Iberia Discussion
- mackintosh
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Re: Iberia Discussion
Yep, this kind of tape is frequently used to denote a temporary closure. Obviously there's nothing temporary about this in-game, but I think it's an acceptable compromise. It's the price of having detailed signs and a more accurate road network design. Back in the days of yore this wasn't a problem, as the roads looked almost nothing like their real life counterparts, and most exits and thus associated signs were simply omitted. Honestly, I don't see any other solution, other than going back to unrealistic signs. I'd prefer an accurate sign with tape over it, than a made up one to suit the game world.
- supersobes
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Re: Iberia Discussion
The Vive la France DLC has been out for four years now, and the half completed parts in the middle of that map such as Orléans have never been added to the game. Because of this, I doubt that any on the unfinished areas in the Iberia DLC will ever be finished and published.
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Re: Iberia Discussion
Indeed, but the coherence problem is that in game we have taped signals for roads that aren't closed by roadworks; just that we can't access them because they are out of the map limits.
@Vøytek has mentioned they want some kind of guidance to exist anyhow; I suppose he means that people will be aware that some exist should not be taken before it's too late (the XXX crosses appear only a certain distance, and at certain driving speeds sometimes is very close).
I would suggest them (if not done already) some kind of update that brings them telemetry about the % of players NOT using the voice navigator. If it's very low then they could expect that this visual guidance that had a reason in the past maybe now is mostly useless.
Regards
PS: @supersobes you are right, but also a lot of things have changed since then. VLF itself had roads included to fill gaps in the middle of the map; maybe they were things half-finished on release too (we can hope they add sommething to Iberia later, but I wouldn't expect they add everything we have found half done).
@Vøytek has mentioned they want some kind of guidance to exist anyhow; I suppose he means that people will be aware that some exist should not be taken before it's too late (the XXX crosses appear only a certain distance, and at certain driving speeds sometimes is very close).
I would suggest them (if not done already) some kind of update that brings them telemetry about the % of players NOT using the voice navigator. If it's very low then they could expect that this visual guidance that had a reason in the past maybe now is mostly useless.
Regards
PS: @supersobes you are right, but also a lot of things have changed since then. VLF itself had roads included to fill gaps in the middle of the map; maybe they were things half-finished on release too (we can hope they add sommething to Iberia later, but I wouldn't expect they add everything we have found half done).
- mackintosh
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Re: Iberia Discussion
I tend to agree with sobes. They might fix the most glaring inaccuracies, but I wouldn't expect anything beyond that. Not anytime soon, anyway.
GPS voice is actually rather inaccurate in Iberia. I usually play with it off, but left it on for exploration and it seems to be missing quite a bit of turns, as well as confusing left and right ones.
GPS voice is actually rather inaccurate in Iberia. I usually play with it off, but left it on for exploration and it seems to be missing quite a bit of turns, as well as confusing left and right ones.
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Re: Iberia Discussion
What I find is two roundabouts that aren't considered as that, so the voice navigation gives a bit confusing instructions.
Also take care that I've found several one-way streets in cities and also streets we can't turn left to enter a yard (it was not usual at all so far). So it's perfectly possible that voice navigation skips them if you are in the wrong side and makes you do a trip that just looking the map seems to have no sense
Also take care that I've found several one-way streets in cities and also streets we can't turn left to enter a yard (it was not usual at all so far). So it's perfectly possible that voice navigation skips them if you are in the wrong side and makes you do a trip that just looking the map seems to have no sense
Re: Iberia Discussion
The gameplay of this expansion is very good, but I would like to give you some suggestions / repairs:
- Service area Antuã - Estarreja should be before leaving for Viseu and Guarda;
- Viseu should also be represented on the Map, it can be the Capital of Beiras and a great business hub;
-I think I should put one more truck stand in the south of Portugal;
- There should be more Garages to purchase in Portugal;
Being Portuguese and knowing Portugla and Spain, Spain is more complete and with more options than Portugal, and in a future update it should improve Portugal's options.
- Service area Antuã - Estarreja should be before leaving for Viseu and Guarda;
- Viseu should also be represented on the Map, it can be the Capital of Beiras and a great business hub;
-I think I should put one more truck stand in the south of Portugal;
- There should be more Garages to purchase in Portugal;
Being Portuguese and knowing Portugla and Spain, Spain is more complete and with more options than Portugal, and in a future update it should improve Portugal's options.
- pigbrother
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Re: Iberia Discussion
22.707 km (without Germany and France extensions that I have covered during the beta).
