Public Beta 1.28 Discussion (ETS2)

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ThunderSky
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Re: Public Beta 1.28 Discussion (ETS2)

#211 Post by ThunderSky » 12 Aug 2017 11:57

Moh1336 wrote: 12 Aug 2017 10:45 With the trailer skin too:
https://preview.ibb.co/eqt36a/01_2017_N ... ce_Cab.jpg
Not untill we haven't own trailers..
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Tarso
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Re: Public Beta 1.28 Discussion (ETS2)

#212 Post by Tarso » 12 Aug 2017 11:58

Or get a DAF Factory in the game
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Re: Public Beta 1.28 Discussion (ETS2)

#214 Post by Mohegan13 » 12 Aug 2017 12:03

Neither are needed for a skin. Unless there's a secret Schwarzmuller factory I didn't know about too.
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Re: Public Beta 1.28 Discussion (ETS2)

#215 Post by Tarso » 12 Aug 2017 12:12

The new interiors have digital AC nice touch of detail
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Re: Public Beta 1.28 Discussion (ETS2)

#216 Post by Grimples » 12 Aug 2017 12:17

Moh1336 wrote: 12 Aug 2017 11:53
Grimples wrote: 12 Aug 2017 10:56 I do hope the beta-testers are not too entranced by the new double trailers because they missed this problem the last update :o
Or it's a well known issue that isn't very important in the grand scheme of things.
Eh! :lol: The flow of the traffic is not important?
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Re: Public Beta 1.28 Discussion (ETS2)

#217 Post by Asphroxia » 12 Aug 2017 12:22

Dave303 wrote: 12 Aug 2017 11:51 Noice! :D Lets hope they do yes, but if they don't you're planning to release that mod?
Perhaps ye, depends what SCS and Ohaha do ;)
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Re: Public Beta 1.28 Discussion (ETS2)

#218 Post by cip » 12 Aug 2017 12:28

doubles and steerable axles is what I truly want to see in traffic! I hope scs take it more in serious this time.
Enjoy driving with my Real Traffic Density for ETS2 and ATS
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Re: Public Beta 1.28 Discussion (ETS2)

#219 Post by xXCARL1992Xx » 12 Aug 2017 12:40

the AI doesnt have any physics like the Player so you wont see them from SCS

Piva tried it and the game crashed if there was more then 1 steer axle ?

and with doubles how will you get trough roundabouts if on AI double crashes in there ? they cant reverse this things
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Re: Public Beta 1.28 Discussion (ETS2)

#220 Post by Mohegan13 » 12 Aug 2017 12:49

Doubles would be nice. I don't know how they would handle ETS2 roads, but ATS doubles and triples are fine mod wise.

The only issue I have seen with triples in AI is when physics kicks in hilarity ensues. Maybe the physics is why SCS chose not to have them in traffic.

Grimples wrote: 12 Aug 2017 12:17 Eh! :lol: The flow of the traffic is not important?
When you have AI that makes roundabouts turn into games of Russian Roulette, which lane a HGV is driving in is not on my radar at all. I'm sure they will deal with it in due course, but I wouldn't consider it a priority.
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