Can u explain more of how u did that because I got the same problem with almost every part I have. I skinning an old one to fit new owned trailer and truck. 0x88 - 0x01DragonSpirit wrote: ↑04 Dec 2017 14:32 solved it to change the 0x88 in hex to 0x01 changed when looking for it to what it should be and now errors are gone and skin is still working.
not sure how it could have been the wrong one cause i took the ones with error from the base of the game and then edited them to corresponding location and etc.
but with the i think 8th tobj editor i could solve it
Example DEFs New Scania 2016 Paint System (updated 1.32)
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Re: Example DEFs for New Paint System (Scania 2016) inc. templates
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
With this current system of painting, can I make a mirror type different from the other two?
(side mirror and mirrors of the same colors)
Front mirror of different color
thank you.
(side mirror and mirrors of the same colors)
Front mirror of different color
thank you.
Everyone is alone on the heart of the earth, pierced by a ray of sunshine, and it is immediately evening.
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
yes, add the side mirror to texture X as an accessory and add the other mirror to texture Y as an accessory (acc_list[]: )
Code: Select all
simple_paint_job_data : .ovr
{
paint_job_mask: "/vehicle/truck/upgrade/paintjob/scania_r_2016/skin/accessories/black.tobj"
acc_list[]: "f_mirror.painted"
]
simple_paint_job_data : .ovr
{
paint_job_mask: "/vehicle/truck/upgrade/paintjob/scania_r_2016/skin/accessories/red.tobj"
acc_list[]: "s_mirror.painted"
acc_list[]: "mirror.painted"
acc_list[]: "mirror.painted_f"
]
simple_paint_job_data : .ovr
{
paint_job_mask: "/vehicle/truck/upgrade/paintjob/scania_r_2016/skin/accessories/yellow.tobj"
acc_list[]: "mirror.painted"
acc_list[]: "mirror.painted_f"
]
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
[ external image ]
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
thank you so much.
Maybe I messed up with the paint.net levels
In fact, he gives me the red mirror with the black writing texture
Thanks again CARL1992
Maybe I messed up with the paint.net levels
In fact, he gives me the red mirror with the black writing texture
Thanks again CARL1992
Everyone is alone on the heart of the earth, pierced by a ray of sunshine, and it is immediately evening.
- Tranquillex
- Posts: 3
- Joined: 11 Aug 2017 08:31
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
One question in the round. What should this new paint system bring? That the Prism3D handles it faster?
Or it gets even more complicated? I do not feel it's as sustainable as back in the Stone Age. It's my opinion, as well as the desert of trailer implementations. One uglier than the other.
Of course, everything is close to reality .....
Or it gets even more complicated? I do not feel it's as sustainable as back in the Stone Age. It's my opinion, as well as the desert of trailer implementations. One uglier than the other.
Of course, everything is close to reality .....
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
this isn't more complicated...it's faster, you don't need to be a Pro in skinning... most of stuff is done with definitions (well it can be done)
- Tranquillex
- Posts: 3
- Joined: 11 Aug 2017 08:31
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
How should I understand that? It takes more time and effort to create a skin, or do I see it wrong? Of course you can load an example mod and build on it. But then this unspeakable Sii. description for me does not add value to the old variant, I hope you understand me?
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
he means this
[ external image ]
only the griffin on the Scania is an actual image, the rest (gray parts) is just a 4x4 pixel image with 1 color and set via def files
[ external image ]
only the griffin on the Scania is an actual image, the rest (gray parts) is just a 4x4 pixel image with 1 color and set via def files
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
[ external image ]
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
FR: Bonsoir, j'ai un gros soucis avec le scania r 2016. Après avoir suivis le tutoriel en page 1, quand je veux tester mon mod en jeu il crash et voici ce que j'ai dans le gamelog.
EN: Good evening, I have a big problem with the scania r 2016. After following the tutorial on page 1, when I want to test my mod in game it crash and here is what I have in the gamelog.
GAMELOG:
00:01:37.166 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj' functionality - found 0x88, expected 0x01.
00:01:37.204 : <ERROR> Mipmapping is not supported for npot texture: '/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj'.
00:01:37.204 : <ERROR> [dx9] Unsupported format encountered 0
00:01:37.204 : <ERROR> [dx9] Texture format not supported.
00:01:37.204 : <ERROR> [dx9] Failed to create texture in hw_load().
00:01:37.204 : <ERROR> FIXME: Texture update failed (/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj)
00:01:37.204 : <ERROR> Mipmapping is not supported for npot texture: '/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj'.
00:01:37.204 : <ERROR> [dx9] Unsupported format encountered 0
00:01:37.204 : <ERROR> [dx9] Texture format not supported.
00:01:37.204 : <ERROR> [dx9] Failed to create texture in hw_load().
My mod it's here: https://drive.google.com/file/d/1PEP5Xe ... sp=sharing
Sorry for my english, it's google translation...
EN: Good evening, I have a big problem with the scania r 2016. After following the tutorial on page 1, when I want to test my mod in game it crash and here is what I have in the gamelog.
GAMELOG:
00:01:37.166 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj' functionality - found 0x88, expected 0x01.
00:01:37.204 : <ERROR> Mipmapping is not supported for npot texture: '/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj'.
00:01:37.204 : <ERROR> [dx9] Unsupported format encountered 0
00:01:37.204 : <ERROR> [dx9] Texture format not supported.
00:01:37.204 : <ERROR> [dx9] Failed to create texture in hw_load().
00:01:37.204 : <ERROR> FIXME: Texture update failed (/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj)
00:01:37.204 : <ERROR> Mipmapping is not supported for npot texture: '/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj'.
00:01:37.204 : <ERROR> [dx9] Unsupported format encountered 0
00:01:37.204 : <ERROR> [dx9] Texture format not supported.
00:01:37.204 : <ERROR> [dx9] Failed to create texture in hw_load().
My mod it's here: https://drive.google.com/file/d/1PEP5Xe ... sp=sharing
Sorry for my english, it's google translation...
Last edited by Cadde on 06 Jan 2019 14:33, edited 1 time in total.
Reason: Actually added google translations to post.
Reason: Actually added google translations to post.
- thebigbadonion
- Posts: 2556
- Joined: 21 Jul 2013 18:23
- Location: Greater Manchester, England
Re: Example DEFs New Scania 2016 Paint System (updated 1.32)
Thanks for this. Took me over a year but finally got around to skinning the truck for my company, still need to work out a few little things, and sort out my trailers a bit but hey oh!
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