I have approximate knowledge of many things
- supersobes
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Re: Iberia Discussion
About the signs with the tape over them, I find them kind of immersion-breaking. In ATS, SCS leaves the signs for undriveable roads uncovered, and they appear exactly as they would in real-life. As an example, in the Washington DLC, the signs on Interstate 5 north in Bellingham for Vancouver, BC, Canada are completely uncovered and readable. I wish they would do that in ETS2 as well. It seems kind of weird that the signs would be taped off as if the road is closed, when it indeed isn't closed as the AI traffic can still be seen driving down it. The game has the GPS map and the XXX barriers to ensure that people know that the road isn't part of the game, so I think taping off the signs in unnecessary.
- abasstreppas
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Re: Iberia Discussion
SCS is doing as lot of great stuff, problem is they have problems "finish" it off, reaching at least 95% of done. I know very well as I have that problem myself. It's more fun to jump on another train than go to the boring end station with the first one. Difference is I do stuff for free, they do stuff for business.
We've seen the same pattern for some years now, like @supersobes mentioned some posts above. It seem like SCS is missing an important position at the company, like a quality manager and some kind of "cleaner" that are responsible for fixing those missing/wrong/annoying things people been complaining about for years. Especially as many of those things are quite easily to fix.
I really enjoy Iberia and love how the roads, landscape and environment came out. Personally it doesn't bugger me that much if a sign A has the wrong font or wrong shape as I'm not living in the area and therefore lacking references, but it could be very important for others. I mean the work that has to be put in to make a sign, correctly or wrongly made, is actually the same. Its the research that takes time. In ATS the sign research seems more dedicated. I really hope ETS2 map team get a specialised sign research position for future maps.
I understand very well that the Iberia DLC has been a big challenge for SCS, both because of it's size and current pandemic. But it couldn't have been an totally surprise, I mean the task must have been obvious last summer already, or?
We've seen the same pattern for some years now, like @supersobes mentioned some posts above. It seem like SCS is missing an important position at the company, like a quality manager and some kind of "cleaner" that are responsible for fixing those missing/wrong/annoying things people been complaining about for years. Especially as many of those things are quite easily to fix.
I really enjoy Iberia and love how the roads, landscape and environment came out. Personally it doesn't bugger me that much if a sign A has the wrong font or wrong shape as I'm not living in the area and therefore lacking references, but it could be very important for others. I mean the work that has to be put in to make a sign, correctly or wrongly made, is actually the same. Its the research that takes time. In ATS the sign research seems more dedicated. I really hope ETS2 map team get a specialised sign research position for future maps.
I understand very well that the Iberia DLC has been a big challenge for SCS, both because of it's size and current pandemic. But it couldn't have been an totally surprise, I mean the task must have been obvious last summer already, or?
Re: Iberia Discussion
I can understand that and that is fine but in the real world the signs for the adaptive speed limits would be spaced out for several hundred meters at least to give you the time to slow down to the appropriate speed limit accordingly, in game it's 3 speed limits in a space of a couple hundred meters at times and that irritates the shit out of me as like you said in order to not get fined for speeding you have the brake hard to meet the required speed limit in time and that shouldn't be the case. If you did some like that in the real world with a loaded vehicle your just opening up reasons for disaster with loads shifting, chains or straps breaking etc that is why i said it should be simplified to just 2 limits or change the spacing between the speed limit signs to allow you enough time to slow down safely to the new speed limits and not brake hard like you have to now in a lot of cases i have noticed.Some newbie driver wrote: ↑12 Apr 2021 11:05 BTW, @howey that continuous change of max speeds on entrances/exists of highways (instead of just a signal at the end with a way lower speed, as we are used in other DLC) is very realistic. It's the only moment that I would say we clutter our highways with signals. And the ones with the diagonal arrow on a white board under the limit, and the fact they only apply to the exit lane, it's realistic too and I'm glad they added it to the game (I requested it time ago as something I wanted to see improved into the game). Of course, the problem here are the strictness of the police fines compared with what will happen IRL. I confess I didn't thought about that when I request that change.
Regards
The toll booths around Bilbao Santander Bourgos Area are a prime example of what i'm saying you go from 90km/h down to 80 then 60 and then 40 in a space of a couple of hundred meters, now imagine if your in a 55-60 tonne gross b-double in order to meet those speed limits within the time and space you would have to brake hard to meet the required speed the other alternative would be having to predict somehow in advance of the speed limits and prepare to slow down early enough to allow you more time to slow down safely but then other drivers that are behind you getting held up would flip you the finger and think your a lunatic for impeding them