Trailers by Dotec

#229 Post by seth_haveron » 23 Oct 2021 09:51

not the only error unfortunately the pallet boxes on the rear are displayed as hollow when looked at form the backside and normal form the outside.

some of the attachments clip in to each other

and the fifth wheel indeed ducks into the textures when loaded like a regular scs trailer had been solid before

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Re: [1.41][1.42]Kögel Trailers by Dotec

#230 Post by Dotec » 23 Oct 2021 10:15

seth_haveron wrote: 23 Oct 2021 09:51some of the attachments clip in to each other
I have no clue what you mean..
seth_haveron wrote: 23 Oct 2021 09:51and the fifth wheel indeed ducks into the textures when loaded like a regular scs trailer had been solid before
scs trailers are even worse. In this case I tested it with a krone profiliner.

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now compare the fith wheel with the bottom plate of my kögel trailer

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