Public beta 1.30 discussion

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Harven
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Re: Public beta 1.30 discussion

#61 Post by Harven » 16 Nov 2017 23:15

Hey guys,
I noticed there is quite a lot of closed roads to explore :) You can drive from Milano to Genova, buy a garage there and then exit this new road south of Torino and east of Nice. Another road leads to Piacenza which seems to be fully built (like Genova). Few other roads end with a gap but Genova is really great. Wonder if those new roads (and cities) are a part of DLC that somehow made into the beta or will they be added to the base game?

the road to Piacenza
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garage in Genova
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vrinho
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Re: Public beta 1.30 discussion

#62 Post by vrinho » 16 Nov 2017 23:20

Noticed there is no hdr file in def anymore and on blog SCS didn't say anything about removing that file. Does somebody know anything about it or where are settings for hdr located now?

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Tigerclaw
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Re: Public beta 1.30 discussion

#63 Post by Tigerclaw » 16 Nov 2017 23:32

natvander wrote:
16 Nov 2017 22:25
Are there any changes to SDK? I can't get Supric's FFB plugin to load (in fact I need to disable it to get the game to work). Works fine in ATS.
I don't know if there has been any changes, but Supric's FFB plugin was working for me natvander. Didn't have any problems in two hours of driving.
Tony

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vulchor
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Re: Public beta 1.30 discussion

#64 Post by vulchor » 16 Nov 2017 23:36

natvander wrote:
16 Nov 2017 22:25
Are there any changes to SDK? I can't get Supric's FFB plugin to load (in fact I need to disable it to get the game to work). Works fine in ATS.
It's working fine for me, mate. I have no idea what the problem is for you. Here's proof of it working in my 1.30 game:
https://pastebin.com/GfDb1FfK

[EDIT] Ah! I just thought of something. I replace a line in the controls.sii file that determines how non-linear steering is calculated for a more realistic effect. If all else fails, try replacing that line with the following and see if it works for you.

Code: Select all

config_lines[171]: "mix steering `dsteering - (0.7 * normalize(abs(j_steer?0), c_steer_dz) + (0.3 * (c_steer_func / 2)) * pow(normalize(abs(j_steer?0), c_steer_dz), 4)) * sign(sel(c_jisteer, -j_steer?0, j_steer?0))`"
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Aljaz
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Re: Public beta 1.30 discussion

#65 Post by Aljaz » 17 Nov 2017 00:23

Directional sign for Ljubljana? Very interesting :) .

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Mephic
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Re: Public beta 1.30 discussion

#66 Post by Mephic » 17 Nov 2017 00:36

@vulchor does the line need to be replaced with every update? I do it too and set non linearity to max

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dk00?
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Re: Public beta 1.30 discussion

#67 Post by dk00? » 17 Nov 2017 00:58

I may never go back to mods, the new scania r is pretty much perfection to me.
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dtavaresprog
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Re: Public beta 1.30 discussion

#68 Post by dtavaresprog » 17 Nov 2017 01:08

I do not know if this is the correct channel for reporting errors, but the new Scania is having problems with rain animation (as shown in the link below).

https://youtu.be/SY3fMVPqL-4

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vulchor
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Re: Public beta 1.30 discussion

#69 Post by vulchor » 17 Nov 2017 01:15

Mephic wrote:
17 Nov 2017 00:36
@vulchor does the line need to be replaced with every update? I do it too and set non linearity to max
No, once the change is made, it's permanent on that profile (unless SCS does something unexpected and overwrites controller settings, but they've never one that before). however, if you make a new profile, the change will need to be made again.
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Thawil59
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Re: Public beta 1.30 discussion

#70 Post by Thawil59 » 17 Nov 2017 01:23

The new Scania is perfect, just one thing, the amortized are too soft in the game. Can you add one or two paintings for Scania? Regarding the map and its modifications, I have no major bug. Nice work scs. :)

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