[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

Space_Night
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V8 - 1.40 - 13/04/2021)

#821 Post by Space_Night » 09 Jun 2021 21:56

good good.

should look nice behind the new DAF too
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xXCARL1992Xx
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V8 - 1.40 - 13/04/2021)

#823 Post by xXCARL1992Xx » 12 Jun 2021 15:28

maybe just as a heads up, SCS removed all the suffixes from the cargos now in 1.41 because they are all in the def.scs, so you have to remove dlc_it, dlc_north etc. from your cargo files that replace SCS ones

also, the chassis for traffic now use company paint job, so you have to copy over the folder from SCS and change the looks from any color to default or the game will crash because look: black for example doesnt exist anymore
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Arnook
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V8 - 1.40 - 13/04/2021)

#824 Post by Arnook » 12 Jun 2021 15:41

Thanks for the Heads-up Carl, I appreciate it. I'm not taking part in Betas so that's good information for me to have.
I'll probably release V9 for 1.40 and prepare a smaller update (V9.1) for 1.41 once it comes.
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xXCARL1992Xx
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V8 - 1.40 - 13/04/2021)

#825 Post by xXCARL1992Xx » 12 Jun 2021 16:30

no problem, just noticed it myself after i used the mod that the game just right out crashed, i assume because exactly one of the AI trailer spawned near me and freaked out because the look wasnt found, same with the cargo models, first i though i did something wrong because i deleted the non container cargos that are not from SCS (because of WoTr) and deleted to much, but looking at the files showed that because of convoy everything cargo related it now part of the basegame
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m1keY
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V8 - 1.40 - 13/04/2021)

#826 Post by m1keY » 13 Jun 2021 05:49

still on 1.40 ..but I had these lines in the gamelog, never seen such linesbefore or know what it mean/want to tell me :lol:
it didn't crash ...and only mod that contains these files are this 8-)
<ERROR> [zipfs] File found where directory was expected while traversing '/vehicle/trailer_eu/share/adr_labels/lead_nitrate.tobj
<ERROR> [zipfs] File found where directory was expected while traversing '/vehicle/trailer_eu/share/adr_labels/lead_nitrate.dds

guess it's just telling me it found the files it was looking for :D great success :D :lol: traversing?

@Arnook I edited the matfilecontent for the Isotank so it have the same filepath the scs default mat have...
haven't seen that error in my gamelog...yet, so Ithink it'sfixed
I hate errorlines took me an hour to reduce most of them to my satisfaction ...
only a few mysterious ones left... probably interior-related :P

Arnooks_SCS_Container_Skinpack_v8\automat\b7\b7a6c05b87291a48.mat

Code: Select all

material : "eut2.dif.spec.rfx" {
	texture[0] : "/vehicle/share/textures/adr_labels/lead_nitrate.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	shininess : 60
	specular : { 0.493686 , 0.493686 , 0.493686 }
}
Last edited by m1keY on 02 Jul 2023 07:58, edited 2 times in total.
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Arnook
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V8 - 1.40 - 13/04/2021)

#827 Post by Arnook » 13 Jun 2021 07:57

Thanks for the report @m1keY, never noticed those before or seen them elsewhere...
As you said, the description is very odd, it's a successfull error I guess ? :lol:

I believe I added those files because SCS moved them in the base and some container (I believe the 20ft tanks) needed them at the "old" location.

Anyway, as long as it's not more problematic than this, it's nothing to worry about
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Rocksteady
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V8 - 1.40 - 13/04/2021)

#829 Post by Rocksteady » 15 Jun 2021 02:44

Thanks for great work. Any info for ATS project?
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willy1962
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V8 - 1.40 - 13/04/2021)

#830 Post by willy1962 » 15 Jun 2021 02:55

Thats good news Arnook ,
:o including 2 45ft chassis :lol:
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