[REL/WIP] Arnook's SCS Containers Skin Project (V7 - 1.39 - 24/01/2021)

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Arvidsson-Källqvist
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Re: [WIP] Arnook's SCS Containers Skin Project

#11 Post by Arvidsson-Källqvist » 26 May 2019 09:00

Oh boy this looks absolutely awsome, great work. Haven't actually played ETS since at least november, pretty much because of this 'cause I almost always used to pull containers but this new system messed up everything. Now with this I think I will be back behind the wheel soon.
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Arnook
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Re: [WIP] Arnook's SCS Containers Skin Project

#12 Post by Arnook » 27 May 2019 16:25

First 3 40ft are done :

Magellan - 40ft

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Nile Dutch - 40ft

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Seaco - HNA Group - 40ft

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LAFAYET47
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Re: [WIP] Arnook's SCS Containers Skin Project

#13 Post by LAFAYET47 » 27 May 2019 16:29

20ftx20ft type container are planned for this pack?

This looks fantastic btw ;)

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Re: [WIP] Arnook's SCS Containers Skin Project

#14 Post by abasstreppas » 27 May 2019 16:30

Great work as usual, mate ;)

Question: will there be any junky versions, like a bit rusty or so? :?
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LeafeonGold
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Re: [WIP] Arnook's SCS Containers Skin Project

#15 Post by LeafeonGold » 27 May 2019 17:16

It's a stretch, so it's probably not going to happen, but ATS has some busted up container models strewn about, what's the possibility of having those beat up containers on the trailer with straps around them to hold them closed?
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Arnook
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Re: [WIP] Arnook's SCS Containers Skin Project

#16 Post by Arnook » 27 May 2019 21:08

@Lafayet47 : if you mean 2x20ft, it's planned, if i find a way to do it like the 1x20ft, I will

@Abass : that's not exactly my strong suit but I can try, I already try to give some of them a more "used" look but it can be relatively subtle ... I used to go more hardcore on the rust in my previous packs from years ago but looking at them now, i'm not that happy with the result ...

Problem also is that SCS containers are a little wrong when it comes to the 3d model and also only the texture will be rusty, not the model, but that's alright, I needed some practice anyways lol

@LeafonGold : close to 0% since I can't do anything model-wise. Unless somebody wants to do it...
And also, I don't really want to spend time skinning a container that barely still stands up :/ I'm ok with some weathering tho, as abass mentionned

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Re: [WIP] Arnook's SCS Containers Skin Project

#17 Post by abasstreppas » 27 May 2019 21:35

I don't know if you know about this texture site -> https://www.textures.com/index.php Just register and you will get some free "points" to use for downloading. They have some really decent "decal" textures (you find the category farther down), with rust spots and others. The "free" ones are not the highest resolutions, but they are quite good anyway ;)
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Shark76
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Re: [WIP] Arnook's SCS Containers Skin Project

#18 Post by Shark76 » 28 May 2019 08:37

That's mod looks great
well done ;)
Just you will release only theses skins or you'll provide some supplementary skins like CMA-CGM ? Becasue i think others skinners will make additional skins to your mod
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Re: [WIP] Arnook's SCS Containers Skin Project

#19 Post by xXCARL1992Xx » 28 May 2019 15:17

Arnook wrote:
27 May 2019 21:08
@Lafayet47 : if you mean 2x20ft, it's planned, if i find a way to do it like the 1x20ft, I will
just copy the finished 2x20ft into the model, done :D

i did it that way and made them 2 separat models so i can give them a different texture, and if i wanted to i could go ape s**t and make every look possible with the 18 skins i have, so coming close to almost 330 possibilities but i dont :lol:
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Arnook
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Re: [WIP] Arnook's SCS Containers Skin Project

#20 Post by Arnook » 28 May 2019 16:03

@Abass: already knew it but thanks mate ;)

@Shark76 : I will add more skins, this is just a beginning to see how things work when 1.35 comes

@Carl : that might be easy for you, but not for me since i've (literally !) never opened blender/zmod :lol:
We'll see how things go and how I can handle the 2x20ft best ;)

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