[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

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Mihkellll
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1001 Post by Mihkellll » 03 Sep 2021 18:15

Trucker_71 wrote: 03 Sep 2021 18:12
Mihkellll wrote: 03 Sep 2021 18:02 but where i can download it? Thanks ahead!
First page.
Can you send me a link?
Wannabe Finn from Estland
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Trucker_71
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1002 Post by Trucker_71 » 03 Sep 2021 18:16

The link is on the first page of this thread! :roll:
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Arnook
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1003 Post by Arnook » 03 Sep 2021 18:21

alright boys settle down,
Mihkel is a friend of mine, he was making fun of some of the obvious questions that sometimes get asked in this topic, sarcasm is just hard to identify in a forum thread ;)

back to topic now :

I hope eveybody is enjoying the mod, Julian and I will hopefully be able to show in which direction V11 is going some time soon ;)
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ATLANTIK7773
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1004 Post by ATLANTIK7773 » 03 Sep 2021 19:33

Thank you, we look forward to it! Good luck with your hard work!
David Paterson
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1005 Post by David Paterson » 03 Sep 2021 21:17

IRL I work for an international freight forwarder, so for me to see RL shipping line containers is very cool, even if it makes my fave game seem like work, LOL.
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chris1120
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1006 Post by chris1120 » 04 Sep 2021 09:00

Looking forward to what you have planned for v11! ;)
Littlefazer
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1007 Post by Littlefazer » 05 Sep 2021 12:16

Love the skins, however I seem to have a few issues and it's probably all my end as I don't see anything on here/or couldn't find it with a search.
New profile with evolution economy mod with a patch for your trailers so only doing quick jobs atm, however on a few occasions I have picked a job and just had the empty trailer.

Off the top of my head it's the krone box container trailer but might be wrong. The last time was with a box container high cube 12T, I then tested the 2 other jobs which were 24T high cube ones and they had both containers fine.

As I say probably my fault, especially as I'm running promods trailers on replacement so have a feeling its that, but if you guys get back to me before I've finished this delivery (so I can safely test) and tell me it's not that it would be great and save some time which is appreciated. All other trailers mods are standalones(jazzy, kast's trailers).
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Arnook
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1008 Post by Arnook » 05 Sep 2021 12:33

@Littlefazer there shouldn't be any empty trailer, I have made sure that it doesn't happen.
As you said,I think the problem you mentioned is caused by another mod. Removing it or checking the load order might solve it.
Littlefazer
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1009 Post by Littlefazer » 05 Sep 2021 13:39

The other trailer I had that did it was a iso tank container. Are they meant to come up like that in quick jobs, as most come up as the contents but so far they don't for me eg the box containers are just as stated earlier box container not batteries or whatever. After f1 I will test what's causing it.
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Re: [REL/WIP] Arnook's Container Skinpack (V10 - 1.41 - 01/09/2021)

#1010 Post by Space_Night » 05 Sep 2021 14:18

@Arnook
I did an expanded manifest for fridge vans, however now for some reason it affects your mod. Could you help me sort that out please if I send you a copy of the manifest over to you please??

also is it possible to make the draw distance of the tyres o the 45ft trailers further away???
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