[DISCONTINUED] EKERI Ownable Default Skins ADDON

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nico010200
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Re: EKERI Ownable Default Skins ADDON

#21 Post by nico010200 » 01 Jan 2019 14:50

naw mate i mean same skins as the trailers.
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Lillen
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Re: EKERI Ownable Default Skins ADDON

#22 Post by Lillen » 01 Jan 2019 15:31

Great looking skins
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PolarBear[FIN]
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Re: EKERI Ownable Default Skins ADDON

#23 Post by PolarBear[FIN] » 03 Jan 2019 12:12

I think I saw Tyvi-logo on one the Kaukokiito-skins. Where from is that pic??
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m1keY
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Re: EKERI Ownable Default Skins ADDON

#24 Post by m1keY » 04 Jan 2019 23:13

can't say if you did or not, but I can't see it ... which picture are you referring at :?:

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Micho014
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Re: EKERI Ownable Default Skins ADDON

#25 Post by Micho014 » 05 Jan 2019 11:38

So you are also making boxes for trucks now?!
Rocket455Man
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Re: EKERI Ownable Default Skins ADDON

#26 Post by Rocket455Man » 06 Jan 2019 17:43

Hi!

None of them aren't the Kaukokiito skin. :lol:
Real Full Trailer Combination Driver
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Ktmfredda
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Re: EKERI Ownable Default Skins ADDON

#27 Post by Ktmfredda » 14 Apr 2019 14:12

Quick question how do i Apply the paintjobs on the truck box?`nvm Now i saw that there was only templates!
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m1keY
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Re: EKERI Ownable Default Skins ADDON

#28 Post by m1keY » 14 Apr 2019 14:52

Yeah, truckskinpackage isn't released ...
previews seen is me using Capital's excellent skin for the truck and only switching lines in the accessory skin.sii for each trailer I'm currently using ...
so I'm not changing the box on the truck - using the same all the time - matching trailer and so on.......... ;)
this is how it looks .....

skins are made for the boxes (templates from Kast) obviously

Code: Select all

SiiNunit
{

simple_paint_job_data : .ovr0
{
#	paint_job_mask: "/vehicle/truck/upgrade/cargo/paintjob/ekeri_iron.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/kaukokiito/accessories/vak_box.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/kiitolinja_4_4m.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/kkristo_4_4m.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/royal_thermo_4_4m.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/scandic_4_4m.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/dijkstra_4_4m.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/rasmussen_4_4m.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/link_4_4m.tobj"
	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/maserfrakt_4_4m.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/nordicthermo_4_4m.tobj"
#	paint_job_mask: "/vehicle/truck/upgrade/paintjob/default/ekeri/oak_4_4m.tobj"	
	
	acc_list[]: "kuzov.ekeri_box"
	acc_list[]: "kuzov.ekeri_box3"
	acc_list[]: "kuzov.ekeri_box5"
	acc_list[]: "kuzov.ekeri_box7"
	acc_list[]: "kuzov.ekeri_box9"
	acc_list[]: "kuzov.vak_box"
	acc_list[]: "kuzov.vak_box3"
	acc_list[]: "kuzov.vak_box5"
	acc_list[]: "kuzov.vak_box7"
	acc_list[]: "kuzov.vak_box9"
	acc_list[]: "kuzov.vak_box11"
	acc_list[]: "kuzov.vak_box13"
}...........................................and the other stuff below....
# = outruling the skins NOT in use for the moment .... activating/de-activating ...rebooting the game, only takes 15 seconds for me, so I don't need to wait too long
Oskugames
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Re: EKERI Ownable Default Skins ADDON

#29 Post by Oskugames » 14 Jun 2019 12:57

i need these skin in Scania RJL?
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m1keY
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Re: EKERI Ownable Default Skins ADDON

#30 Post by m1keY » 14 Jun 2019 19:03

for private use it would be possible (or if permissions are to be given for some editing ) these are for the trailers - only definitions to the original authors skins - and boxes are a little different for the trucks ...but it isn't that big of a deal to do
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