TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

LexSteele
Posts: 22
Joined: 14 Dec 2013 11:24
Location: Ordu, TURKEY

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#231 Post by LexSteele » 21 Nov 2014 13:22

When I'm unzipping the last update packages there is an extra file near the .scs file with a .psd extension.
This .psd file isn't included in the .scs file.
What is this .psd file for?
Will I have to put this .psd file in to the mod folder with .scs file.
Any suggestion?

User avatar
Elmer BeFuddled
Posts: 1344
Joined: 03 Sep 2014 17:07
Location: Royston Vasey, ENGLAND

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#232 Post by Elmer BeFuddled » 21 Nov 2014 13:31

The psd file is a photoshop file. Possibly a template? Which set was this in?
I'm writing a book on plagiarism. It wasn't my idea.
Nothing is foolproof to the talented fool.


EBF ETS2 Satellite Map For ProMods, RusMap etc..
ETS2 v1.18.x Satellite Map Background
Road Atlas Map Backgrounds

Serb1205
Posts: 752
Joined: 14 Oct 2013 09:17

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#233 Post by Serb1205 » 21 Nov 2014 14:59

Has Somebody Got A Better Link? I Can't Download The 2 Schmitz Files. It Keeps Saying Archive Is Either Wrong Format Or Damaged. Others Downloaded Fine. Have Tried Different Browsers Too.

holliday50
Posts: 17
Joined: 09 Dec 2013 01:13

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#234 Post by holliday50 » 21 Nov 2014 19:58

Serb1205 wrote:Has Somebody Got A Better Link? I Can't Download The 2 Schmitz Files. It Keeps Saying Archive Is Either Wrong Format Or Damaged. Others Downloaded Fine. Have Tried Different Browsers Too.
Try it again. On another site, they said it was corrupted, but have uploaded a new link. It worked for me. I just wanted to pop in & say thanks to the modders on this one. I've been using this texture pack for a year now & absolutely love it. Very excited to see it updated for 1.14!! Thanks guys!

User avatar
_DC_
Posts: 262
Joined: 03 Jan 2014 12:30
Location: Lecco - Italy

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#235 Post by _DC_ » 22 Nov 2014 13:56

Hi guys, a little question: is this mod working with the Trailer mod pack (this one: viewtopic.php?f=36&t=139435 )? thank you in advance :)
Image

aureo
Posts: 9
Joined: 07 Feb 2013 22:32

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#236 Post by aureo » 23 Nov 2014 19:32

I've worked a fix for the 1.14 patch. It's based on the 1.9.0 se version of the mod

Link :arrow: Google Drive

Instructions:
1-Download the fix mod
2-Put the fix mod in the ETS2 mod's folder
3-Add as many zzzz as you want in the filename
4-Open the original mod
5-Delete the def/cargo folder from the original mod.
6-Activate the fix mod in ETS2

Hope you enjoy it ;)

finnn
Posts: 2
Joined: 29 Jun 2014 08:04

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#237 Post by finnn » 23 Nov 2014 20:48

in the Park the trailers estiot and the default cargo trailers. great pack, and the default left. how to get rid? :(

IAmTheLast
Posts: 66
Joined: 30 Jan 2015 16:09

Most skins not seen in AI traffic after 1.16 update

#238 Post by IAmTheLast » 30 Jan 2015 16:40

Greetings!

I use Vaarduar's aerodynamic and fuel cistern skins. With the 1.16 update, the skins can still be seen in the jobs screens and on trailers parked at warehouses, but (for me) are not seen in AI traffic except for the first two skins in each variant in each pack. So for example, with the aerodynamics, you'd see the cheetah-fastback and nor-cargo skins which are found in the aerodynamics.mat in automat\adaa and adab, but not any of the other skins.

Does anyone know how to resolve this problem so the skins can be seen in traffic like it was using v1.15?

I have reverted back to v1.15 in the meantime.

User avatar
Elmer BeFuddled
Posts: 1344
Joined: 03 Sep 2014 17:07
Location: Royston Vasey, ENGLAND

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#239 Post by Elmer BeFuddled » 31 Jan 2015 15:08

I think the following lines need to be added into the chassis.sii file(s) In the def\vehicle\trailer\some trailer type folder tree:

Code: Select all

	looks[]: Default
	looks[]: 002
	looks[]: 003
	looks[]: 004
	looks[]: 005
	looks[]: etc. etc.
Adding 1 "looks" line for each variant. I've not finished looking but that's the only change I've spotted so far.
I'm writing a book on plagiarism. It wasn't my idea.
Nothing is foolproof to the talented fool.


EBF ETS2 Satellite Map For ProMods, RusMap etc..
ETS2 v1.18.x Satellite Map Background
Road Atlas Map Backgrounds

IAmTheLast
Posts: 66
Joined: 30 Jan 2015 16:09

Re: TRAILER PACK with Realistic Textures v.1.8.3 2013.11.24

#240 Post by IAmTheLast » 31 Jan 2015 16:36

I just checked the base chassis.sii aero_dynamic def file for v1.16. In vanilla, it uses only one skin, so it is the singular "look", without the "[]". The actual line is "look: default" (without the quotes). Checking reefer, which uses more than one skin, it uses plural "looks" as you pointed out, with "[]".

So for Vaarduar's skins, I'm guessing that in addition to "looks[]: default", we'd have to add nine more "looks []: companyname", where companyname is the name of each of the name companies that use those skins in this mod, something like this:

variant: Default
looks[]: default
looks[]: bcp
looks[]: stokes
etc., etc.

I'll have to re-update to 1.16 to check this out, but if someone has done it already and can confirm that the skins show up in AI traffic after these changes, please post.

Thanks ...

Post Reply

Return to “Trailers”

Who is online

Users browsing this forum: No registered users and 1 guest