ETS2 1.29 open beta

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piva
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Re: ETS2 1.29 open beta

#31 Post by piva » 07 Nov 2017 11:12

It's not hard work to change url name in browser address. :lol:
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Tarso
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Re: ETS2 1.29 open beta

#32 Post by Tarso » 07 Nov 2017 11:15

i saw the post where you were given the link, but now let's leave it follow its natural course.

I'm glad i can now finish my WoT event on 1.29, i was excited enough to even loading back in 1.28 to finish it
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piva
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Re: ETS2 1.29 open beta

#33 Post by piva » 07 Nov 2017 11:17

I hope, that SCS will fix problem with traffic spawn till ETS2 1.29 open beta is out.
Mephic
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Re: ETS2 1.29 open beta

#34 Post by Mephic » 07 Nov 2017 11:19

cipinho wrote: 07 Nov 2017 10:39 one thing is sure, Ai traffic rules are restructured from scratch and will take some time to understand the new system and how to improve it. the worse could be that traffic mods with additional types of vehicles might no longer work together...
I actually hope that traffic improvements will also address unrealistic density. If you look at ATS there is no problem with density there. ETS2 is a lot different story.
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cip
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Re: ETS2 1.29 open beta

#35 Post by cip » 07 Nov 2017 12:04

I know very little on ATS traffic (I bought the game only few days ago) at the first view on 1.29 beta it looks that g_traffic 10 is not enough to provide realistic high density (because max_vehicle_count default value is only 50), besides increasing traffic with g_traffic command generate too much traffic during the night so at the end traffic needs adjustments... probably will be the same in ETS2. let's see!
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...
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piva
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Re: ETS2 1.29 open beta

#36 Post by piva » 07 Nov 2017 12:08

g_traffic now increase frequency and traffic count.
In my opinion, increate traffic count - this is bad way.
And will be good, that SCS return back "spawn_frequency" from obsolete parameter, but SCS have own plans for traffic ... maybe :lol:
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Re: ETS2 1.29 open beta

#37 Post by Mephic » 07 Nov 2017 13:25

Actually gtraffic 5 in ATS provides so many cars in my case its impossible to travel normally on some roads. Interesting it differs per setup.
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cip
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Re: ETS2 1.29 open beta

#38 Post by cip » 07 Nov 2017 14:02

@Mephic: "many cars" is a a relative term, I tested with g_traffic 10 and wasn't enough. it become enough only when I modified in traffic_data.sii max_vehicle_count to 150. I am very sure that g_traffic command do not increase the default max_vehicle_count which is only 50. with 50 you could have enough vehicles on local roads, probably also on motorways with no interchanges but not in large cities with lots of crossroads
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...
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Re: ETS2 1.29 open beta

#39 Post by murdoch82 » 07 Nov 2017 14:13

That explains why I have seen traffic do stuff they hardly ever did before, good things like keep the slow lane open for traffic coming on to the highways when possible and better overtakes and stuff, still has some way to go but atleast they are working on it, when ever I hear SCS doing stuff like this it fills me with joy and hope, its touching almost to know one developer out there truely cares what we think and want out of this simulator, they really truely try to bring us what we want, guess thats why I so rarely ever give them crap because I always feel like they truely are doing their best to give us all teh things! <3

I still want real manuals in the cabs guys, not gonna let that one go... mmkey! ;)
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piva
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Re: ETS2 1.29 open beta

#40 Post by piva » 07 Nov 2017 16:09

Yes SCS did greate things, but from time to time troubles happen. I belive in SCS, they can fix all problems. but we must wait... some time a long time... , as railcrossing in both games. :lol:
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