ETS2 1.37 Discussion

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Marcello Julio
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ETS2 1.37 Discussion

#1 Post by Marcello Julio » 15 Oct 2019 17:20

With the ETS2 1.36 Open Beta released today and all the content revealed, it's time for us to start discussing about 1.37!

We know that some things have already been confirmed by Pavel for the next year, for example, the first graphic improvement and the new sound system. Now with DirectX 9 removed and DirectX 11 in final version, for sure SCS will now have much more freedom to make a lot of things than they could do in DirectX 9 by limitation.

This first thread will be updated with new official information about 1.37 when they are revealed!
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Update 19 December 2019: During this year Christmas stream, Pavel confirmed at 1.37 we will have an improvement in the game sound system (Which possibly includes ambient sounds and truck sounds) and at 1.38 we will have a graphical improvement!

Update 14 January 2020: SCS make a blog post confirming once again that 1.37 will have improved sound thanks to the introduction of FMOD which will allow for the include more realistic environmental sounds (such as nature, city traffic and trains), as well as improve the way the truck sounds on different roads. And it was also confirmed once again that 1.38 will bring a new graphical update.

Update 04 February 2020: SCS announcement that the cities in France on the base map Metz, Reims, Strassbourg, and Dijon will receive a rework.

Update 06 March 2020: 1.37 Open Beta It will be released soon and this topic is now called: ETS2 1.37 Open Beta Discussion

Update 07 March 2020: 1.37 open Beta is launched! Bugs can be reported here: viewforum.php?f=272
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Open Beta updates:
15 April 2020: Update 1.37.0.77

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sound - updated bank for tires, music road, garage doors, train
Mercedes Actros 2009 Button and Glass problems QA: 114156
DAF XF Euro 6 Mirage Update QA: 113579
Renault T Interior Flag Adjustment
Scania 2009 Button problems QA: 114137
Scania 2016 Wood Interior Missing Material QA: 114118
edit ai lines on prefab hw2-2_x_hw2-2_t_small
dlc_schw, fixed bug 0110470, fixed alpha channel
balt_dlc: edit ai lines on prefab balt_r1_x_r1_y_narrow_mirrored_tmpl
blke_dlc: edit ai lines on prefab blke_r1_turn_x_r1_tmpl
Renault Premium Glass location QA: 114155
Scania 2009 Glass location QA: 114137
Scania 2009 Button problems QA: 114137
fixed bug 0048418, move uvs (rear door)
linux input - fixed generation of virtual left/right/up/down buttons
avoiding duplication of blinker sounds
retarder sound settings
fixed propagation of is_articulated flag into online job (113989)
16 April 2020: Update 1.37.0.78

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new dedicated foodtank cargoes
dlc_actros_tuning: Mercedes Actros 2009 Table Slot locators QA: 114009
Volvo 2012 glass material adjustment QA: 113948
MAN TGX glass material adjustment QA: 114445
dlc_Hs_schoch: Removed shadowcaster from front grill
DAF XF Blinker for UK problem QA: 114178
fixed bug 0114222, move wheel locator
fixed bug 0114144, animation name
changed wrong texture for environment
update - hotfix - forklift_factory_blke
fixed bug 0114144, new animation for ai/fm trailer
dlc_schwarzmuller, add trailer def
illegal trailer fine icon
dlc_schwarzmuller: new dedicated foodtank cargoes (removed old link)
proper damaged vehicle offense icon
properly setup truck windows on load
17 April 2020: Update 1.37.0.86

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remake crawler dozer (dlc_heavy_cargo)
DAF XF105 toyseat position QA: 114525
ai sounds - trams + fixed tractor traffic trailer strings
Schwarzmuller Food Tank - color change during animation. (0114633)
Fixed possible crash while shading process.
used proper translation key and fixed trailer name
added new hookup for gates, open from both sides
21 April 2020: Update 1.37.0.87

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FMOD changes:
DAF def (XF105) fixed sounds (old style sfx ready)
Volvo 2009 fixed sounds
Volvo FH new - 500hp and 750hp fixed
Iveco EU6 def - fixed sound envelopes and etc
Iveco EU6 def - fixed engine brake volume (-2dB)
Iveco EU6 500
Renault T, Renault Magnum, Renault Premium - fixed
Mercedes 4148, Mercedes Def (old) - fixed
Mercedes 1845
MAN def, MAN 2676, MAN 3876 - fixed all sounds
Mercedes 4148, Mercedes 1845 and Mercedes Def (old) - fixed
Scania - 2016 def, 2016 v8, eu6 410, v8 - fixed sounds
Scania eu6 410 - fixed sounds
Scania eu6_410 and Scania_2016_def- fixed sounds
Scania_v8 - fixed sounds
other:
added food tank cargo icons
Renault T Interior missing geometry QA: 114482
Actros 2014 glass material adjustment QA: 114698
Iveco Stralis glass material adjustment QA: 114697
added foodtank in set of trailer for filter 'cistern'
22 April 2020: Update 1.37.0.88

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fixed bug 0114611, add new paintjob for tanks
dlc_schw, fixed bug 0114611, add new paintjob for tanks
22 April 2020: Update 1.37.0.93

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radio streams location (qa 114491)
update of the exterior sounds handling
Scania_2016_def - fixed sounds in low rpms
fix sound reference for the prefab
Scania_2016_def - fixed sounds - better crossfades between unloaded / loaded tracks
sound - fix sound reference for the prefab
prefab sound volume -2dB
VOLVO 500, 750, DEF - fixed 200RPMs problems
motor brake sound sample stuck 0113646
MAN TGX strange sounds in gear shifting 0114607
24 April 2020: Update 1.37.0.96

