Are you willing to pay for a upgrade of the base map?

How much are you willing to pay?

0 - not interested
7
4%
0 - I think we shouldn't have to pay
29
16%
Less than £5
8
4%
£5 -£10
26
15%
£10 - £15
50
28%
£15 - £20
59
33%
 
Total votes: 179

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Cadde
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Re: Are you willing to pay for a upgrade of the base map?

#101 Post by Cadde » 13 Aug 2017 12:03

Moh1336: No, if SCS makes Spain it doesn't mean they would require France DLC to play. All they would do is interconnect them so you get the bare minimum of France DLC to get to Spain DLC. And should you already have France DLC, the "mod load order" is that Spain is loaded before France and thus France is slapped on top of the little bits you got with Spain.
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Moh1336
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Re: Are you willing to pay for a upgrade of the base map?

#102 Post by Moh1336 » 13 Aug 2017 12:29

DLC is loaded by alphabetical order, so I don't see how "France" could be loaded after "Spain". Plus it would require the game to be able to recognise whether or not France is owned by the player and then be given a choice to load which first.

The simplest way would just be to add 2 or 3 single roads from existing free France to Spain that are overwritten with the DLC. But I don't really see them going that direction as it becomes a nightmare for testing purposes. When ever there is an update that might affect the map the DLC and DLC-Missing roads have to be checked, the more DLC we get the more work there is checking multiple versions of the same thing.

Sure there's loads of potential options. Sooner or later we're going to find out how they plan to deal with it.
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Flemming V
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Re: Are you willing to pay for a upgrade of the base map?

#103 Post by Flemming V » 13 Aug 2017 12:52

ThunderSky wrote:
13 Aug 2017 09:22

Community Hub
ETS2: 16.000 In-Game; 5.000 TruckersMP and 11.000 single player (8.000 minimum with promods / other maps mod surely)
ATS: 1.862 In-Game; 200 TruckersMP and 1662 single player.
Can you show me where you see that 8.000 player uses a map mod when playing this game?
This would mean that almost all single players (11,000 in your stat), plays with a map mod.
As I remember, Max once said that more than half of ETS2 players, does not even use mods at all.
I do use mods, but not any map mods.

As I write this, 21910 players are playing ETS2 in this second on Steam..
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danbywinby
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Re: Are you willing to pay for a upgrade of the base map?

#104 Post by danbywinby » 13 Aug 2017 13:00

I think we will see this map DLC being connected to another map DLC problem be solved in ATS before ETS2. So let's just wait and see what happens.

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Re: Are you willing to pay for a upgrade of the base map?

#105 Post by Reef » 13 Aug 2017 13:08

Only map mod I use is my own small adjustment to the UK (brynglas tunnels, M4/M5 cloverleaf jctn and removal of a non existent in irl tunnel on the M5). I stopped using TSM and Promods maps a long time ago, they (and by they I mean map mods any more involved/technical than my little edit) just become a pita when all you play is closed or open beta builds.

In a closed bubble community like these forums, other modding sites and even Steam now that the workshop is a thing tend to make it's regulars forget that we are still and probably always will be the minority (even if it's only by a small percentage)
True enlightenment is the realisation that 90% of the people on the internet do not in fact possess a sense of humour..

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Re: Are you willing to pay for a upgrade of the base map?

#106 Post by CARL1992 » 13 Aug 2017 13:11

ThunderSky wrote:
13 Aug 2017 09:22

EDIT:
A good example is American Truck Simulator:
1 week: 10000 players;
2 week's later: no one is playing it anymore.

Community Hub
ETS2: 16.000 In-Game; 5.000 TruckersMP and 11.000 single player (8.000 minimum with promods / other maps mod surely)
ATS: 1.862 In-Game; 200 TruckersMP and 1662 single player.
ATS

Owners: 691,516 ± 22,722
Players in the last 2 weeks: 116,818 ± 9,345 (16.89%)
Players total: 660,404 ± 22,206 (95.5%)
Peak concurrent players yesterday: 3,210
YouTube stats: 275,364 views and 3,849 comments for videos uploaded last week, over 50 new videos uploaded yesterday
Playtime in the last 2 weeks: 05:41 (average) 01:26 (median)
Playtime total: 50:57 (average) 18:19 (median)

ETS2

Owners: 4,100,375 ± 55,109
Players in the last 2 weeks: 637,510 ± 21,818 (15.55%)
Players total: 3,830,147 ± 53,279 (93.41%)
Peak concurrent players yesterday: 21,605
YouTube stats: 1,109,145 views and 7,793 comments for videos uploaded last week, over 50 new videos uploaded yesterday
Playtime in the last 2 weeks: 07:32 (average) 02:46 (median)
Playtime total: 69:29 (average) 19:48 (median)

get your facts straight

and Max himself said over half of them dont even know what mods are and just play the game
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Re: Are you willing to pay for a upgrade of the base map?

#107 Post by pigbrother » 13 Aug 2017 13:27

Why are we still beating the dead horse with this "free/not" free non-sense? I'm going to quote myself like a loser, but...

"Just like with any other software, you paid the product "as it is". You bought ETS 2 four years ago, you got a product, it was not defective or deceptive, you didn't asked for a refund, that's it. They are not even forced to give you new features and new content for free, but they did it anyway. A brand new map is a new addon, and it doesn't mean to be free. It takes time and work and money. If they can afford to do it for free, that's amazing, but if they don't, you cannot demand a new product for free.

I would like to pay ONCE for a software product and get free improvements `till the end of time, but obvious this is a ridiculous idea. Those money you payed 5 years ago do not last forever. Want a pay once/pay nothing product and a constant stream of improvements, expansions and updates? Then you want a monthly subscription. There is no other way."

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Re: Are you willing to pay for a upgrade of the base map?

#108 Post by Cadde » 13 Aug 2017 13:28

Moh1336 wrote:
13 Aug 2017 12:29
DLC is loaded by alphabetical order, so I don't see how "France" could be loaded after "Spain".
As you say, we would just have to wait and see how they deal with it. But DLC being loaded in alphabetical order is a non issue. They can change that or they can name the Spain DLC "BeforeFranceSpainDLC.scs" if they wanted to. Not that doing so would be a good solution.
Either way, there's NOTHING stopping them from doing Spain, it's just a matter of fixing poor design decisions of the past.
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Re: Are you willing to pay for a upgrade of the base map?

#109 Post by Lombra » 13 Aug 2017 14:13

DLC dependency (or no) seems like a non issue to me, too. Either they come up with something, or they stop making DLCs in a year or two. I can't imagine the solution would require much work, either. All they need is a good idea. I don't think expanding the map at the most distant corners just to connect it directly to the vanilla map through the last remaining tiny alp road that doesn't border a DLC is a good idea.

I originally was of the opinion that DLC dependency is fine, but assuming all of the US is completed one day, that might become expensive for people who would like to, say start their life in New York instead of California, which I think would be cool.

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Re: Are you willing to pay for a upgrade of the base map?

#110 Post by Moh1336 » 13 Aug 2017 14:19

A lot of my views in dealing with future map packs comes from Mandelsoft's post in another thread about Spain being unlikely for the very reason of DLC dependency.

We obviously have no clue what SCS's plans actually are, but for me, a free base map upgrade along side DLC dependency issues seems a logical option with the least amount of internal testing of multiple "same" places.
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