Example DEFs New Scania 2016 Paint System (updated 1.32)

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Nerolite
Posts: 36
Joined: 01 Jun 2018 16:09
Location: Sweden

Re: Example DEFs for New Paint System (Scania 2016) inc. templates

#501 Post by Nerolite » 09 Dec 2018 05:59

DragonSpirit wrote: 04 Dec 2017 14:32 solved it to change the 0x88 in hex to 0x01 changed when looking for it to what it should be and now errors are gone and skin is still working.
not sure how it could have been the wrong one cause i took the ones with error from the base of the game and then edited them to corresponding location and etc.
but with the i think 8th tobj editor i could solve it :lol:
Can u explain more of how u did that because I got the same problem with almost every part I have. I skinning an old one to fit new owned trailer and truck. 0x88 - 0x01
User avatar
Fabio-Old
Posts: 168
Joined: 27 Jan 2018 18:24
Location: Licata,Sicily

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#502 Post by Fabio-Old » 10 Dec 2018 19:27

With this current system of painting, can I make a mirror type different from the other two?
(side mirror and mirrors of the same colors)
Front mirror of different color
thank you.
Everyone is alone on the heart of the earth, pierced by a ray of sunshine, and it is immediately evening. :cry:
User avatar
xXCARL1992Xx
Posts: 16461
Joined: 17 Aug 2016 12:18
Contact:

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#503 Post by xXCARL1992Xx » 10 Dec 2018 19:30

yes, add the side mirror to texture X as an accessory and add the other mirror to texture Y as an accessory (acc_list[]: )

Code: Select all

simple_paint_job_data : .ovr
{
	paint_job_mask: "/vehicle/truck/upgrade/paintjob/scania_r_2016/skin/accessories/black.tobj"

	acc_list[]: "f_mirror.painted"
]

simple_paint_job_data : .ovr
{
	paint_job_mask: "/vehicle/truck/upgrade/paintjob/scania_r_2016/skin/accessories/red.tobj"

	acc_list[]: "s_mirror.painted"
	acc_list[]: "mirror.painted"
	acc_list[]: "mirror.painted_f"
]

simple_paint_job_data : .ovr
{
	paint_job_mask: "/vehicle/truck/upgrade/paintjob/scania_r_2016/skin/accessories/yellow.tobj"

	acc_list[]: "mirror.painted"
	acc_list[]: "mirror.painted_f"
]
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
Fabio-Old
Posts: 168
Joined: 27 Jan 2018 18:24
Location: Licata,Sicily

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#504 Post by Fabio-Old » 10 Dec 2018 19:35

thank you so much.
Maybe I messed up with the paint.net levels
In fact, he gives me the red mirror with the black writing texture
Thanks again CARL1992 😘❤️🙏
Everyone is alone on the heart of the earth, pierced by a ray of sunshine, and it is immediately evening. :cry:
User avatar
Tranquillex
Posts: 3
Joined: 11 Aug 2017 08:31

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#505 Post by Tranquillex » 16 Dec 2018 11:34

One question in the round. What should this new paint system bring? That the Prism3D handles it faster?
Or it gets even more complicated? I do not feel it's as sustainable as back in the Stone Age. It's my opinion, as well as the desert of trailer implementations. One uglier than the other.
Of course, everything is close to reality .....
User avatar
m1keY
Posts: 3436
Joined: 18 Oct 2015 22:49
Contact:

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#506 Post by m1keY » 16 Dec 2018 11:38

this isn't more complicated...it's faster, you don't need to be a Pro in skinning... most of stuff is done with definitions (well it can be done)
User avatar
Tranquillex
Posts: 3
Joined: 11 Aug 2017 08:31

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#507 Post by Tranquillex » 21 Dec 2018 10:03

m1keY wrote: 16 Dec 2018 11:38 this isn't more complicated...it's faster, you don't need to be a Pro in skinning... most of stuff is done with definitions (well it can be done)
How should I understand that? It takes more time and effort to create a skin, or do I see it wrong? Of course you can load an example mod and build on it. But then this unspeakable Sii. description for me does not add value to the old variant, I hope you understand me? ;)
User avatar
xXCARL1992Xx
Posts: 16461
Joined: 17 Aug 2016 12:18
Contact:

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#508 Post by xXCARL1992Xx » 21 Dec 2018 11:16

he means this

[ external image ]

only the griffin on the Scania is an actual image, the rest (gray parts) is just a 4x4 pixel image with 1 color and set via def files
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
BloodXP
Posts: 2
Joined: 05 Jan 2019 20:13

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#509 Post by BloodXP » 05 Jan 2019 20:25

FR: Bonsoir, j'ai un gros soucis avec le scania r 2016. Après avoir suivis le tutoriel en page 1, quand je veux tester mon mod en jeu il crash et voici ce que j'ai dans le gamelog.
EN: Good evening, I have a big problem with the scania r 2016. After following the tutorial on page 1, when I want to test my mod in game it crash and here is what I have in the gamelog.

GAMELOG:

00:01:37.166 : <WARNING> [tobj] Sanitized '<MEMFILE><UNKNOWNFS>/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj' functionality - found 0x88, expected 0x01.
00:01:37.204 : <ERROR> Mipmapping is not supported for npot texture: '/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj'.
00:01:37.204 : <ERROR> [dx9] Unsupported format encountered 0
00:01:37.204 : <ERROR> [dx9] Texture format not supported.
00:01:37.204 : <ERROR> [dx9] Failed to create texture in hw_load().
00:01:37.204 : <ERROR> FIXME: Texture update failed (/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj)
00:01:37.204 : <ERROR> Mipmapping is not supported for npot texture: '/vehicle/truck/upgrade/paintjob/scaniarb/scania_r_2016/scaniar_b.tobj'.
00:01:37.204 : <ERROR> [dx9] Unsupported format encountered 0
00:01:37.204 : <ERROR> [dx9] Texture format not supported.
00:01:37.204 : <ERROR> [dx9] Failed to create texture in hw_load().

My mod it's here: https://drive.google.com/file/d/1PEP5Xe ... sp=sharing

Sorry for my english, it's google translation...
Last edited by Cadde on 06 Jan 2019 14:33, edited 1 time in total.
Reason: Actually added google translations to post.
User avatar
thebigbadonion
Posts: 2556
Joined: 21 Jul 2013 18:23
Location: Greater Manchester, England

Re: Example DEFs New Scania 2016 Paint System (updated 1.32)

#510 Post by thebigbadonion » 08 Jan 2019 14:06

Thanks for this. Took me over a year but finally got around to skinning the truck for my company, still need to work out a few little things, and sort out my trailers a bit but hey oh!

[ external image ]
Post Reply

Return to “Modding Guides”

Who is online

Users browsing this forum: 35a, german4ik_89, tunning6000 and 14 guests