[TOOL] - Templates for 3rd UVMap - 1.9.x Skins
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Wolfi
- Beta tester
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins
So in general I don't have to bother with 3rd uv maps at all? ;p
The smallest details always make the biggest difference.
Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins
nope
Edit: unless you don't wont your users to complain about not being able to apply the default skins (if applicable).
Retired, but still loving it.
- WerewolfCustoms
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins
Yes you do.GT-Mike wrote:So in general I don't have to bother with 3rd uv maps at all? ;p
That way all vanilla skins will work with your trucks
- Wolfi
- Beta tester
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- Joined: 12 Jul 2013 12:14
- Location: United Republic of Huggable Fuzzbutts
Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins
Well tbh I can always add "old-style-vanilla" skins to my models, that way, every model may have it's skins fitted in a good looking way instead of some random "hope it looks ok" way ;p
The smallest details always make the biggest difference.
- WerewolfCustoms
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins
Yea.
BTW, I'm wondering, what's going on with your T-Series... the skins don't work anymore on it...
BTW, I'm wondering, what's going on with your T-Series... the skins don't work anymore on it...
- Wolfi
- Beta tester
- Posts: 9383
- Joined: 12 Jul 2013 12:14
- Location: United Republic of Huggable Fuzzbutts
Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins
The T series is now at the Blender service station awaiting for it's turn to undergo a huge tuning and maintenace.
The smallest details always make the biggest difference.
- WerewolfCustoms
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- Posts: 18
- Joined: 22 Jun 2014 02:30
- Location: Atlanta GA
Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins
Thanks for this ohaha. Quick question. Where can I find SCS Software's example on how to do this? Also, the code you mention changing in the first post, where is that exactly? Thanks! I'm just learning how to do this.ohaha wrote:Well, nothing can be text-ed, except the back the cab, I guess.
These are mainly for artistic shapes etc.
Oh, and another thing... If you follow SCS Software's example you can use the same skins on different trucks. That is a brilliant idea, actually. No more endless editing to have a full fleet, just a one time deal.
Jonathan
Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins
SCS example is in almost all the default skins.
The code goes into the skin definition.
If you make one dds you can then make skins for all trucks with it, by creating just the definitions for each truck.
The code goes into the skin definition.
If you make one dds you can then make skins for all trucks with it, by creating just the definitions for each truck.
Retired, but still loving it.
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- Posts: 18
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- Location: Atlanta GA
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