[TOOL] - Templates for 3rd UVMap - 1.9.x Skins

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ohaha
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#11 Post by ohaha » 11 Mar 2014 20:30

If you read carefully you'll notice that these skins have a special attribute... alternate_uvset. if that one is not set to true, the skins use the second UVMap... thus work as before...
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#12 Post by n4gix » 11 Mar 2014 20:58

@sirgeo: If you read the entire thread, you would not have to ask this question... ;)
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#13 Post by SkGe » 11 Mar 2014 23:40

Haha i start to go blind damn it :)
Seems i didn't read all and not focus on what i read there :P

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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#14 Post by Soundwave » 24 Mar 2014 23:24

Just fired up 1.9 beta and my Volvo and MAN skins work fine as in 1.8, but the Scania R doesn't.

Going to test these guys out real quick.
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#15 Post by pwch » 28 Apr 2014 14:16

Hello :D
I want to know that who made these UVMap layout, is SCS ? ohaha?
And I can't see the benefits of these layout, they are all symmetrical so we can't make different graphs on different side, and I think the text on one side will be horizontally flipped. (maybe) What is most important is that I don't know how to use it :oops:
Finally,is there any guide to make OLD STYLE TEMPLATE files on my own? I'm working on making 4096px paintjob and all templates on Internet are not large enough.

Sorry for my poor English :)
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ohaha
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#16 Post by ohaha » 28 Apr 2014 14:47

These are templates for the new type of skins (read the first post carefully). They work with the alternate uvset and they are symmetrical!
For asymmetrical skins you must use the old type (no alternate uvset).
They can be found in Goro's Dev Skin Pack.
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#17 Post by pwch » 28 Apr 2014 16:03

Thanks you ohaha, but it seems to be old files, no new trucks available.
And I still don't know how do these 3rd uvmap files work :oops: :oops:
So I decide to ignore them and continue using Blender to help me make hi-res paintjob with low-res templates ;)

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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#18 Post by ohaha » 28 Apr 2014 16:53

They work exactly the same, but they use a different UVmap.
And they can be used on all trucks... So, you make one dds file and apply it, via definitions, on any truck model (provided they are properly made, if they come from a mod).
Retired, but still loving it.

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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#19 Post by Wolfi » 31 May 2014 15:34

Ok one question from me here. Do the new metallic paintjobs use the 3rd UV map in any way or is it possible to have a metallic paintjob on a 2UV-mapped truck?
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Re: [TOOL] - Templates for 3rd UVMap - 1.9.x Skins

#20 Post by ohaha » 31 May 2014 15:51

They work the same way. If you specify alternate_uvset: true, you get the 3rd UVMap.
All default SCS skins use 3rd.
Retired, but still loving it.

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