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Re: The "thank you SCS" thread!

Posted: 09 Mar 2017 12:58
by bromstarzan
Perfect, thanks for quick response!
I'll go back to my key-setup. Worked just fine!

Thanks Dogface and andrei383!
(aboutt minecraft, I've been there with Marcus (Notch) since java v0.9 and and that seems like ages ago :))
ATS and ETS2 is magic with G25. Still, some improvements could be done in terms of FFB but works well at the moment.

Re: The "thank you SCS" thread!

Posted: 12 Jun 2017 10:54
by Rhythmosaur
Guys, I may get into the age where the brain begins to slow down and memory fails me, but do you know this feeling?

You are driving the core part of the Vanilla map and you wonder: Has this construction site always been there? Did this location always look the way it does? Things like that keep happening to me.

One thing however I know for a fact:
There is a silo on a trailer which used to be all grey in grey. Without using any mods, it has changed its appearance to a more whitish grey and looks a lot fresher.

I suspect SCS to do a lot more improvements in the background than it announces, even if you, like me, actually fight yourselves through the long update lists they use to publish when making major updates.
It's almost like two SCS guys sit there, one saying, "come on, I bet nobody will even notice", and the other saying "Well, wait and see"...

Well, if you are the latter SCS guy, you won your bet. Thanks a lot, your efforts definitly don't go unnoticed :-)

Re: The "thank you SCS" thread!

Posted: 03 Jul 2017 18:52
by bromstarzan
I know the feeling.
Although, one would think some of the road construction sites should have finished and packed up by now, but nope. Probably the most realistic ingredient in the game, just like IRL :D
Have seen some things change in GB, or just imagined? Brexit?
Now, I'll have to go Vive la France, I'm sure it looks a bit different from the Promods version...

Happy truckin!

Re: The "thank you SCS" thread!

Posted: 26 Jul 2017 16:16
by bromstarzan
So now I'm using the VR development branch (oculus rift) and WOW!
It sure is immersive sitting in my Volvo hauling hakarl from Isafjurdur to Paris!
Thank you SCS for taking on the VR challenge! A lot of issues to iron out but the result is amazing!
Keep it up!
/Broms

Re: The "thank you SCS" thread!

Posted: 06 Aug 2017 04:17
by Jon the VGnerd
Thanks SCS for focusing on greatly expanding Italy next, even featuring Sicily. I'm sure many Italian players (I'm not one myself tho) are pleased to see the announcement of a future Italy expansion DLC, and we'd love to see its famous landmarks too such as the Leaning Tower of Pisa and the Colosseum when its released as a trailer before the official release. ;)

Re: The "thank you SCS" thread!

Posted: 09 Aug 2017 05:31
by FlyingPigeon
Thank you SCS for the new flares in 1.28 they are very well done and very close to reality! this game just gets better and better :D :D

Re: The "thank you SCS" thread!

Posted: 09 Aug 2017 05:34
by piva
Thanks to SCS, if they not changed flare, I'll never tweak my own flare mod :lol:

Re: The "thank you SCS" thread!

Posted: 11 Dec 2017 20:51
by Rhythmosaur
One of my points of criticism in the past has been sound. I have watched you SCS going places to record the real sound with sophisticated equipment, but can't understand why our ingame sounds didn't seem to reflect it. Sometimes you used wonderful sounds, but coded it in a way that the files didn't blend properly. Modders seemed to almost always produce better choices, I'm sorry to say.
Not this time:

A big thank you for the new Scania sounds. I am particularly happy with the V8 sound.
For my personal taste, I would have filtered a touch more heights to get the characteristics to stick out a little more, but knowing how silent these engines run these days, almost being drowned out by wind noise and fans, this is probably a departure from realism, so it falls under matter of taste.

If you have hired new sound people, or gave your old guys better tools, then it really shows and was worth the effort. :-)

PS: Yes, like with France, I'm gonna write about Italia, too, but it will take a while longer. So far, I am very pleased, but I also have one major issue that affects the whole DLC. Nothing technical, it runs fine. And no, it's not sound, it's.... colors.... Let me drive there a bit more until I add my two cents.

Re: The "thank you SCS" thread!

Posted: 14 Dec 2017 20:14
by Tanefar
Yes I agree SCS do need thanking, not only for an incredibly playable game, I have played over 2,000 hours, which is unheard of in any other title, well for me anyway., but also for the philosophy which has meant the base game is growing and developing all the time. There is no other developer out there quite like SCS, whose first concern appears to be to their community. The prices asked for DLC are an example of this, reasonably priced, which means that the community support them in return.
Some other major game devs could learn a lot from this small but growing dev team. And moving forward SCS are looking to keep this game alive for another 4-5 years, with DLC and updates. In fact if the base game and first map DLC's were upgraded I would be happy to pay for them, maybe in the form of a upgrade DLC.

So THANK YOU SCS for all the hours of entertainment, and the heartache when I fell asleep at the wheel and wrote off my Scania, lol. For the incredible philosophy and the great upgrades and DLC.
I hope you all have a wonderful festive season after a great year of developments and upgrades. Looking forward to 2018, the real world might be a mess but the world of trucks is alive and kicking.
And to all the contributors here Merry Christmas, and Happy New Year.!!!!!

Re: The "thank you SCS" thread!

Posted: 14 Dec 2017 21:11
by FlyingPigeon
Thank you for the ST Dlc its very awesome, i do really hope you win the Labor of Love steam prize because this game its made with love 100% ;)