Public beta 1.30 discussion

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rookie_one
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Re: Public beta 1.30 discussion

#151 Post by rookie_one » 18 Nov 2017 17:02

One thing i'm wondering right now is the exact mechanic of multitorque engines.....I mean, how does the game decide which torque curve to use ?
Engine and Transmission compilation mod : here
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T6A5
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Re: Public beta 1.30 discussion

#152 Post by T6A5 » 18 Nov 2017 17:15

That's great to hear about the notifications for the trailer damage. I can't count how many times not having them has caused me problems.
Stuferus
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Re: Public beta 1.30 discussion

#153 Post by Stuferus » 18 Nov 2017 18:39

@ Bandit & The Snowman

you shoud post this in the bugs section of the ets2 subforum..
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alfo
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Re: Public beta 1.30 discussion

#154 Post by alfo » 19 Nov 2017 02:49

Am I the only one who thinks that the Scania S V8 engine sounds a bit unnatural (so to speak)?
It's kind of irritating from outside cameras, so I switched to 500BHP engine, sounds much much better.
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jaws
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Re: Public beta 1.30 discussion

#155 Post by jaws » 19 Nov 2017 06:50

Bandit & The Snowman wrote: 18 Nov 2017 16:17 Now I have the infamous "Unable to find glass pane locator 'top_glass'" error as well - clean profile with my mod folder empty. Reproducible CTD...
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Startup options: -nointro -64bit
Local files verified.
Thats odd, i been ingame since start of beta and tryed all kinds of new mods with the new truck and never seen that error.

Maybe you use something on truck, that most users dont and i dont mean mod, cause obviously i can read that you dont use any. If you could tell me what setup as truck you use when you see this?
8-) I am Always on latest patch.
Forum TUT! SCS Support->-> support@scssoft.com
I dont use mods....(Or maybe i will soon again..)
dodgerfan4eva
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Re: Public beta 1.30 discussion

#156 Post by dodgerfan4eva » 19 Nov 2017 07:04

This might be a dumb question, But do you guys think the new special cargo DLC will be released with the 1.30 update ?
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dkasper00
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Re: Public beta 1.30 discussion

#157 Post by dkasper00 » 19 Nov 2017 07:21

I think it may be the update after 1.30.
In a world full of swift drivers, I'm an O/O.
danbywinby
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Re: Public beta 1.30 discussion

#158 Post by danbywinby » 19 Nov 2017 09:04

Does this change add in opening and closing gates?
RedlineGamer
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Re: Public beta 1.30 discussion

#159 Post by RedlineGamer » 19 Nov 2017 09:22

hey guys... had a question : how do you get update 1.30 open beta update?
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Dan
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Re: Public beta 1.30 discussion

#160 Post by Dan » 19 Nov 2017 09:45

Am I the only one who thought that the old Scania was getting reworked aswell?
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