[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

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Arnook
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

#732 Post by Arnook » 03 Apr 2021 15:55

@Skeleth you're welcome

@-=Jegge=- thanks mate !

@KawaiiTrucker Thank you, both @JUseeTV and I know that there are a lot of other loads that could be added to the flatracks (and we already have our own ideas). But as of right now, there are no plans to add more cargos for them. Maybe in the future if we have more motivation for that.

Right now the mod is in beta-test in 1.40. So far only a small issue has been found and has already been fixed.

Release should come SCSoon™.
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#733 Post by jujun48 » 04 Apr 2021 14:29

This is the best mod I used
Last edited by jujun48 on 06 Apr 2021 19:00, edited 1 time in total.
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Arnook
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

#734 Post by Arnook » 05 Apr 2021 09:03

We are exploring several options for next versions. Time will tell

the 2 last skins :

BASF/Hoyer Group (Dark Pink/Cherry livery) - SCS 40ft Tank Container

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BASF/Hoyer Group (Sun Yellow livery) - SCS 40ft Tank Container

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Note : the Pink BASF livery has since been switched to another ADR cargo, since BASF mostly make chemicals and not fuel

All 10 skins are done, beta-testing is going on at the moment.
Release will come SCSoon™
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celikosman
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

#735 Post by celikosman » 05 Apr 2021 22:21

celikosman wrote: 31 Mar 2021 06:10 Just an update from my side.

Everything was flawless in 1.39. After upgrading to 1.40, when I click on cargo market, game still crashes. Freight markets works without a problem, though.
I figured out my problem. There were too many container freight that was generated in cargo market. After deleting couple of companies in def folder, I got rid of silent crashes. There is still 5 to 10 pages of job offer from an avarege city. I use map combos and it was too much to handle I guess. I play the game in a high-end configuration, btw.

Since you are still testing the new version, I thought you would like to hear my solution.
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Arnook
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

#736 Post by Arnook » 06 Apr 2021 13:38

thanks for letting me know, I never had a report of this issue. TBH I think it's mostly related to the map combos that might overwhelm the game but i'm running Promods, Rusmap and Southern Region and never had that problem.
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

#737 Post by jakub0906 » 06 Apr 2021 14:57

Is it possible to add up to 2x20ft skins from single 20ft? My point is to make some combinations of 2x20ft skins from 20ft skins. Is it something that will need to be done only in defs or also in zmod or etc?
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Arnook
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

#738 Post by Arnook » 06 Apr 2021 17:20

No it's not possible, the 2x20ft and the 20ft have different mapping templates, skins are not exchangeable without basically remaking them individually.
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

#739 Post by vanhouten_cz » 08 Apr 2021 05:46

Have anyone same problem on 1.40? I know, mod is for 1.39. Where are mixed cargo pictures or missing pictures, game crash. Where are correct, game is running normal. I am using SCS Boxliner

[ external image ]
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Arnook
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Re: [REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

#740 Post by Arnook » 08 Apr 2021 19:33

Please read the last pages of the thread before asking, this has been talked about, literally on this page.
It also has been mentioned on pages 71 and 72



A little update, so far the mod seems to be working good on 1.40, i'm ironing out all the bugs I can find. I'll add the Iberia DLC companies before releasing V8.
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