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game: copy configuration colour copying fix (0114792)
fix sound volumes after game loading
sound - fix sound reference for the prefab
sound - update of the exterior sounds handling
sound - head rotation balancing
sound banks for retarders
def - added sounds of retarder to transmissions
28 April 2020: Update 1.37.0.101

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Fmod - Scania - R 2016 - completely new engine, engine brake samples and setup.
vehicle volvo 2012 bugfix 0115122
improved visual of favourite radio sorting state 0115197
Missing LP on parked bus QA: 114838
DAFXF E6 button assignments QA: 114905
dlc_mighty_griffin: Location adjustment QA: 115156
Fmod - Scania_2016_def - fixed sounds in low rpms
Fmod - VOLVO 750 - complete news samples
Fmod - VOLVO 750 - small changes and retarder for all volvo trucks
Fmod - Scania_v8 - complete new samples and setup
Fmod - Scania Retarders - fixed volumes
Fmod - all trucks deleted unused track RETARDER (now all retarders are in separate banks)
Fixed Renault Magnum window buttons directions and UK version placement QA: 115068
30 April 2020: Update 1.37.0.102

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vehicle volvo 2012 bugfix 0115372
MB 2009 Inlay Cabs Hookup Locator Position QA: 106872[
MAN TGX E6 removed mph from LHD gauges QA: 74213
Fmod - Scania - R and S 2016 fixed blinkers OFF and ON
30 April 2020: Update 1.37.0.103

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dlc_oversize: removed obsolete sound accessory data link from oversize company trucks
Fmod - Scania R - fixed bad loaded sample
Fmod - ets semafors
Scania 2016 window animation QA: 115607
01 May 2020: Update 1.37.0.105

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game: handling and monitoring sound of retarder
game: fix - bad start sound don't play engine sound (qa 0114903, 0114903)
game: removed wear of engine by the rpm randomization
game: use just Y axis rotation for for the UI truck shadow model
FMOD - updated train volume
Fmod - ets traffic
Renault T window animation problem QA: 115609
Renault Premium window animation problem QA: 115610
MB Actros 2009 window animation problem QA: 115608
Scania Streamline DRL Lights to be on with headlights QA: 115046
DAF Euro 6 Blinker Delay adjusted QA: 113787
03 May 2020: Update 1.37.0.106

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Fmod - all Mercedes - retarders - fixed
Fmod - Renault Magnum - fixed retarders and engine brake
Fmod - MAN fixed retarder and engine brake
Fmod - MAN all - fixed retarders and engine brakes
Fmod - all DAFs - fixed retarder and engine brakes
Fmod - all VOLVOs - fixed retarder and engine brak
Fmod - ets traffic- ETS2: Fmod - all VOLVOs - fixed retarder and engine brakes
Fmod - all VOLVOs - fixed retarder and engine brakes
04 May 2020: Update 1.37.0.107

Code: Select all

Fmod - Movers - fixed volumes
Last edited by Marcello Julio on 04 May 2020 13:18, edited 19 times in total.
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ArikTheBuilder
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Re: ETS2 1.37 Speculation Thread

#2 Post by ArikTheBuilder » 15 Oct 2019 17:33

"Updated when new official information"
That's not exactly how those threads work... but I'll pass.
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IvanKuz
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Re: ETS2 1.37 Speculation Thread

#3 Post by IvanKuz » 15 Oct 2019 17:36

SCS keeps adding bus station prefabs to the map. I hope it's leading somehere...
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Re: ETS2 1.37 Speculation Thread

#4 Post by ArikTheBuilder » 15 Oct 2019 17:38

Really?
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Marcello Julio
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Re: ETS2 1.37 Speculation Thread

#5 Post by Marcello Julio » 15 Oct 2019 17:42

ArikTheBuilder wrote: 15 Oct 2019 17:33 "Updated when new official information"
That's not exactly how those threads work... but I'll pass.
When I say official information, I refer the livestreams that SCS makes and etc. Like we had a few days ago Pavel talking about what's coming next year. And also about the Carthoo teasers and etc.
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Re: ETS2 1.37 Speculation Thread

#6 Post by IvanKuz » 15 Oct 2019 17:44

ArikTheBuilder wrote: 15 Oct 2019 17:38 Really?
Well, I don't know about the upcoming DLC, but the previous ones have them, as do some reworked German cities, if I remember correctly.
Unless you mean something else by this question.
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ArikTheBuilder
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Re: ETS2 1.37 Speculation Thread

#7 Post by ArikTheBuilder » 15 Oct 2019 17:52

Adding them in cities is 100 usual...
Like always, adding details and rralistic stuff to fhe city that may be used for such bus game in the future maybe.
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IvanKuz
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Re: ETS2 1.37 Speculation Thread

#8 Post by IvanKuz » 15 Oct 2019 18:27

It's not just adding details for realism, these are repeating driveable prefabs, similar to companies or hotels. I think it was mentioned in a stream or an interview or something that SCS are still working on a coach DLC, but slowly because it's not a high priority. Maybe something will be ready for one of the next updates?
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mackintosh
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Re: ETS2 1.37 Speculation Thread

#9 Post by mackintosh » 15 Oct 2019 19:25

I'd rather they focused on basics first. Like the awful engine sounds or rain reflections killing performance. You know, things other games got right a decade ago.
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Re: ETS2 1.37 Speculation Thread

#10 Post by supersobes » 16 Oct 2019 22:20

In 1.37, I think that ETS2 will get some updated screenshots on the loading screens like ATS got in 1.36.
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