EricF wrote: ↑
17 May 2020 15:17
The only reason for a new "ETS3" under the game's current name and world design would be for marketing. ETS2 as we know it has already changed far beyond its original form. The engine has been upgraded, the graphics system ahs been re-worked, now the core audio system has been replaced. Look how many upgrades have required mods to be overhauled because something in the game has fundamentally changed. ETS2 was made to be extendable/upgradeable from the start; that's why the original ETS was ended as a development path, and ETS2 was launched. ATS has nu such numbering because there's no need to add an edition number since it shares the same core tech as ETS2. From the beginning, ETS2 and ATS were designed to evolve instead of run for a short lifespan instead of being replaced at intervals.
That said, ETS2 and ATS are based on individual custom, scaled maps which are made by hand. There's not an ETS2/ATS "globe" even though moving from map to map seems seamless. The only reason to put aside ETS2/ATS and make an ETS3/ATS2 would be if the mapping technique were changed to something completely incompatible -- like a system that ingests streamed satellite imagery and converts it to game scenery. Asobo Studio is doing this for the next-generation MS Flight Simulator. That would be a 1:1 world, though, which is a completely different concept than SCS's more approachable scaled world. There's a big difference between flying in 1:1 versus driving it at much slower road speeds. Most likely SCS will continue with their successful formula, and there's just no need to change the name or method of gradual improvements.
Actually, there is a reason to ditch ETS2 and move on to ETS3. Yes, it does take them some time to build new map expansions, but when Europe is done, what's next? They make some money on map expansions, but I cannot believe they make enough money on paint jobs, truck horns and LED signs. And it will be strange if Euro
Truck Simulator went to the middle east (and beyond).
One have to look at what ETS2 lacks, and what is reasonable that it can get by continuous development. It has a lot, but it misses out a lot regarding simulation. Such as: a proper damage model, dirt model, sound modelling and truck physics. I guess I'm not the majority, but the sounds became worse after they added the new sound engine.
If we look at the success stories to other franchises, online gaming is the big thing that provides "unlimited free money". I don't think we are going to see ETS3/ATS2 before both ATS and ETS2 is done (i.e. the maps are completed). But when that happens, I hope they start working on an online experience for ETS3. Why go from the current online mod to ETS3 online? Because the current online mod is a really bad experience and only for the players that want to play around. Not for those who want to simulate.
How about SCS Truck Simulator (ditch the Euro) with iRacing detailed physics, a decent damage/dirt model, all the sounds a real truck make, online companies where you are compared to other companies and can see your own and other company trucks in game, continuous adding new countries where they can expand to anywhere (bacause they ditched Euro), safety ratings such as GT Sport in order to put equal drivers in the same servers and so on. Either as free to play where you pay for additional content (other trucks, trailers, access to other parts of the map etc), or a monthly license fee as iRacing has (not necessarily as expensive).